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Tenchi50 Trick Member
Joined: 08 Feb 2007 Location: on the blueshark |
0. Posted: Sat Nov 24, 2007 6:45 pm Post subject: triplets |
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so i've started playing at home a lot, via blueshark and SM, which correctly places triplets. I went and played Extreme in the arcade last night for the first time in a while, and my PA was complete crap on songs like So Deep and Burning Heat, to the point where i couldnt even get AA them.
so does anyone know of a way to "unfix" triplets so that they line up like those in 8th mix? _________________
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IXAM Trick Member
Joined: 24 May 2007
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1. Posted: Sat Nov 24, 2007 8:32 pm Post subject: |
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So Deep doesn't have triplets. And all I'd recommend is practicing on the arcade machine or wait for SN2. I don't exactly know if you can fix triplets for SM. _________________
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F-haru 1952 Trick Member
Joined: 28 Sep 2006 Location: having jolly old fun with a hot dog bun |
2. Posted: Sun Nov 25, 2007 12:10 am Post subject: |
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You could manually change each song with triplets to make them retarded.
And SN2 hasn't fixed triplets completely, they're just a bit better. _________________
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Tenchi50 Trick Member
Joined: 08 Feb 2007 Location: on the blueshark |
3. Posted: Sun Nov 25, 2007 7:06 am Post subject: |
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F-haru 1952 wrote: | You could manually change each song with triplets to make them retarded.
And SN2 hasn't fixed triplets completely, they're just a bit better. |
anybody got some retarded .sm files for me? _________________
Recall| Goovestats Challenges please
[quote:2aaeee914c="Xantar"]I'm not even posting my name after Guy Love. He frick won the thread I don't even know what this thread is about but he won it.[/quote] |
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videoCWK Trick Member
Joined: 04 Jun 2006 Location: woh |
4. Posted: Sun Nov 25, 2007 2:23 pm Post subject: |
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You could adjust SM's timing windows to be insanely small. It won't help with triplets, but your timing will increase a lot. _________________
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duskwolf Trick Member
Joined: 04 Oct 2006
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5. Posted: Wed Nov 28, 2007 10:32 pm Post subject: |
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DDR:UK's simfiles have arcade-accurate triplets. |
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Tenchi50 Trick Member
Joined: 08 Feb 2007 Location: on the blueshark |
6. Posted: Fri Nov 30, 2007 1:31 pm Post subject: |
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videoCWK wrote: | You could adjust SM's timing windows to be insanely small. It won't help with triplets, but your timing will increase a lot. |
thats a really good idea.
and i'm heading over to ddr:uk now _________________
Recall| Goovestats Challenges please
[quote:2aaeee914c="Xantar"]I'm not even posting my name after Guy Love. He frick won the thread I don't even know what this thread is about but he won it.[/quote] |
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QWERTYkid911 Trick Member
Joined: 18 Aug 2005
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7. Posted: Wed Dec 05, 2007 3:37 pm Post subject: |
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And Z-I-V. |
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ddrpros Trick Member
Joined: 09 Dec 2006 Location: Houston, TX and Austin, TX |
8. Posted: Sun Dec 23, 2007 8:27 pm Post subject: |
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sooo anyone care to explain what a triplet is? its a shame i dont know what it means _________________
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Tenchi50 Trick Member
Joined: 08 Feb 2007 Location: on the blueshark |
9. Posted: Mon Dec 24, 2007 7:26 pm Post subject: |
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three notes that occur consecutively whithin one beat.
spoken 1-la-li 2-la-li
in the subdivision of a beat, it's between eighth notes and sixteenth notes.
in a measure of 4/4:
quarter notes:1 2 3 4
eighth: 1 and 2 and 3 and 4 and
triplets:1 la li 2 la li 3 la li 4 la li
sixteenth: 1 e and a 2 e and a 3 e and a 4 e and a _________________
Recall| Goovestats Challenges please
[quote:2aaeee914c="Xantar"]I'm not even posting my name after Guy Love. He frick won the thread I don't even know what this thread is about but he won it.[/quote] |
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The Supervisor Trick Member
Joined: 02 Dec 2004
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10. Posted: Wed Jan 02, 2008 10:01 am Post subject: |
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videoCWK wrote: | You could adjust SM's timing windows to be insanely small. It won't help with triplets, but your timing will increase a lot. |
For real? |
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0rion Trick Member
Joined: 02 May 2005 Location: Kirby will explain it to you. |
11. Posted: Fri Jan 11, 2008 1:06 am Post subject: |
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There actually IS a proper way to quantize triplets (the way DDR does them, I mean) on Stepmania. It's a little tricky, but you can make the fake "DDR style" triplets in Stepmania. Here is the .sm file for the "quantized" (DDR) version of Burning Heat:
http://rapidshare.com/files/82909334/Burning_Heat___3_Option_MIX_.sm.html _________________
-Sir "O"
There's a little yellow bird on my avatar. (Brawl FC: 4640-1720-6690)
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QWERTYkid911 Trick Member
Joined: 18 Aug 2005
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12. Posted: Sat Jan 12, 2008 7:33 pm Post subject: |
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Tenchi50 wrote: | spoken 1-la-li 2-la-li |
Really? I've never heard it that way. I've always learned it in the traditional "1 is a 2 is a..." |
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pleasedon'thurtme Trick Member
Joined: 29 Jul 2008 Location: Earth |
13. Posted: Wed Oct 22, 2008 4:13 pm Post subject: |
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I, too, do not know much anything about triplets. I had heard a triplet is a note divided into three different notes. So, would it be correct to equate a triplet to a twelfth note? _________________
Hate only bad actions, never people themselves because they bear the potential to become the good people you want them to be.
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ÊÉb sı Ê01ɹÇÉ¥s Trick Member
Joined: 16 Jul 2007
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14. Posted: Fri Oct 24, 2008 8:54 pm Post subject: |
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pleasedon'thurtme wrote: | I, too, do not know much anything about triplets. I had heard a triplet is a note divided into three different notes. So, would it be correct to equate a triplet to a twelfth note? |
Yep, "twelfth note" is the commonly used term. Or for triplets that are further subdivided, 24ths or even 48ths. You won't see these much in DDR, but in ITG and custom ITG songs you definitely could.
In arcade ITG, all triplets are purple. For many Stepmania noteskins, 24ths and 48ths have different colors to distinguish them from 12ths. In SuperNOVA 1 and 2, triplets appear as green arrows with the "note" noteskin. (But don't be fooled...they're still not quantized properly to be true triplets. )
P.S. - Keep in mind that for music games we are technically using the terms "quarter note/eight note/twelfth note" incorrectly. In actual musical terms, "Xth" note refers to a note's duration, not which part of the beat it falls on. For simplicity's sake, however, we still use the terms in this improper way. |
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Nightime Trick Member
Joined: 28 Jan 2002 Location: anywhere else |
15. Posted: Sat Oct 25, 2008 11:44 am Post subject: |
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mutesauce wrote: | pleasedon'thurtme wrote: | I, too, do not know much anything about triplets. I had heard a triplet is a note divided into three different notes. So, would it be correct to equate a triplet to a twelfth note? |
Yep, "twelfth note" is the commonly used term. Or for triplets that are further subdivided, 24ths or even 48ths. You won't see these much in DDR, but in ITG and custom ITG songs you definitely could.
In arcade ITG, all triplets are purple. For many Stepmania noteskins, 24ths and 48ths have different colors to distinguish them from 12ths. In SuperNOVA 1 and 2, triplets appear as green arrows with the "note" noteskin. (But don't be fooled...they're still not quantized properly to be true triplets. )
P.S. - Keep in mind that for music games we are technically using the terms "quarter note/eight note/twelfth note" incorrectly. In actual musical terms, "Xth" note refers to a note's duration, not which part of the beat it falls on. For simplicity's sake, however, we still use the terms in this improper way. |
Actually, isn't a "triplet" technically a string of 3 eighth- or sixteenth-notes? But anyways, I think I know what you're getting at, here.
IIRC, older DDR games quantize them to be 5/32 and 11/32's, so there's always a microsecondly difference between the "third" triple and the main beat. This, combined with the otherwise even pacing makes it difficult for people to follow when they're adjusted to a 3/8~3/8~1/4 kind of pattern.
If you want arcade-accurate timing, highlight the section in question in Song Editor, go to "quantize", and set it to 32nd. If you want actual triple-note timing, quantize it to 24th/12th, and if you want SuperNOVA timing, quantize the 12/24ths to 64th. It's that simple.
As far as your timing in question - I don't think that has anything to do with your triplet placements. The Perfect window on Extreme is big enough that a small adjustment like that shouldn't matter. I think your SM timing windows are just bigger than they are in the arcade. That, or you're playing more with your fingers, and your foot-coordination is lacking as a result. It's happened to me before, too. _________________
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Virtually Emotionless Trick Member
Joined: 28 Aug 2007
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16. Posted: Sat Nov 01, 2008 8:56 am Post subject: |
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Nightime wrote: | mutesauce wrote: | pleasedon'thurtme wrote: | I, too, do not know much anything about triplets. I had heard a triplet is a note divided into three different notes. So, would it be correct to equate a triplet to a twelfth note? |
Yep, "twelfth note" is the commonly used term. Or for triplets that are further subdivided, 24ths or even 48ths. You won't see these much in DDR, but in ITG and custom ITG songs you definitely could.
In arcade ITG, all triplets are purple. For many Stepmania noteskins, 24ths and 48ths have different colors to distinguish them from 12ths. In SuperNOVA 1 and 2, triplets appear as green arrows with the "note" noteskin. (But don't be fooled...they're still not quantized properly to be true triplets. )
P.S. - Keep in mind that for music games we are technically using the terms "quarter note/eight note/twelfth note" incorrectly. In actual musical terms, "Xth" note refers to a note's duration, not which part of the beat it falls on. For simplicity's sake, however, we still use the terms in this improper way. |
Actually, isn't a "triplet" technically a string of 3 eighth- or sixteenth-notes? But anyways, I think I know what you're getting at, here.
IIRC, older DDR games quantize them to be 5/32 and 11/32's, so there's always a microsecondly difference between the "third" triple and the main beat. This, combined with the otherwise even pacing makes it difficult for people to follow when they're adjusted to a 3/8~3/8~1/4 kind of pattern.
If you want arcade-accurate timing, highlight the section in question in Song Editor, go to "quantize", and set it to 32nd. If you want actual triple-note timing, quantize it to 24th/12th, and if you want SuperNOVA timing, quantize the 12/24ths to 64th. It's that simple.
As far as your timing in question - I don't think that has anything to do with your triplet placements. The Perfect window on Extreme is big enough that a small adjustment like that shouldn't matter. I think your SM timing windows are just bigger than they are in the arcade. That, or you're playing more with your fingers, and your foot-coordination is lacking as a result. It's happened to me before, too. | This site is unbelievable. Bold print is what's correct. |
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