Forums FAQForums FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister   ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin 

DDR Stupidities
Goto page Previous  1, 2, 3, 4, 5  Next  
This topic is locked you cannot edit posts or make replies    DDR Freak Forum Index -> DDR Chit-Chat
View previous topic :: View next topic  
Author Message
BeyondDark
Trick Member
Trick Member


Joined: 18 Apr 2005
Location: Millington, TN
60. PostPosted: Tue Jan 29, 2008 3:32 pm    Post subject: Reply with quote

Why is it so hard to understand that Konami isn't doing true triplets? They are 32nd notes placed at the closest possible location that the triplet would be.............................except for Healing-D-Vision oni. That chart is just wrong in every way.
_________________
JAMJAMDOLLAR wrote:
damn chris expects ppl to do this poopy with their feet when i cant even do it with my fingers?


http://tinyurl.com/BeyondDark
Back to top
View users profile Send private message AOL Instant Messenger
__
Trick Member
Trick Member


Joined: 28 Mar 2002
61. PostPosted: Tue Jan 29, 2008 3:54 pm    Post subject: Reply with quote

BeyondDark wrote:
Why is it so hard to understand that Konami isn't doing true triplets? They are 32nd notes placed at the closest possible location that the triplet would be.............................except for Healing-D-Vision oni. That chart is just wrong in every way.


The irony is that chart, if you guys are right about the 32nd notes being used instead of 12th notes, was made in such a fashion as to avoid that problem. It should have been made with a 12th note configuration, but they altered it (in the same way if you took PSMO and made it 193.3 bpm and inserted 12th streams). What I want to know is how the HDV chart got so horribly off considering its design.
Back to top
View users profile Send private message
QWERTYkid911
Trick Member
Trick Member


Joined: 18 Aug 2005
62. PostPosted: Tue Jan 29, 2008 7:28 pm    Post subject: Reply with quote

They were actually to the nearest 64th, but as of SN2, they are 128ths. Slightly better. Atleast it's a step in the right direction.
Back to top
View users profile Send private message AOL Instant Messenger
__
Trick Member
Trick Member


Joined: 28 Mar 2002
63. PostPosted: Tue Jan 29, 2008 8:19 pm    Post subject: Reply with quote

If they are cut the the nearest 128th on SN2, the difference should not be noticeable.

So, I would assume that despite it not being precisely on target, this should win the favor of tech players... not that I really liked tech players in DDR anyway.
Back to top
View users profile Send private message
ʎɐb sı ʞ01ɹǝɥs
Trick Member
Trick Member


Joined: 16 Jul 2007
64. PostPosted: Tue Jan 29, 2008 9:08 pm    Post subject: Reply with quote

Legendary N8 wrote:
do you know how big 15 ms is? That's smaller than a SN marvelous.

Where are you getting this data from?
Back to top
View users profile Send private message
__
Trick Member
Trick Member


Joined: 28 Mar 2002
65. PostPosted: Tue Jan 29, 2008 9:43 pm    Post subject: Reply with quote

I've been tinkering with stepmania for five years now, and I have discussed with programmers and stepmania fanatics about accurate timing windows for marvelous, etc. and came up with 20 ms. Perfect is at 38 ms.

If you go into the stepmania timing windows in the latest release, it should correspond roughly (assuming you have it on judge 4) to what the ms timing should be.

Edit: from what I pulled, this is the stepmania (default) setting -

JudgeWindowAdd=0.000000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000

This is wider than arcade standard though, but this gives you an idea of what it's size is.
Back to top
View users profile Send private message
ʎɐb sı ʞ01ɹǝɥs
Trick Member
Trick Member


Joined: 16 Jul 2007
66. PostPosted: Wed Jan 30, 2008 1:20 pm    Post subject: Reply with quote

Legendary N8 wrote:
I've been tinkering with stepmania for five years now, and I have discussed with programmers and stepmania fanatics about accurate timing windows for marvelous, etc. and came up with 20 ms. Perfect is at 38 ms.

If you go into the stepmania timing windows in the latest release, it should correspond roughly (assuming you have it on judge 4) to what the ms timing should be.

Edit: from what I pulled, this is the stepmania (default) setting -

JudgeWindowAdd=0.000000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000

This is wider than arcade standard though, but this gives you an idea of what it's size is.

That's all fine and dandy, but what you're basically saying is that you have no idea what the actual arcade timing windows are. You're admitting in your post that these figures are what you and other Stepmania players have "come up with." While you are undoubtedly close to whatever the true DDR timing windows are, it's not solid enough to base your argument on.
Back to top
View users profile Send private message
chennymountain
Trick Member
Trick Member


Joined: 06 Jan 2008
67. PostPosted: Wed Jan 30, 2008 2:32 pm    Post subject: Reply with quote

"What's a DDR?" and "Afronova is the hardest song in DDR (Konamix)" they aren;t that funny but they stupdities cuz afronova isn't the hardest song in DDR.
Back to top
View users profile Send private message
__
Trick Member
Trick Member


Joined: 28 Mar 2002
68. PostPosted: Wed Jan 30, 2008 3:36 pm    Post subject: Reply with quote

MUTE+(plus) wrote:
Legendary N8 wrote:
I've been tinkering with stepmania for five years now, and I have discussed with programmers and stepmania fanatics about accurate timing windows for marvelous, etc. and came up with 20 ms. Perfect is at 38 ms.

If you go into the stepmania timing windows in the latest release, it should correspond roughly (assuming you have it on judge 4) to what the ms timing should be.

Edit: from what I pulled, this is the stepmania (default) setting -

JudgeWindowAdd=0.000000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000

This is wider than arcade standard though, but this gives you an idea of what it's size is.

That's all fine and dandy, but what you're basically saying is that you have no idea what the actual arcade timing windows are. You're admitting in your post that these figures are what you and other Stepmania players have "come up with." While you are undoubtedly close to whatever the true DDR timing windows are, it's not solid enough to base your argument on.


Someone could potentially rip out the programming to get the actual figures, but no, I don't have any solid programming specs to validate my statement, but based on experimentation with SM, it's not any smaller than 20 ms. So, my assertion is based on repeated testing with regard to experimentation, so it's hypothetical, but not factual. My basis of fact is on a range, that was tested under thousands upon thousands of observations, to ascertain the closest possible match to arcade specifications. It's not a matter of having "no idea of what the actual timing windows" are as it is not having a precise idea, that being 100 percent accurate, as to what the timing windows are.

If you want precise answers, get someone to rip the specs out and tell me how close I am to being 100 percent accurate.
Back to top
View users profile Send private message
QWERTYkid911
Trick Member
Trick Member


Joined: 18 Aug 2005
69. PostPosted: Wed Jan 30, 2008 5:33 pm    Post subject: Reply with quote

I could've sworn that there was a thread a while back when SN1 was coming out about the exact timings in DDR extreme vs SN and such.
Back to top
View users profile Send private message AOL Instant Messenger
__
Trick Member
Trick Member


Joined: 28 Mar 2002
70. PostPosted: Wed Jan 30, 2008 6:45 pm    Post subject: Reply with quote

It wouldn't surprise me.
Back to top
View users profile Send private message
MaxxOverload
Trick Member
Trick Member


Joined: 22 Dec 2007
Location: Melvindale, MI
71. PostPosted: Sun Mar 02, 2008 4:44 pm    Post subject: Reply with quote

Triplets (1/12) are only as good as you know how to use them. And Konami doesn't know how to use them, so I agree with you. And yeah Healing -D- Vision is a pretty dumb chart of how Konami made the triplet gallops braced with 1/8 in the beginning. If you ask me a "good" gallop is a 1/16 braced with a quarter or 1/8. Nothing smaller.
Trust me it is easy to tell the gallops in Healing -D- Vision and how they go randomly with the song.
If you really want to talk some tech with me PM me. I always want to talk tech DDR.
EDIT: sorry I don't have SM so I can't make "good" edits. I have SuperNOVA 2 and I cant get anything smaller than 1/32 so I don't manage who comes up with dumb gallops. It is'nt me E1.gif
Yeah don't forget PM me so we can talk real technical DDR.
_________________
Signed off E1.gif
Back to top
View users profile Send private message Send email
MaxxOverload
Trick Member
Trick Member


Joined: 22 Dec 2007
Location: Melvindale, MI
72. PostPosted: Sun Mar 02, 2008 4:49 pm    Post subject: Reply with quote

MUTE HAET DIDDER wrote:
Legendary N8 wrote:
I've been tinkering with stepmania for five years now, and I have discussed with programmers and stepmania fanatics about accurate timing windows for marvelous, etc. and came up with 20 ms. Perfect is at 38 ms.

If you go into the stepmania timing windows in the latest release, it should correspond roughly (assuming you have it on judge 4) to what the ms timing should be.

Edit: from what I pulled, this is the stepmania (default) setting -

JudgeWindowAdd=0.000000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000

This is wider than arcade standard though, but this gives you an idea of what it's size is.

That's all fine and dandy, but what you're basically saying is that you have no idea what the actual arcade timing windows are. You're admitting in your post that these figures are what you and other Stepmania players have "come up with." While you are undoubtedly close to whatever the true DDR timing windows are, it's not solid enough to base your argument on.
Does anyone realize what is happening to SuperNOVA 2? Marvelous type is only good in SM. And Marvelous is pretty much "absolutely perfect" and is 0.2500~0.5000. Anyone realize that pad Marvelouses are too hard? MUTE thanks for figuring that out I just wanted to get that point across E1.gif
_________________
Signed off E1.gif
Back to top
View users profile Send private message Send email
ʎɐb sı ʞ01ɹǝɥs
Trick Member
Trick Member


Joined: 16 Jul 2007
73. PostPosted: Tue Mar 04, 2008 10:24 pm    Post subject: Reply with quote

Thunderstorm wrote:
Does anyone realize what is happening to SuperNOVA 2? Marvelous type is only good in SM. And Marvelous is pretty much "absolutely perfect" and is 0.2500~0.5000. Anyone realize that pad Marvelouses are too hard? MUTE thanks for figuring that out I just wanted to get that point across E1.gif

Slight correction: Betson pads, combined with Konami's awful syncing and improperly quantized triplets and ugly noteskins on hideous backgrounds with lame dancing characters makes MA on pad too hard.

I finally got to play SN2 recently, and the marv timing is annoying as piss. I thought it was gonna be great when I first read about it, but I was so wrong. It's just more clutter on an already ugly gameplay screen.
Back to top
View users profile Send private message
MaxxOverload
Trick Member
Trick Member


Joined: 22 Dec 2007
Location: Melvindale, MI
74. PostPosted: Wed Mar 05, 2008 9:57 am    Post subject: Reply with quote

MUTE HAET DIDDER wrote:
Thunderstorm wrote:
Does anyone realize what is happening to SuperNOVA 2? Marvelous type is only good in SM. And Marvelous is pretty much "absolutely perfect" and is 0.2500~0.5000. Anyone realize that pad Marvelouses are too hard? MUTE thanks for figuring that out I just wanted to get that point across E1.gif

Slight correction: Betson pads, combined with Konami's awful syncing and improperly quantized triplets and ugly noteskins on hideous backgrounds with lame dancing characters makes MA on pad too hard.

I finally got to play SN2 recently, and the marv timing is annoying as piss. I thought it was gonna be great when I first read about it, but I was so wrong. It's just more clutter on an already ugly gameplay screen.
Yeah thanks for that. It is obvios the Marvelous timing is only good on SM and you really have to be good to get pad Marvelouses. Thanks for replying E1.gif
_________________
Signed off E1.gif
Back to top
View users profile Send private message Send email
__
Trick Member
Trick Member


Joined: 28 Mar 2002
75. PostPosted: Wed Mar 05, 2008 5:16 pm    Post subject: Reply with quote

I have no idea why you guys are complaining about marvelous timing on SN2. I already got 36 AAAs in the last week and my average marvelous percentage is about 87%. The window ain't that small - and its not like it's preventing you from getting AAAs as you normally would (sans greats).

That is... unless you were expecting to get single digit perfects right off the bat on ten footers. Sorry to let you down?
Back to top
View users profile Send private message
Fatkidslag
Basic Member
Basic Member


Joined: 06 Mar 2008
76. PostPosted: Fri Mar 07, 2008 9:27 pm    Post subject: Reply with quote

HumanBeing wrote:
Today when I went into the local arcade to play DDR, I notice the person in front of me is doing these huge jumps and slams into the pad. The person before that was stomping pretty hard too, but at least not doing huge jump/slams like this other person (who was using the bar to push upwards to get more air on the jumps before the slam down).

I thought "Oh great. This pad is <insert expletive>". Sure enough when I go to play it I am getting C's on songs I can AA because of constant pad misses. I try a song I can easily get a B or an A on and fail because of pad misses.

That is not fun. And they were playing on Light mode too, not that it matters. I usually see that stompers play on Light mode. (No offense to Light mode players who aren't stompers, mind you.) Occasionally there will be a stomper on Standard mode.

They were proud of their little A's and B's they were getting. Meanwhile they were destroying the pads for everyone else.

Stompers = the bane of DDR.

If your arcade's pads are bad, it's probably because of stompers in your area. If only there were some way to prevent stompers from playing....


I remember we use to have a really fat guy who played and though he was better than everyone else despite the fact a lot of people beat him daily and he broke about 5 step panels in like 2 months =/ By break i mean crack them in half.Thankfully he moved =(
_________________
Will "Yeah i could be a ninja at 370lbs"
Back to top
View users profile Send private message
MaxxOverload
Trick Member
Trick Member


Joined: 22 Dec 2007
Location: Melvindale, MI
77. PostPosted: Sat Mar 08, 2008 6:57 pm    Post subject: Reply with quote

Legendary N8 wrote:
I have no idea why you guys are complaining about marvelous timing on SN2. I already got 36 AAAs in the last week and my average marvelous percentage is about 87%. The window ain't that small - and its not like it's preventing you from getting AAAs as you normally would (sans greats).

That is... unless you were expecting to get single digit perfects right off the bat on ten footers. Sorry to let you down?
You are right about that. The Marvelouses aren't that bad, but they are something to get used to. DDR always used Perfect's then Greats and so on. I already AAA'd my first song. It is acually easier with the Marvelouses because now you have 2 units to work with. Yeah I can't imagine someone getting a ton of Marvelouses on a 10. Anyone who can full Marvelous NGO is amazing E1.gif
PM me if you like oh yeah the timing windows for marvelouses aren't that small after I played for a little bit. Thanks for pointing that out.
_________________
Signed off E1.gif
Back to top
View users profile Send private message Send email
MaxxOverload
Trick Member
Trick Member


Joined: 22 Dec 2007
Location: Melvindale, MI
78. PostPosted: Sat Mar 08, 2008 7:00 pm    Post subject: Reply with quote

Fatkidslag wrote:
HumanBeing wrote:
Today when I went into the local arcade to play DDR, I notice the person in front of me is doing these huge jumps and slams into the pad. The person before that was stomping pretty hard too, but at least not doing huge jump/slams like this other person (who was using the bar to push upwards to get more air on the jumps before the slam down).

I thought "Oh great. This pad is <insert expletive>". Sure enough when I go to play it I am getting C's on songs I can AA because of constant pad misses. I try a song I can easily get a B or an A on and fail because of pad misses.

That is not fun. And they were playing on Light mode too, not that it matters. I usually see that stompers play on Light mode. (No offense to Light mode players who aren't stompers, mind you.) Occasionally there will be a stomper on Standard mode.

They were proud of their little A's and B's they were getting. Meanwhile they were destroying the pads for everyone else.

Stompers = the bane of DDR.

If your arcade's pads are bad, it's probably because of stompers in your area. If only there were some way to prevent stompers from playing....


I remember we use to have a really fat guy who played and though he was better than everyone else despite the fact a lot of people beat him daily and he broke about 5 step panels in like 2 months =/ By break i mean crack them in half.Thankfully he moved =(
Yeah if a fat kid messed up our only arcade we will all have to beat him up. Hey everyone wants to play suddenly oh no the machine is broken! Stompers always screw everything up face it stomping won't help the sensors are tapeswitches and are perfectly sensitive. Thanks you both are right E1.gif
_________________
Signed off E1.gif
Back to top
View users profile Send private message Send email
Mushroooshi
Trick Member
Trick Member


Joined: 20 Aug 2007
79. PostPosted: Wed Mar 12, 2008 12:15 am    Post subject: Reply with quote

A stupidity I've done, and still do although I correct myself more ofter:

Pronounce "Naoki" as "Nay-o-kee", not the Japanese pronounciation.
_________________
Was known as "Daikenkai"
Back to top
View users profile Send private message
Display posts from previous:   
This topic is locked you cannot edit posts or make replies    DDR Freak Forum Index -> DDR Chit-Chat All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5  Next
Page 4 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2 © 2001, 2002 phpBB Group