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How is foot determined for each song?
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oO The Fly Oo
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0. PostPosted: Thu Dec 16, 2004 3:02 pm    Post subject: How is foot determined for each song? Reply with quote

This question always boggled me, I'm curious to know how the foot of a song is determined. Many songs seem to belong in a higher or lower foot. Like many people think Sakura should be a 9 foot and theres some other songs i can think of that i think would belong in a higher foot(D2R GRR!)..so how is the foot of a song determined?
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Tomo_kun
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1. PostPosted: Thu Dec 16, 2004 3:15 pm    Post subject: Reply with quote

By whatever the hell konami says, really.
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2. PostPosted: Thu Dec 16, 2004 3:28 pm    Post subject: Reply with quote

Tomo_kun wrote:
By whatever the hell konami says, really.

bingo.
bow to konami
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eyebrowsoffire
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3. PostPosted: Thu Dec 16, 2004 3:32 pm    Post subject: Reply with quote

What I do find interesting though is that Stepmania has a foot rating calculator, and a groove radar calculator. Do you think that konami uses a similar system? Pause and discuss.
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the2cheat
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4. PostPosted: Thu Dec 16, 2004 3:46 pm    Post subject: Reply with quote

eyebrowsoffire wrote:
What I do find interesting though is that Stepmania has a foot rating calculator, and a groove radar calculator. Do you think that konami uses a similar system? Pause and discuss.


Possibly?? Probably easier then guessing.
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5. PostPosted: Thu Dec 16, 2004 4:19 pm    Post subject: Reply with quote

eyebrowsoffire wrote:
What I do find interesting though is that Stepmania has a foot rating calculator, and a groove radar calculator. Do you think that konami uses a similar system? Pause and discuss.

I can almost guarantee you that it's arbitrary, and I think they put a lot of effort into it. I bet you there's at least one Konami employee that loses sleep each night because of Burnin' on the Floor, Waka Laka, and Witch Doctor. I do however think they use comparison to other songs too much.
Anyone remember how easy SP-Trip Machine Climax was? Far too easy to be a cata, that's for sure. And so, for example, when they made the steps for Witch Doctor, they said, "Hey, these steps look an awful lot like SPTMC, and that one was over-rated. We should probably make it 8, just to be safe."
I'm sure amount of time they've played it, and that they themselves also made it comes into play. I'm sure they were pretty used to Waka Laka's steps by the time they rated it, so things like crossovers into spliced jumps didn't seem as technically difficult to them as the average player first trying the song.
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6. PostPosted: Thu Dec 16, 2004 5:02 pm    Post subject: Reply with quote

eyebrowsoffire wrote:
What I do find interesting though is that Stepmania has a foot rating calculator, and a groove radar calculator. Do you think that konami uses a similar system? Pause and discuss.


Then how did Burning The Floor get a 9 footer rating and *I BELIVE* The same groove radar as Burning Heat! on DDR MAX 2 AC?

There is no calculator for edits, that doesn't make sence.
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7. PostPosted: Thu Dec 16, 2004 5:09 pm    Post subject: Reply with quote

I picture a bunch of people in suits in a room around a large oval table, with at one end the president of the "foot raters" and at the other end a screen with steps where you see a guy playing the "yet unrated song". The guy playing the song is wearing a completely black suit, and sweating somewhat while keeping a completely businesslike face. The suits just stare and nod during the song, and at the end they vote on the foot rating. Well, thats what I see.
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8. PostPosted: Thu Dec 16, 2004 6:29 pm    Post subject: Reply with quote

Tomo_kun wrote:
Then how did Burning The Floor get a 9 footer rating and *I BELIVE* The same groove radar as Burning Heat! on DDR MAX 2 AC?


Because Konami made a mistake and labeled Burning the Floor thinking that it was Burning Heat. All fixed for 8th Mix.

oO The Fly Oo wrote:
theres some other songs i can think of that i think would belong in a higher foot(D2R GRR!)


D2R isn't hard, it's just mad crazy offsync.
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9. PostPosted: Thu Dec 16, 2004 7:15 pm    Post subject: Reply with quote

Tomo_kun wrote:
Then how did Burning The Floor get a 9 footer rating and *I BELIVE* The same groove radar as Burning Heat! on DDR MAX 2 AC?


Once upon a time, there was a n00b ONI course, called "NAOKI STANDARD". In "ONI COURSE" land, passing (or was it beginning?) a 9 would completely refill your lifebars. And stage 5 of it was said song/difficulty.

Once upon a time, Konami used to count the number of steps in each song, and assign it mathmatically. Then they made it safe to step on the panels without arrows on them, and had to adjust the new stages' difficulty. They added L9's, where some songs had more steps yet, and made it so a level went up or down depending on how much they repeated, or how misdirectional they got.

Then one day, they learned how to make harder stuff (called 4th Mix PLUS, I believe), and applied new standards to difficulty, without adjusting older stuff to match it. Along came 5th Mix and it's long stages and DDRMAX with it's freeze arrows. They gave up, and did the auto-analyzing "Groove Radar" instead.

People were confused. Not only did a lot of fans not know how to read the kanji, it was hard to make differences between "air" and "voltage" when it came to skipping. Plus, people liked the simpler foot system better, and 10's were introduced to describe boss-level stages.

Now, we have our friends Extreme and Ultramix to contend with. And while some stages are 10's on the old scale, people have already equated 10's with songs like MAX 300, and think stages like SAKURA, bag, and PARANOiA Survivor are unjustly compared to it. Throw in some tweaking of a few select stages, and you've got...

What the hell... People can't tell the difference between a 7 [STANDARD] and a 7 [HEAVY] anyways, unless they're on the same song. (Hint: Not enough to worry about. ATGOL [H] ~= AFRONOVA [L] E10.gif )
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mtwieg
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10. PostPosted: Thu Dec 16, 2004 7:21 pm    Post subject: Reply with quote

eyebrowsoffire wrote:
What I do find interesting though is that Stepmania has a foot rating calculator, and a groove radar calculator. Do you think that konami uses a similar system? Pause and discuss.

probably, but they're probably different. I find DDR's radar to be much more trustworthy. Both the grove radar and the difficulty calculators are wack. I made a neat edit of Dead End that in my book is an easy 10 footer, but stepmania's grove radar makes it look like a freakin 13 footer and it is predicted to be about 9.2 feet. disturb.gif
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Nightime
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11. PostPosted: Thu Dec 16, 2004 8:25 pm    Post subject: Reply with quote

Most "difficulty calculators" either take into account how many steps there are, how fast you need to go, or how misdirectional it is; it's hard to get an honest meshed reading on all of the factors.

Plus, there's the inconsistant standards of what a level actually is; and the fact that many long-term players can pass 9's and some 10's just as easily as they'd pass a 7, so they think it should be lower-rated (HYPN0TIC CRISIS, SAKURA, etc.).

The Groove radar is a bit more accurate, and more consistant, though "chaos" seems loosely defined still, and again, it takes little insight into the misdirection of sets.
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Slowpoke
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12. PostPosted: Thu Dec 16, 2004 8:57 pm    Post subject: Reply with quote

One thing the difficulty calculator can't do is assess how difficult the step sequences are. It can measure #steps and speed, but it doesn't know the difference between left.gif, right.gif, left.gif, right.gif, left.gif and left.gif, down.gif, right.gif, up.gif, left.gif
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13. PostPosted: Fri Dec 17, 2004 3:36 pm    Post subject: Reply with quote

My whole point is, is that DDR DOESN"T HAVE A CALCULATOR. That its *ALL* manual.

I knew that, I was trying to Proove a point.
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14. PostPosted: Fri Dec 17, 2004 8:39 pm    Post subject: Reply with quote

I think we all know that it doesn't, and we were referring to the one in Stepmania.
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AK (Vanilla x Mint Mix)
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15. PostPosted: Fri Dec 17, 2004 8:46 pm    Post subject: Reply with quote

John Bono wrote:
I can almost guarantee you that it's arbitrary, and I think they put a lot of effort into it. I bet you there's at least one Konami employee that loses sleep each night because of Burnin' on the Floor, Waka Laka, and Witch Doctor. I do however think they use comparison to other songs too much.
Anyone remember how easy SP-Trip Machine Climax was? Far too easy to be a cata, that's for sure. And so, for example, when they made the steps for Witch Doctor, they said, "Hey, these steps look an awful lot like SPTMC, and that one was over-rated. We should probably make it 8, just to be safe."
I'm sure amount of time they've played it, and that they themselves also made it comes into play. I'm sure they were pretty used to Waka Laka's steps by the time they rated it, so things like crossovers into spliced jumps didn't seem as technically difficult to them as the average player first trying the song.


SP-Trip Machine Climax? That's not a song. You're combining SP-Trip Machine (Jungle Mix) and Trip Machine Climax. Which one were you referring to?
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justoneuncle
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16. PostPosted: Fri Dec 17, 2004 8:50 pm    Post subject: Reply with quote

It's probably as simple as the designer of the steps for a song assigns the foot rating for that song.
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DDRguyKAOS
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17. PostPosted: Sat Dec 18, 2004 9:32 pm    Post subject: Reply with quote

Groove radars are not accurate, they are simply cosmetic representations of the varying types and consistancy of steps in the song (rather than the actual difficulty). It is there as a loose generalization to give you slightly more insight into a song than just "8" "9" or "10".

Accuracy of the step ratings isnt nearly as important as debugging, designing new interfaces, installing new features, advertising, and trying to meet deadlines, so Konami may not have the time and resources to have an oval table and a precise rating process ^^

However, kind of like spazzing BPM's that dont show you how fast the song goes, a misstaken rating (Witch Doctor ^^) can add a fun little shock value when you play it for the first time (or watching somebody else play it hoping its easier than holic ^^)
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18. PostPosted: Sat Dec 18, 2004 9:39 pm    Post subject: Reply with quote

Alex Kalda-Rabi-en-Rose wrote:
John Bono wrote:
I can almost guarantee you that it's arbitrary, and I think they put a lot of effort into it. I bet you there's at least one Konami employee that loses sleep each night because of Burnin' on the Floor, Waka Laka, and Witch Doctor. I do however think they use comparison to other songs too much.
Anyone remember how easy SP-Trip Machine Climax was? Far too easy to be a cata, that's for sure. And so, for example, when they made the steps for Witch Doctor, they said, "Hey, these steps look an awful lot like SPTMC, and that one was over-rated. We should probably make it 8, just to be safe."
I'm sure amount of time they've played it, and that they themselves also made it comes into play. I'm sure they were pretty used to Waka Laka's steps by the time they rated it, so things like crossovers into spliced jumps didn't seem as technically difficult to them as the average player first trying the song.


SP-Trip Machine Climax? That's not a song. You're combining SP-Trip Machine (Jungle Mix) and Trip Machine Climax. Which one were you referring to?


regardless, sp is an 8 and climax is a 9
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[ES] GARYsurvivor
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19. PostPosted: Sun Dec 19, 2004 8:37 pm    Post subject: Reply with quote

The groove radar can be misleading. Kakumei an heavy has a pretty small groove radar thing, and something like Paranoia Evolution has a huge radar comparatively, but it's still only an 8 footer. They have to get the foot ratings from opinions and such.
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