View previous topic :: View next topic |
Author |
Message |
__ Trick Member
Joined: 28 Mar 2002
|
|
Back to top |
|
|
recoil56 Trick Member
Joined: 29 Apr 2008 Location: Pennsylvania |
1. Posted: Sun Jan 04, 2009 5:46 pm Post subject: |
|
|
you might want to add the crossover of death (Healing D-vision)
BTW i didn't know TLOM had the so called "death run". I thought that was something else _________________
Politically Correct (JFK) wrote: | some kid devised an evil plan to make the mod have to click 3 different things and sigh to himself. |
|
|
Back to top |
|
|
GERARDAMO Trick Member
Joined: 23 Mar 2005 Location: Syracuse, NY |
2. Posted: Sun Jan 04, 2009 6:02 pm Post subject: |
|
|
In DDR, 1/16 appear as purple in Solo/Rainbow. They're yellow in note. _________________
|
|
Back to top |
|
|
__ Trick Member
Joined: 28 Mar 2002
|
3. Posted: Sun Jan 04, 2009 6:09 pm Post subject: |
|
|
recoil56 wrote: | you might want to add the crossover of death (Healing D-vision)
BTW i didn't know TLOM had the so called "death run". I thought that was something else |
TLOM and PSMO I believe were the first to be referenced about it. After that, I think anything that comes at you with blinding speed usually is given that name.
If I talk about the crossover of death in HDVO, it would be in the pro section. The reason is that the only way I have seen people getting through it is by bracketing.
Also, I knew I would run into a problem with the 1/16th note coloring in DDR, so that's why I steered away from it. In solo, its purple, on note, its yellow, in ITG its green. It's just bananas. |
|
Back to top |
|
|
mb41186 Trick Member
Joined: 25 Oct 2005 Location: Texas, Rio Grande Valley |
4. Posted: Sun Jan 04, 2009 11:33 pm Post subject: |
|
|
looks like a very good guide, good work ninja _________________
|
|
Back to top |
|
|
Slowpoke Trick Member
Joined: 28 Oct 2003
|
5. Posted: Mon Jan 05, 2009 7:06 am Post subject: |
|
|
This should be helpful to a lot of people. Good stuff.
A few comments on the Advanced-to-Pro section:
The text and pic of the mines section don't seem coordinated.
I also think you should mention the ways to "fake" it in the hands and step jump sequence... in other words, stomp on the brackets to hit 3/4 arrows at a time, and for step jumps, just jump your way through it rather than trying to read it and coordinate the footwork.
I also think the gallops section needs more explanation when you're talking about the different kinds of gallops. The two examples you give are different in both the timing AND the footwork. Your description really doesn't explain either distinction. _________________
[quote:06ffac8e40="Pamsey"]you Slowpoke, you're my hero![/quote] |
|
Back to top |
|
|
__ Trick Member
Joined: 28 Mar 2002
|
6. Posted: Mon Jan 05, 2009 10:45 am Post subject: |
|
|
*added notes on crossover of death and some notes on accuracy building
[Advanced to Pro]
*changed 1/16th note notation to mention both solo coloring as well as note coloring in DDR
*notes on bracketing (hitting three or four arrows at once) included in advanced to pro section - will revise further to mention hitting hands and quads.
I will revise the way the mine pic and text are put together as well as the gallops explanation.
Thanks guys! |
|
Back to top |
|
|
v4extreme Trick Member
Joined: 17 Jan 2008
|
7. Posted: Tue Jan 06, 2009 8:30 pm Post subject: |
|
|
EDITED: I have a few topics up in different tabs, didn't mean to post here. _________________
|
|
Back to top |
|
|
|