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Shock Arrows
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melink14
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20. PostPosted: Sat Sep 20, 2008 5:18 am    Post subject: Reply with quote

That song seems fine to me. Good people will be able to play it fine. You don't have to move your feet to the center, you just have to jump. It's like playing Frozen Ray without the spins.

Will it be difficult sure, but done whine so much.

I wish they would use shock arrows in other formations.
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zmaxxx300
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21. PostPosted: Sat Sep 20, 2008 9:55 am    Post subject: Reply with quote

judging from this video im, i'm assuming that shock arrows come in 4's, and that stepping on said arrows causes the other steps to vanish momentarily. I give up.. konami just needs to stop...I actually thought the shock arrows would be nice..no wonder i quit playing ddr..
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yukihime
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22. PostPosted: Wed Sep 24, 2008 8:34 pm    Post subject: Reply with quote

zmaxxx, yes and yes - shock arrows come in 4s and stepping on one makes the other arrows disappear for a second or two.

Had my first encounter with them today .. for the heck of it I'm playing the dance master mode. Why? because that way I'll actually play all the songs - might not in regular game mode. In 2 of the dancers' "chapters" there are challenge songs. Not anything heavy - I'm talking 4 or 5 footers.

But I was not expecting the shock arrows the first song and they are absurd, and almost as annoying as the MCs. There could have or should have been a better way to implement these if they were going to use them.
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Nightime
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23. PostPosted: Wed Oct 01, 2008 8:03 am    Post subject: Reply with quote

Hahaha! I'm REALLY looking forward to this hitting arcades! biggrin.gif

Try This: wrote:
Hit it like you would a normal 1/16-stream, but for the shock arrows, either "tap" center on that beat, or off of the pad entirely. E13.gif
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pleasedon'thurtme
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24. PostPosted: Thu Oct 02, 2008 12:38 pm    Post subject: Reply with quote

csdthegreat wrote:
If they have them flying by at 1,000 BPM with regular arrows and freezes, sometimes right after arrows, I'm sticking to StepMania and will rarely touch new DDR games.


Doesn't StepMania do that with mines for some songs though? Also, keep in mind it is possible they might ditch the shock arrows if enough fans complain about it or they come to realize they do not work or otherwise suit their intentions.

I actually think shock arrows are cool for lack of a more sophisticated word (what is the synonym for the slang word, "spiffy", "nifty"?). I like the color and the sound they make, and how it is almost like another step jumping to the center or the back of the pad. That video makes it look as if they sort of ruined that player's game, so maybe they are potentially a bit annoying for tougher songs -- I cannot pass songs on that difficulty goog.gif -- plus, the dude had modifiers. What I do not like is a bunch of mines intermingled with arrows on StepMania, not that I am opposed to the idea of mines.
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25. PostPosted: Sun Oct 05, 2008 1:50 am    Post subject: Reply with quote

I've tried playing Horatio Oni on SM, and mines are much more frustrating than shock arrows.
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pleasedon'thurtme
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26. PostPosted: Sun Oct 05, 2008 10:01 am    Post subject: Reply with quote

FSX wrote:
mines are much more frustrating than shock arrows.


That makes sense considering shock arrows always come in all arrows, making them easier to avoid than mines, which can be scattered individually throughout a bunch of arrows. I am opposed to neither shock arrows, nor mines -- I consider them both good ideas. The fact the sounds they emit are not annoying (at least not to me) is probably worthy of my praise/commendation. If shock arrows cannot be deactivated (which I do not believe they can be), it is understandable because they are part of the song's stepchart. Of course, it is inconsistent for them to be that way since mines are deactivateable.
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Nightime
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27. PostPosted: Mon Oct 06, 2008 5:54 am    Post subject: Reply with quote

pleasedon'thurtme wrote:
FSX wrote:
mines are much more frustrating than shock arrows.


That makes sense considering shock arrows always come in all arrows, making them easier to avoid than mines, which can be scattered individually throughout a bunch of arrows. I am opposed to neither shock arrows, nor mines -- I consider them both good ideas. The fact the sounds they emit are not annoying (at least not to me) is probably worthy of my praise/commendation. If shock arrows cannot be deactivated (which I do not believe they can be), it is understandable because they are part of the song's stepchart. Of course, it is inconsistent for them to be that way since mines are deactivateable.


...not to mention freezes, offbeat steps, and now jumps too.
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v4extreme
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28. PostPosted: Tue Oct 07, 2008 7:09 pm    Post subject: Reply with quote

FSX wrote:
mines are much more frustrating than shock arrows.




um... no. mines are overcharted a lot, but they fit the song. shock arrows are pretty much random.

but I think they will be somewhat of an interesting challenge, that is, if people try to AAA song like haratio oni. I wish iamchris4life still played, I bet he could do it.
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12
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29. PostPosted: Tue Oct 07, 2008 8:02 pm    Post subject: Reply with quote

beaver_evicerator wrote:

but I think they will be somewhat of an interesting challenge, that is, if people try to AAA song like haratio oni. I wish iamchris4life still played, I bet he could do it.


At least that one is harder than the heavy chart. Oni charts that are easier than the heavy chart are really stupid.
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v4extreme
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30. PostPosted: Fri Oct 10, 2008 4:00 pm    Post subject: Reply with quote

12 wrote:

At least that one is harder than the heavy chart. Oni charts that are easier than the heavy chart are really stupid.


yeah, I hate that.
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ʎɐb sı ʞ01ɹǝɥs
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31. PostPosted: Sat Oct 11, 2008 7:06 am    Post subject: Reply with quote

AA Bob wrote:
csdthegreat wrote:
So they're like mines, except horribly misused and they don't make the charts more fun.

Hahaha. This is exactly, EXACTLY the sort of crap I was expecting. I'm so unsurprised that it's kind of funny.

THIS.

laugh.gif laugh.gif laugh.gif
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Nightime
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32. PostPosted: Sat Oct 11, 2008 10:29 am    Post subject: Reply with quote

Shocks and STOPS do not mix! Very evil, yucky move! (Pause #1) Otherwise, they're actually used rather well in that song.
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Shinmizu
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33. PostPosted: Sat Oct 11, 2008 1:39 pm    Post subject: Reply with quote

Mocha~aetheR wrote:
they want you to hit a couple of 1/8 notes, teleport your feet to the center and then suddenly start out right again?
Looked more like treating the 1/8 note triples as gallops and keeping your feet in the air between them to me. I don't think you'll need to bring your feet to the center.
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AnimaniacZero
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34. PostPosted: Mon Dec 29, 2008 8:57 pm    Post subject: Reply with quote

BUUUUUMP

Seriously, shock arrows make me hate this game. At least you could turn off the mines in this when you first play. Ugh.
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maxx freak
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35. PostPosted: Tue Dec 30, 2008 5:17 pm    Post subject: Reply with quote

Shock arrows are a good idea, I think, it's just the way Konami lazily used them is absolutely terrible. None of the Shock Arrow charts have any thought put into them at all. Konami just took the heavy chart, replaced random arrows with Shock Arrows every few beats, changed like 2 arrows around, and stuck it on Oni. I hate it. Thank GOD Horatio is the only boss song with Shock Arrows, and that it has a good heavy chart. It's unfortunate that Saber Wing got the Shock Arrow treatment, though. Why can't the boss songs be more like on the bounce? I love that song, the Oni steps are perfect. What Konami needs to do for DDR X2 or X-squared or whatever is remove all of the Shock Arrow charts and chart some REAL challenge steps for those songs. Konami can try to use Shock Arrows better, but I'm pretty sure they'll fail.
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PureBlue
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36. PostPosted: Tue Dec 30, 2008 5:20 pm    Post subject: Reply with quote

maxx freak wrote:
Shock arrows are a good idea, I think, it's just the way Konami lazily used them is absolutely terrible. None of the Shock Arrow charts have any thought put into them at all. Konami just took the heavy chart, replaced random arrows with Shock Arrows every few beats, changed like 2 arrows around, and stuck it on Oni. I hate it. Thank GOD Horatio is the only boss song with Shock Arrows, and that it has a good heavy chart. It's unfortunate that Saber Wing got the Shock Arrow treatment, though. Why can't the boss songs be more like on the bounce? I love that song, the Oni steps are perfect. What Konami needs to do for DDR X2 or X-squared or whatever is remove all of the Shock Arrow charts and chart some REAL challenge steps for those songs. Konami can try to use Shock Arrows better, but I'm pretty sure they'll fail.


I agree. Shock arrows are a good idea in theory, but the way Konami used them completely ruined it.
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recoil56
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37. PostPosted: Tue Dec 30, 2008 6:43 pm    Post subject: Reply with quote

i actually played that chart for the first time today. I figured it was like Charlene Expert but i died quickly. You can definatley see the laziness in chart creativity in Get up & Move 08' edit challenge.
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FSX
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38. PostPosted: Wed Dec 31, 2008 10:00 am    Post subject: Reply with quote

I actually meant that if you used mines and shock arrows in the exact same way, it'd be harder with mines.
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39. PostPosted: Sun Jan 04, 2009 3:50 pm    Post subject: Reply with quote

I dont like shock arrows, but you have to stop whining about difficulty. If you want it to be easy, play on Light all day long.
Vertex^2 might be an extremely difficult song, but you can see the work put into it. It has everything, mines, hands, BPM changes..etc, but it's still an awesome song. I wish I could say the same for Horatio Challenge..for example.
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