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BeyondDark Trick Member
Joined: 18 Apr 2005 Location: Millington, TN |
60. Posted: Tue Jan 29, 2008 3:32 pm Post subject: |
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Why is it so hard to understand that Konami isn't doing true triplets? They are 32nd notes placed at the closest possible location that the triplet would be.............................except for Healing-D-Vision oni. That chart is just wrong in every way. _________________
JAMJAMDOLLAR wrote: | damn chris expects ppl to do this poopy with their feet when i cant even do it with my fingers? |
http://tinyurl.com/BeyondDark |
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__ Trick Member
Joined: 28 Mar 2002
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61. Posted: Tue Jan 29, 2008 3:54 pm Post subject: |
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BeyondDark wrote: | Why is it so hard to understand that Konami isn't doing true triplets? They are 32nd notes placed at the closest possible location that the triplet would be.............................except for Healing-D-Vision oni. That chart is just wrong in every way. |
The irony is that chart, if you guys are right about the 32nd notes being used instead of 12th notes, was made in such a fashion as to avoid that problem. It should have been made with a 12th note configuration, but they altered it (in the same way if you took PSMO and made it 193.3 bpm and inserted 12th streams). What I want to know is how the HDV chart got so horribly off considering its design. |
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QWERTYkid911 Trick Member
Joined: 18 Aug 2005
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62. Posted: Tue Jan 29, 2008 7:28 pm Post subject: |
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They were actually to the nearest 64th, but as of SN2, they are 128ths. Slightly better. Atleast it's a step in the right direction. |
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__ Trick Member
Joined: 28 Mar 2002
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63. Posted: Tue Jan 29, 2008 8:19 pm Post subject: |
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If they are cut the the nearest 128th on SN2, the difference should not be noticeable.
So, I would assume that despite it not being precisely on target, this should win the favor of tech players... not that I really liked tech players in DDR anyway. |
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ÊÉb sı Ê01ɹÇÉ¥s Trick Member
Joined: 16 Jul 2007
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64. Posted: Tue Jan 29, 2008 9:08 pm Post subject: |
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Legendary N8 wrote: | do you know how big 15 ms is? That's smaller than a SN marvelous. |
Where are you getting this data from? |
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__ Trick Member
Joined: 28 Mar 2002
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65. Posted: Tue Jan 29, 2008 9:43 pm Post subject: |
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I've been tinkering with stepmania for five years now, and I have discussed with programmers and stepmania fanatics about accurate timing windows for marvelous, etc. and came up with 20 ms. Perfect is at 38 ms.
If you go into the stepmania timing windows in the latest release, it should correspond roughly (assuming you have it on judge 4) to what the ms timing should be.
Edit: from what I pulled, this is the stepmania (default) setting -
JudgeWindowAdd=0.000000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000
This is wider than arcade standard though, but this gives you an idea of what it's size is. |
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ÊÉb sı Ê01ɹÇÉ¥s Trick Member
Joined: 16 Jul 2007
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66. Posted: Wed Jan 30, 2008 1:20 pm Post subject: |
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Legendary N8 wrote: | I've been tinkering with stepmania for five years now, and I have discussed with programmers and stepmania fanatics about accurate timing windows for marvelous, etc. and came up with 20 ms. Perfect is at 38 ms.
If you go into the stepmania timing windows in the latest release, it should correspond roughly (assuming you have it on judge 4) to what the ms timing should be.
Edit: from what I pulled, this is the stepmania (default) setting -
JudgeWindowAdd=0.000000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000
This is wider than arcade standard though, but this gives you an idea of what it's size is. |
That's all fine and dandy, but what you're basically saying is that you have no idea what the actual arcade timing windows are. You're admitting in your post that these figures are what you and other Stepmania players have "come up with." While you are undoubtedly close to whatever the true DDR timing windows are, it's not solid enough to base your argument on. |
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chennymountain Trick Member
Joined: 06 Jan 2008
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67. Posted: Wed Jan 30, 2008 2:32 pm Post subject: |
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"What's a DDR?" and "Afronova is the hardest song in DDR (Konamix)" they aren;t that funny but they stupdities cuz afronova isn't the hardest song in DDR. |
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__ Trick Member
Joined: 28 Mar 2002
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68. Posted: Wed Jan 30, 2008 3:36 pm Post subject: |
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MUTE+(plus) wrote: | Legendary N8 wrote: | I've been tinkering with stepmania for five years now, and I have discussed with programmers and stepmania fanatics about accurate timing windows for marvelous, etc. and came up with 20 ms. Perfect is at 38 ms.
If you go into the stepmania timing windows in the latest release, it should correspond roughly (assuming you have it on judge 4) to what the ms timing should be.
Edit: from what I pulled, this is the stepmania (default) setting -
JudgeWindowAdd=0.000000
JudgeWindowScale=1.160000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000
This is wider than arcade standard though, but this gives you an idea of what it's size is. |
That's all fine and dandy, but what you're basically saying is that you have no idea what the actual arcade timing windows are. You're admitting in your post that these figures are what you and other Stepmania players have "come up with." While you are undoubtedly close to whatever the true DDR timing windows are, it's not solid enough to base your argument on. |
Someone could potentially rip out the programming to get the actual figures, but no, I don't have any solid programming specs to validate my statement, but based on experimentation with SM, it's not any smaller than 20 ms. So, my assertion is based on repeated testing with regard to experimentation, so it's hypothetical, but not factual. My basis of fact is on a range, that was tested under thousands upon thousands of observations, to ascertain the closest possible match to arcade specifications. It's not a matter of having "no idea of what the actual timing windows" are as it is not having a precise idea, that being 100 percent accurate, as to what the timing windows are.
If you want precise answers, get someone to rip the specs out and tell me how close I am to being 100 percent accurate. |
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QWERTYkid911 Trick Member
Joined: 18 Aug 2005
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69. Posted: Wed Jan 30, 2008 5:33 pm Post subject: |
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I could've sworn that there was a thread a while back when SN1 was coming out about the exact timings in DDR extreme vs SN and such. |
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__ Trick Member
Joined: 28 Mar 2002
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70. Posted: Wed Jan 30, 2008 6:45 pm Post subject: |
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It wouldn't surprise me. |
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MaxxOverload Trick Member
Joined: 22 Dec 2007 Location: Melvindale, MI |
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MaxxOverload Trick Member
Joined: 22 Dec 2007 Location: Melvindale, MI |
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ÊÉb sı Ê01ɹÇÉ¥s Trick Member
Joined: 16 Jul 2007
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73. Posted: Tue Mar 04, 2008 10:24 pm Post subject: |
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Thunderstorm wrote: | Does anyone realize what is happening to SuperNOVA 2? Marvelous type is only good in SM. And Marvelous is pretty much "absolutely perfect" and is 0.2500~0.5000. Anyone realize that pad Marvelouses are too hard? MUTE thanks for figuring that out I just wanted to get that point across |
Slight correction: Betson pads, combined with Konami's awful syncing and improperly quantized triplets and ugly noteskins on hideous backgrounds with lame dancing characters makes MA on pad too hard.
I finally got to play SN2 recently, and the marv timing is annoying as piss. I thought it was gonna be great when I first read about it, but I was so wrong. It's just more clutter on an already ugly gameplay screen. |
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MaxxOverload Trick Member
Joined: 22 Dec 2007 Location: Melvindale, MI |
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__ Trick Member
Joined: 28 Mar 2002
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75. Posted: Wed Mar 05, 2008 5:16 pm Post subject: |
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I have no idea why you guys are complaining about marvelous timing on SN2. I already got 36 AAAs in the last week and my average marvelous percentage is about 87%. The window ain't that small - and its not like it's preventing you from getting AAAs as you normally would (sans greats).
That is... unless you were expecting to get single digit perfects right off the bat on ten footers. Sorry to let you down? |
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Fatkidslag Basic Member
Joined: 06 Mar 2008
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76. Posted: Fri Mar 07, 2008 9:27 pm Post subject: |
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HumanBeing wrote: | Today when I went into the local arcade to play DDR, I notice the person in front of me is doing these huge jumps and slams into the pad. The person before that was stomping pretty hard too, but at least not doing huge jump/slams like this other person (who was using the bar to push upwards to get more air on the jumps before the slam down).
I thought "Oh great. This pad is <insert expletive>". Sure enough when I go to play it I am getting C's on songs I can AA because of constant pad misses. I try a song I can easily get a B or an A on and fail because of pad misses.
That is not fun. And they were playing on Light mode too, not that it matters. I usually see that stompers play on Light mode. (No offense to Light mode players who aren't stompers, mind you.) Occasionally there will be a stomper on Standard mode.
They were proud of their little A's and B's they were getting. Meanwhile they were destroying the pads for everyone else.
Stompers = the bane of DDR.
If your arcade's pads are bad, it's probably because of stompers in your area. If only there were some way to prevent stompers from playing.... |
I remember we use to have a really fat guy who played and though he was better than everyone else despite the fact a lot of people beat him daily and he broke about 5 step panels in like 2 months =/ By break i mean crack them in half.Thankfully he moved =( _________________
Will "Yeah i could be a ninja at 370lbs" |
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MaxxOverload Trick Member
Joined: 22 Dec 2007 Location: Melvindale, MI |
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MaxxOverload Trick Member
Joined: 22 Dec 2007 Location: Melvindale, MI |
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Mushroooshi Trick Member
Joined: 20 Aug 2007
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79. Posted: Wed Mar 12, 2008 12:15 am Post subject: |
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A stupidity I've done, and still do although I correct myself more ofter:
Pronounce "Naoki" as "Nay-o-kee", not the Japanese pronounciation. _________________
Was known as "Daikenkai" |
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