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IIDX GOLD release in jeopardy!
 
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Nightime
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0. PostPosted: Tue May 01, 2007 10:54 am    Post subject: IIDX GOLD release in jeopardy! Reply with quote

The fate of USA IIDX GOLD is looking bleak. There's a campaign and strategy employed in that link to change that, amongst many. But according to the DDRUK News page, the likelihood of IIDX GOLD's release stateside is looking slim-to-none, unless some major turnaround happens soon.
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Zonic
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1. PostPosted: Tue May 01, 2007 11:31 am    Post subject: Reply with quote

Yeah, 50% of USians actually KNOW the game.
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Baka of the Orochi
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2. PostPosted: Tue May 01, 2007 12:54 pm    Post subject: Reply with quote

Try about 2%. Maybe 25-35% US gamers know of the game.

And WTF is a USian? Is that a retarded mix of Asian and US?
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3. PostPosted: Tue May 01, 2007 2:29 pm    Post subject: Reply with quote

at first i thought you meant it was mention on the TV show jeopardy....

god im tired...
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4. PostPosted: Tue May 01, 2007 3:54 pm    Post subject: Reply with quote

All I know is, the americanese better let Konami know we want it over here.

Anyone wanna predict the price?
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Baka of the Orochi
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5. PostPosted: Tue May 01, 2007 7:22 pm    Post subject: Reply with quote

I was discussing this a while ago, the a very kind estimate that came up was at LEAST $15000 brand new, and that's assuming Betson cuts some corners here and there (take out the stage, find a cheaper alternative to a screen, etc.). To make the machine sell here, they would have to cut a LOT of corners, otherwise the machine would hit $20000 (which would include royalty costs to Konami of Japan, from what I understand, costs a lot).

And Konami knows we want it here (if you've been following the news about the Gold testing on Bemanistyle, it's quite obvious). Betson on the other hand needs to be convinced by numbers. Telling them means nothing, if they can't sell it, then it won't happen. It's certainly not unreasonable of them either, since IIDX is an expensive investment (most expensive of all the Bemani games).
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6. PostPosted: Wed May 02, 2007 2:12 pm    Post subject: Reply with quote

Baka of the Orochi wrote:
It's certainly not unreasonable of them either, since IIDX is an expensive investment (most expensive of all the Bemani games).


Wasn't the first DDR machine (ver 1.5) nearly (if not over) $20K?

Thing is... did console version do well enough to warrant a US arcade release? From what I know, beatmania sold better than expectations, but it's not like the game did 100k units, that I know of.
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Baka of the Orochi
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7. PostPosted: Wed May 02, 2007 2:39 pm    Post subject: Reply with quote

Console market and arcade market are very different.

Coin-op in America is really weak. With the dying of malls and mall arcades, not many arcades have the money to spend on the newest games, which cost a lot more money these days (and are a lot more far and few between). It costs 4 digits easily to get a new kit. If you want the cabinet, you might have to bpay almost 5 digits, if not already. Then take into account console versions are usually arcade-perfect, and thensome, so why spend quarters at the arcade when you can play at home? Competition? Then go to someone's house and play it.

Granted, Beatmania/IIDX and other music games aren't complete arcade ports as they're missing a lot of songs, but DDR/Beatmania alone aren't enough to convince arcade owners that those will bring people back to arcades; it's a REALLY hefty investment, especially with both games costing an easy $15000 or more for a new cabinet. Arcade owners aren't used to that. $15000 can buy a twin cabinet driving game (like Initial D v.3 or FnF) or a twin Time Crisis 4 SD that'll guarantee their money back, no matter how old the game gets. Music games on the other hand can be a fad game, and it always needs upgrading after 6 months-a year, and the upgrades aren't even that cheap either. Once they finally make their money back, what's going to guarantee it'll keep making money?

You heard the complaints: xx Mix or xx Style is too old, we're bored of the songs, we need a new Mix that Japan has, why should we keep playing at this arcade that's not upgrading their machine? Unfortunately, we're spoiled, and will refuse to or won't care to support the game enough to show arcades that they should buy an upgrade, and we'll keep playing.

Granted, some arcades sucker punch you, but most aren't confident enough, and consumers are usually too dumb or ignorant to realize how much keeping an arcade open (and making it worth the trouble) really costs.

Now going back to the console thing, here's an example:

Tekken 5 DR. Namco offered the upgrade for a couple thousand. Sold like crap. PS3 and PSP version comes out, people are buying and playing it like nuts...albeit not as well as 5.0 for PS2, but still sells and is played far more than that AC version.

tl;dr: You can't really gauge very accurately how well an arcade version of a game will do compared to the console version. Because of HUGE cost differences and vendor sales, it's not fair to say "PS2 BM sold pretty well so that means it'll do decent in the arcades."


Konami/Betson has two major obstacles to overcome which will make or break it in America:

-Will people care about this game? (from the BZN test, obviously yes)
-Will arcades buy it, despite the outrageous price tag? (which is the issue on-hand)

The second obstacle is where IIDX failed in UK, thus it got canned.
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8. PostPosted: Sat May 05, 2007 8:03 am    Post subject: Reply with quote

Baka - the thing about Tekken 5 DR was that it only offered two new characters and about three new stages. There was really no difference in the game aside from that. Spending $2,500-$3,000 on an upgrade kit that consisted of adding two characters to the game is a terrible investment. It would have been one thing if they offered the upgrade for cheaper (Say $1,000), but even then arcades see that as a lot of money just to minorly upgrade a game.
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9. PostPosted: Sun May 06, 2007 12:33 am    Post subject: Reply with quote

ColorOfSakura wrote:
Baka - the thing about Tekken 5 DR was that it only offered two new characters and about three new stages. There was really no difference in the game aside from that. Spending $2,500-$3,000 on an upgrade kit that consisted of adding two characters to the game is a terrible investment. It would have been one thing if they offered the upgrade for cheaper (Say $1,000), but even then arcades see that as a lot of money just to minorly upgrade a game.


Son, a "minor upgrade" can determine whether or not a character has a broken infinite/combo or not. It can turn a top tier character into the bottom of the barrel. You really think that's minor? Play more fighting games. IIRC, DR adjusted physics of some characters. Sometimes that's enough to change someone's entire game to the point where no one will want to use that character anymore (take Chun-Li in MVC...MVC1 VS 2, went from mid-top to no-one-gives-a-shi+-about-her, just because they tweaked like 2 "minor" things with her).

Some "upgrades" require players to completely re-learn characters.

I'm not going to argue that $3000 is a lot. It is. But some arcades won't even pay $1000 for an upgrade. One of my local places has a REALLY good fighting game crowd, especially for Guilty Gear. But after two GG upgrades (which he got under $1000), he found that he can't make his money back for the upgrades to be worth it, and he's not the only arcade to make decisions like these.
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10. PostPosted: Sun May 06, 2007 9:07 am    Post subject: Reply with quote

Baka of the Orochi wrote:

Son, a "minor upgrade" can determine whether or not a character has a broken infinite/combo or not. It can turn a top tier character into the bottom of the barrel. You really think that's minor? Play more fighting games. IIRC, DR adjusted physics of some characters. Sometimes that's enough to change someone's entire game to the point where no one will want to use that character anymore (take Chun-Li in MVC...MVC1 VS 2, went from mid-top to no-one-gives-a-shi+-about-her, just because they tweaked like 2 "minor" things with her).


But see, that's the thing - it disillusions players with the game. They quit playing because they're suddenly required to relearn how to play as the characters they like so much.

It's ridiculous to charge arcades so much money when in essence, it will drive more fans OUT of the arcade than in.

It's exactly why Soul Calibur 3 Arcade fell flat on its face. SC3 was so ridiculously broken in how they revived the old major characters like Ivy and Kilik that people hated it. I've only seen one SC3 Arcade cabinet ever, and that was in Kansas City. And no one played it the entire time I was at the arcade.
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11. PostPosted: Sun May 06, 2007 10:00 am    Post subject: Reply with quote

ColorOfSakura wrote:
But see, that's the thing - it disillusions players with the game. They quit playing because they're suddenly required to relearn how to play as the characters they like so much.

It's ridiculous to charge arcades so much money when in essence, it will drive more fans OUT of the arcade than in.


That's what you'd think, but the only game that's held true for it GG franchise, and a good amount of people STILL play the game. Heck, I know people who're looking for GGXX for US PS2, regardless of how different it is from say, Slash and Accent Core. Some people like readjusting to new characters. For DR, people complained so much about 5.1, they don't even recognize it, but play DR because of all the retweaking Namco did.

Heck, SF3's popularity peaked at 3rd Strike.


Quote:
It's exactly why Soul Calibur 3 Arcade fell flat on its face. SC3 was so ridiculously broken in how they revived the old major characters like Ivy and Kilik that people hated it. I've only seen one SC3 Arcade cabinet ever, and that was in Kansas City. And no one played it the entire time I was at the arcade.


SC3 fell flat because Namco has no faith in the arcade market (hell, they were hesitant to release Tekken 5 in the arcade). They released the console version first, which a lot of hardcore people hated. AE fixed a LOT of stuff, but problems were, 1, released too late, 2, cabinet and game is just WAY too damn expensive, 3, people were so jaded by the console version, why bother with the arcade? And most gamers don't know the real differences between AE and PS2, so they'd rather stick with their console version and play for free, since those that wanted to play it already have it. SC isn't anywhere near as popular as Tekken. Namco severely shot themselves in the foot with SC3, and everyone knows it. You don't release a console version before an arcade version, especially for a fighting game.


It's also a LOT harder to continually justify paying $2000-4000 for an upgrade every 6 months compared to fighting games, which usually don't need upgrading anywhere near as often.
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Baka of the Orochi
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12. PostPosted: Mon May 07, 2007 11:25 am    Post subject: Reply with quote

ColorOfSakura wrote:
But see, that's the thing - it disillusions players with the game. They quit playing because they're suddenly required to relearn how to play as the characters they like so much.


Also wanted to point this out, as of May, the most popular arcades in Japan:

#1 Guilty Gear XX Accent Core
#3 Tekken 5 DR
#8 Street Fighter III 3rd Strike
#9 King of Fighters 2002 (9th installment)
#10 Hyper Street Fighter II

So yes, there is a market out there for "upgrades" to relearn their favorite characters, and they're still popular. And in America, while that list is differently ordered, people still play them.
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