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Afrobolt.
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120. PostPosted: Wed May 30, 2007 6:39 pm    Post subject: Reply with quote

VivaLaMoochicken wrote:
Tension is more tiring than Vertex because of the stupid jumps at the beginning and weird rhythms it throws in.

I think Disconnected -Hyper- is easier in general.

Bouff is so much easier than Vertex...

Soapy Bubble will always be harder than Vertex...always.

Hillbilly Hardcore is meh. It's not hard at all.

Sweet World is much harder to score on but easier to pass.

Know Your Enemy is just hell though. I don't like it at all. I'd put that on the same area of difficulty as Vertex.

Tension isn't that bad if you stay on the inside if anything Disconnected -Hyper- would be the one 10 footer thats anywhere near Vertex's difficulty IMO for one its faster than Tension by a bit and has more streams.
Sweet World is harder to score on?
Soapy Bubble and Know Your Enemy are much easier to read, FA and dont have near as many mines. If you have a problem with them because of the crossovers then that's just your issue it doesnt make them harder than vertex overall or for anyone else.
Honestly I definately don't think theres any 10s harder than vertex scroring wise and only maybe a couple of the 11's scoring wise but most of them are more tireing.
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GotACoolName
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121. PostPosted: Wed May 30, 2007 8:55 pm    Post subject: Reply with quote

Afrobolt. wrote:
Tension isn't that bad if you stay on the inside if anything Disconnected -Hyper- would be the one 10 footer thats anywhere near Vertex's difficulty IMO for one its faster than Tension by a bit and has more streams.


VerTex isn't that bad if you stay on the inside either.

DC Hyper has no streams, and neither does Tension.

Afrobolt. wrote:
Sweet World is harder to score on?


No.

Afrobolt. wrote:
Soapy Bubble and Know Your Enemy are much easier to read, FA and dont have near as many mines. If you have a problem with them because of the crossovers then that's just your issue it doesnt make them harder than vertex overall or for anyone else.


I don't have a problem with crossovers. In fact, I'm far better at them than most everyone else at my arcade, including those who are better than me in general. And yet, I still say Soapy Bubble is hard as fuck; crossover patterns are obviously harder than regular steps, as they are candles. Plus, there are double-steps at the end of the song.

In VerTex, the general speed is 250 BPM. The 8th notes at that speed are the equivalent of 16th notes at 125 BPM. That means that Soapy Bubble's steps are faster, as well as in much more difficult patterns. The only things making VerTex even remotely difficult are the speed mods and the sync. Otherwise I'd be able to *** it easily.
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Afrobolt.
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122. PostPosted: Thu May 31, 2007 10:08 am    Post subject: Reply with quote

iamchrist4life wrote:

DC Hyper has no streams, and neither does Tension.

Well if you wanna be pissy about it I meant more or less short bursts. Tension has a lot of 5 step 16th note bursts and at the end of Disconnected is a run of 5 to 9 step bursts.

iamchrist4life wrote:
And yet, I still say Soapy Bubble is hard as fuck; crossover patterns are obviously harder than regular steps, as they are candles. Plus, there are double-steps at the end of the song.
Actually if you do the steps correctly you don't have to double-step at all.

iamchrist4life wrote:
In VerTex, the general speed is 250 BPM. The 8th notes at that speed are the equivalent of 16th notes at 125 BPM. That means that Soapy Bubble's steps are faster, as well as in much more difficult patterns. The only things making VerTex even remotely difficult are the speed mods and the sync. Otherwise I'd be able to *** it easily.

Well Vertex is faster at the end but I already said in my previous post the things that make Soapy Bubble easier is for one the extra option of using different speedmods which helps make reading the turns not as difficult, and it's sync like you just said. The stepchart maybe be slightly harder but scoring on it definately isn't
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flcl573
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123. PostPosted: Thu May 31, 2007 3:29 pm    Post subject: Reply with quote

I passed Vertex (mini, hallway, 1x or 1.5x) before I passed most 10s that I couldn't do at the time. I don't know what the fuck you are all talking about. -Hyper-, Tension, KYE...

Anyway, this is 12-footer discussion.
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VivaLaMoochicken
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124. PostPosted: Thu May 31, 2007 6:32 pm    Post subject: Reply with quote

Sweet World is definitely harder to score on than Vertex because of the flams, but whatever. I shouldn't even be in this argument. Back to the 12s.
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flcl573
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125. PostPosted: Thu May 31, 2007 7:32 pm    Post subject: Reply with quote

VivaLaMoochicken wrote:
Sweet World is definitely harder to score on than Vertex because of the flams


for scoring? No. At least I don't think so.

vertex has many sync changes and is slightly offsync, the flams are kind of easy to time

strangely no one has quadded Vertex Hard yet, but Expert has been 100'd.
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Dogswood
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126. PostPosted: Fri Jun 01, 2007 11:40 am    Post subject: Reply with quote

Accumulating lots of fail wrote:
How many of those songs have you actually played?

all of them. and I stand by what I said. DC hyper is imo the hardest of the ones you listed, but it still pales in comparison to vertex. Vertex has long, fast, mine literred streams. It is no way easier than any of the tens.
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GotACoolName
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127. PostPosted: Fri Jun 01, 2007 2:30 pm    Post subject: Reply with quote

But 125-BPM streams are so incredibly slow. Plus, maintaining a good health bar/FA/combo is a lot easier when streams are long as opposed to when they are in bursts.

Afrobolt. wrote:
Actually if you do the steps [in Soapy Bubble] correctly you don't have to double-step at all.


Try looking at the end again...
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Afrobolt.
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128. PostPosted: Fri Jun 01, 2007 4:42 pm    Post subject: Reply with quote

Accumulating lots of fail wrote:
But 125-BPM streams are so incredibly slow. Plus, maintaining a good health bar/FA/combo is a lot easier when streams are long as opposed to when they are in bursts.

Afrobolt. wrote:
Actually if you do the steps [in Soapy Bubble] correctly you don't have to double-step at all.


Try looking at the end again...


I've done it quite a few times and doublestarred it without doublestepping at all, and as I said you don't have to double-step if you read it and do the steps correctly. The part you're referring to is a part where if you dont double-step it ends you up with the left foot on the right arrow and vice versa at the same time while your body is turned and facing left but theres no spins or incomplete crossovers and if you do that you don't have to double-step.

http://www.youtube.com/watch?v=sXzzQ3eXlz8
This will probably give you a better idea.
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GotACoolName
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129. PostPosted: Fri Jun 01, 2007 5:10 pm    Post subject: Reply with quote

Adam did have to perform a pivot at the end there.
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Afrobolt.
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130. PostPosted: Sat Jun 02, 2007 5:59 am    Post subject: Reply with quote

Accumulating lots of fail wrote:
Adam did have to perform a pivot at the end there.

Tell me what's so incredibly difficult about switching feet once on the up arrow with the same concept of a gallop. When whoever it was that said double-step I thought they referred to it as double-stepping 1/16th notes which isn't the case. I guess technically there are double-steps at the end but if they're just 1/8th notes then it shouldn't be an issue.
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flcl573
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131. PostPosted: Sat Jun 02, 2007 9:11 am    Post subject: Reply with quote

Dynasty99 wrote:
Vertex has long, fast, mine literred streams. It is no way easier than any of the tens.


no, no it doesn't
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Jewels
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132. PostPosted: Sun Jun 03, 2007 9:45 am    Post subject: Reply with quote

Afrobolt. wrote:
Accumulating lots of fail wrote:
Adam did have to perform a pivot at the end there.

Tell me what's so incredibly difficult about switching feet once on the up arrow with the same concept of a gallop. When whoever it was that said double-step I thought they referred to it as double-stepping 1/16th notes which isn't the case. I guess technically there are double-steps at the end but if they're just 1/8th notes then it shouldn't be an issue.

Well either way, it's more complex than simple alternation. Although it's virtually the same as foot switching when it comes to turning gallops, the arrows are buried amongst bursts of twisty streams meaning you're more likely to get caught out unless you know the song well enough.
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