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Roxor settlement officially accepted, RedOctane also settles
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Spork
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120. PostPosted: Thu Nov 02, 2006 2:44 pm    Post subject: Reply with quote

And why do you say that cfusionpm? do you have a solid reason why you believe taht is the only reason why ITG players play the game?
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121. PostPosted: Thu Nov 02, 2006 3:58 pm    Post subject: Reply with quote

There's not much of a challenge besides that. Plus I can't imagine anyone would play ITG only for its few well designed charts. Most of them are crap unless you truly find joy in hitting arrows really hard.

But as far as the DDR v. ITG difficulty: DDR does have a lot of reading challenges ITG doesn't. Heck, the crossovers in DDR alone are more challenging than most in ITG. You actually have to think about where you are stepping in DDR unlike ITG where you have to focus more on WHEN you are stepping and how fast you can alternate stepping with your right and left foot. It amazes me to see ITG fanboys knock off tempo change gimimicks and the like in DDR when ITG is one big gimmick- move your feet fast. That's the extent of almost every hard song... 16th note runs.

Now, I'm not saying that doesn't appeal to people. I HAVE NOT ONCE stated that it is wrong to like ITG or that my opinions are/should be taken as fact. All I'm saying is that the majority of Konami's fanbase, and 4-arrow-smash in general, perfers the type of stepcharts offered on DDR games and thus doesn't attempt to cater to its smallest niche because that will take a chance at losing the rest of their fanbase. Plus, no matter what Konami does the ITG niche will, for the most part, never be appeased. Most people who haven't been supporting Konami for the latest two rounds of home versions and SN will NEVER be happy with DDR again no matter what simply because they don't want to be. Why should Konami cater to a group that will always complain and act as though it is their requests that should be adhered to as opposed to the other 95% of people who play the game.

More 8-11 year old girls play DDR than anyone plays ITG. I'm sorry, but it's the truth. ITG-ers will never gain a foothold with Komani because they will ALWAYS be outweighed. I'm not saying DDR won't get harder, and I'm not saying they won't take advice from the hardcore niche. But they certainly have little reason to now and would benefit little from it.
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122. PostPosted: Thu Nov 02, 2006 4:19 pm    Post subject: Reply with quote

Rodent wrote:
US Patents argued in US Courts by US Parties...

US Rulings apply only to US.

Europe is the Future of non-Konami-4-Panel-Dance-Games

MARK__MY__WORDS.

/alex


TIME TO GO TO CANADA AND MAKE ITG SOME MORE

I haven't really read much of this thread, but has it dawned on anyone that THE ONLY REASON SUPERNOVA WAS EVER MADE WAS TO SHOW THE COURTS THAT THEY STILL MAKE DDR? Saying Konami cares about their fanbase is a huge frick joke. "but they have a Betson rep on here!" Congratulations, 1 person who got the short end of the straw to deal with their so-called "fanbase". Almost all of Roxor's team were on their forums answering questions and helping out. DDR Freak has...a lousy rep who couldn't be qualified to do anything better in their company. Honestly, you guys aren't looking at reality here. Konami did it because they're greedy porch monkeys who can't deal with the fact they can't make a decent dancing game to save their lives (notice I said dancing game. IIDX is still somehow amazing, although that's not the same people doing DDR). All SN is, is an afterschool project for terrible coders, poopy stepmakers, and all-around people who couldn't care less about people playing the game, simply so they could get rid of the competition.

As for "going to DDR to fill their dancing game needs", that's laughable. R21, or those who know what they're doing, hacking the machine, is still around and much alive. I can guaruntee I'm never spending another dime on DDR or probably anything Konami =P
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123. PostPosted: Thu Nov 02, 2006 4:45 pm    Post subject: Reply with quote

DamienKC wrote:
I haven't really read much of this thread

Trust me, it shows, because...
DamienKC wrote:
but has it dawned on anyone that THE ONLY REASON SUPERNOVA WAS EVER MADE WAS TO SHOW THE COURTS THAT THEY STILL MAKE DDR?

We've been over this point many, many times before. E10.gif
AA Bob wrote:
What about harder timing?

I was referring to the difficulty rating; I'm not comparing the difficulties between ITG and DDR, I was just saying that RoXoR rates with modifiers in mind; they expect people to use anything that won't DQ them, so songs aren't rated based off the wall of arrows syndrome that made bag a 10, because Konami doesn't seem to consider the Options menu. Which is fair until SuperNOVA; it's very unlikely any given random player would find the mods menu on an Extreme. SuperNOVA has it on the songlist now, however, and I guess they're changing how they rate too, since I'll Make Love To You is a 7, which, given its difficulty to read at x1, would seem to make it a candidate for an 8.
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124. PostPosted: Thu Nov 02, 2006 5:08 pm    Post subject: Reply with quote

Arctic Wolves wrote:
I was just saying that RoXoR rates with modifiers in mind; they expect people to use anything that won't DQ them, so songs aren't rated based off the wall of arrows syndrome that made bag a 10, because Konami doesn't seem to consider the Options menu.


VeRRy FrIcKiN TrUe
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Spork
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125. PostPosted: Thu Nov 02, 2006 5:09 pm    Post subject: Reply with quote

A Beautiful Collision wrote:
There's not much of a challenge besides that. Plus I can't imagine anyone would play ITG only for its few well designed charts. Most of them are crap unless you truly find joy in hitting arrows really hard.



the only charts I have EVER seen that made me go WTF are High on Hard and funk Factory on medium. Those are 2 out of 100s.
However, I see what you are saying. Just because you, as an individual, do not enjoy playing ITG, It automatically means that it is a bad game, and anyone who plays it is an idiot.

For The record, I don't really play DDR, just cause it got really old, and though ITG IS in fact geared a bit more for the crazy stamina people, I play mostly on hards and REALLY low level experts. It's fun. I love the charts. They feell natural. Just because I can pass everything doesn't mean I can't enjoy the game for it's non-crazy elements.
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126. PostPosted: Thu Nov 02, 2006 5:20 pm    Post subject: Reply with quote

[quote="cfusionpm"]
AA Bob wrote:
What I'm getting at is that ITG players want a good challenge


no, they want a specific challange. one that relates directly to how fast or complexly one can hit the pannels on the ground. thats it.[/]

How much ITG have you played cfusion?


I'd like to know before you represent the entire population of ITG players.
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127. PostPosted: Thu Nov 02, 2006 6:00 pm    Post subject: Reply with quote

[wfs] Spork wrote:


For The record, I don't really play DDR, just cause it got really old, and though ITG IS in fact geared a bit more for the crazy stamina people, I play mostly on hards and REALLY low level experts. It's fun. I love the charts. They feell natural. Just because I can pass everything doesn't mean I can't enjoy the game for it's non-crazy elements.


Spork ftw.

That is seriously the major point I was trying to make. Good job.

@ ABC: The reason most people prefer DDR stepcharts is because it's all they have every played. They are used to it. Once again, I recommend that everyone give ITG 1-2 hours of solid playtime before judging it or pretending to be an expert on it with the tired "ITG is all about hard hur hur" arguement.
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RBCF retunes
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128. PostPosted: Thu Nov 02, 2006 6:36 pm    Post subject: Reply with quote

[wfs] Spork wrote:
funk Factory on medium
Worse than the Expert steps.
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129. PostPosted: Thu Nov 02, 2006 6:59 pm    Post subject: Reply with quote

RBCF retunes wrote:
[wfs] Spork wrote:
funk Factory on medium
Worse than the Expert steps.


Actually, the steps go perfect, and they are VERY fluid on expert. The hards do need SOME work, IMHO, but they are fun as hell at the same time.

But yeah, have fun guys.
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allen the great
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130. PostPosted: Thu Nov 02, 2006 9:05 pm    Post subject: Reply with quote

ive read most of the posts here and i can safely say this:

first of all, i hope everyone understands that konami won, and dont go quoting me on that, get real..
second, itg was a fun game, more fun than ddr soley becuase it made the game harder, faster, and made more complex steps, come on, rolls, hands, its different. all ddr came up with, and still has with supernova (providing the fact that they have had knowledge of an itg game) is pure 16th notes. as oppose to itg who...well, play determinator, anyways

third, anyone, and i mean anyone, who plays itg, having played ddr before, weather your good or not, should make you a better player at ddr, PA wise and stamina wise. its just a given or else there really is something wrong with you.
um...what else

idk, its midnight in texas and i work tomorrow E15.gif but yeah, my point across is that, understanding the legal rights, the illegal wants and needs that everyone wants for itg, and by reading this post, which by the way could probably sell as a book thanks to A Beautiful Collision (kudos) i ocnclude that we, in a general not ddr/itg players, but as dancing player altogether, should accept the fact that itg was good, ddr is ok, and thats all we have for now, at least for now. mabye people would appreciate going back to ddr and saying, aww, i miss almost getting a AAA on bumble bee cause face it, it all started as "which song was cooler to play" based on the song itself, then it grew to the steps, and now itg was the "oh i can last longer than you" bleh!

compare it to nintendo and playstation or xbox, lets see, nintedo stayed soley for kids, kiddie games, or family games if you will, xbox and playstation moved up a notch, with gore killing, real life situation etc., which by the way the "portal" game is prudy kool. but yeah, ddr is a family game, itg isnt, you dont see a 30 yr old dad or mom going and doing energyzer expert do you? no, 2 different games, names, styles, everything, just cause it was put in a similar machine does it for them.

love the game, the dancing game, and ....just dance. for damien, just cause it made you whatever you are now, gave you all that crap...it bought you out man, come on, its not competition, its a way to have fun based on songs.

anyone who wants to comment on this or wants to tell me anything, find me in the south forums in "anyone here from the rio grand valley?"
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131. PostPosted: Thu Nov 02, 2006 10:30 pm    Post subject: Reply with quote

A Beautiful Collision wrote:
There's not much of a challenge besides that.
So speed is the only challenge? What about precise timing? Avoiding mines? Complex rhythms? Confusing crossover patterns? Hitting more than two panels at once?
A Beautiful Collision wrote:
Plus I can't imagine anyone would play ITG only for its few well designed charts.
Does that statment present an opinion as if it were a fact? Yes it does. Does it, as a result, leave little room for argument? Yep. Then I'll just move on.
A Beautiful Collision wrote:
Most of them are crap unless you truly find joy in hitting arrows really hard.
Stomping wastes energy; I don't recommend it for difficult songs.
A Beautiful Collision wrote:
But as far as the DDR v. ITG difficulty: DDR does have a lot of reading challenges ITG doesn't. Heck, the crossovers in DDR alone are more challenging than most in ITG.
Spoken like someone who hasn't played enough ITG to be able to argue about it. Driving Force Classical, Bend Your Mind, Oasis, QoL, Boogie Down, The Beginning, and Mythology all have complex crossovers patterns.

Also, ITG has a big reading challenge of its own. Mines can make reading really difficult.
A Beautiful Collision wrote:
You actually have to think about where you are stepping in DDR unlike ITG where you have to focus more on WHEN you are stepping and how fast you can alternate stepping with your right and left foot.
Have you actually played the game more than, say, three times? It sure as hell doesn't sound like it. Believe it or not, ITG charts are more than just left.gif down.gif up.gif right.gif over and over again.
A Beautiful Collision wrote:
It amazes me to see ITG fanboys knock off tempo change gimimicks and the like in DDR when ITG is one big gimmick- move your feet fast. That's the extent of almost every hard song... 16th note runs.
Haha, so now we're allowed to take any aspect of a game and label it as a gimmick? Sweet...you know what, having the word "Dance" in a game's title is a gimmick. Therefore, ITG wins at everything.
A Beautiful Collision wrote:
Plus, no matter what Konami does the ITG niche will, for the most part, never be appeased. Most people who haven't been supporting Konami for the latest two rounds of home versions and SN will NEVER be happy with DDR again no matter what simply because they don't want to be.
Anyone who refuses to play a good game because of some unreasonable grudge against the company is a moron. I guarantee you that if Konami started doing the things ITG players like, most ITG-only players would start playing DDR again.
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So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)?
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132. PostPosted: Thu Nov 02, 2006 11:19 pm    Post subject: Reply with quote

sir_allen wrote:
i ocnclude that we, in a general not ddr/itg players, but as dancing player altogether, should accept the fact that itg was good, ddr is ok, and thats all we have for now, at least for now. mabye people would appreciate going back to ddr and saying, aww, i miss almost getting a AAA on bumble bee cause face it, it all started as "which song was cooler to play" based on the song itself, then it grew to the steps, and now itg was the "oh i can last longer than you" bleh!

As I've stated before... the dancing game world is definitely not limited to the world of DDR and ITG... you could always try, I don't know, an internationally renown game called Pump It Up, or EZ2Dancer if you can find it. In addition, there's always 3DDX and a few other games I can't think of right now; maybe DanceTrax.

I would say that while I have reading problems with DDR, even with my usual speed mods, I also still have difficulty reading Expert charts in ITG even with speed mods, so I wouldn't say that step reading challenges is only a "DDR" thing.
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133. PostPosted: Thu Nov 02, 2006 11:41 pm    Post subject: Reply with quote

sir_allen wrote:
third, anyone, and i mean anyone, who plays itg, having played ddr before, weather your good or not, should make you a better player at ddr, PA wise and stamina wise. its just a given or else there really is something wrong with you.


I'll agree with ITG having stamina-wise improvement (since the songs are longer, at least in ITG1) but I don't agree with the PA factor.

If I go from DDR to ITG in the same gaming session, I find too often that I get frequent Excellents which--if I play on an ITG 2 arcade machine--translates to "- Excellent". So, I have to force myself to hit later to get a Fantastic.

Going the other way, if I go from ITG to DDR, I find that I get more Great judgements until I start stepping earlier, in which case I start seeing Perfects.

I'm also finding that same issue when I play the PS2 ITG game vs. any of the PS2 DDR's, I have to step later to get an ITG Fantastic vs. what I would have to step to get a DDR Perfect... so it's not just an arcade issue.

Now get this--if I go from PS2 DDR Extreme 2 or PS2 DDR Supernova to arcade DDR Extreme--I find that I get Perfects when I step to what would be the perfect timing. Also, when playing nonstop mode, I also find that any "Marvellous" steps I have stepped in the home game seem to closely line up with Marvelous timing in the arcade.
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134. PostPosted: Thu Nov 02, 2006 11:50 pm    Post subject: Reply with quote

The syncing on home versions depends almost entirely on your TV and pad, so any similarity to arcade syncing is coincidental. Your comparison between the two arcade games makes sense, though - ITG's syncing is generally better (more on the beat) than DDR's. However, ITG does have a tighter timing window than DDR.
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So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)?
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135. PostPosted: Fri Nov 03, 2006 12:17 am    Post subject: Reply with quote

Look People..


with out DDR there would be no ITG fanbase... makers of ITG took the idea of DDR and enhanced it pretty much... which is why konami started a law suite and whatnot besides the whole patent issues and arrows.. who cares..


I hate it just as much as any ITG fan out there.. I love ITG.. it made me a way better player.. gave me better Stamina.. better PA.. better everything..

I started playing DDR and I was horribal at it about a year ago.. after that I started playing ITG cuz it was something new. and loved it.. ITG made me a better DDR player.. I didn't really understand the concept of the whole cross steping and jump steps.. ITG made me better at that...

Im not sided on this one.. I do hate what Konami did .. but I love both dance games.. "Including PIU"..

If Konami is smart "Which I hope they are" they will find a way to incorporate both dance games into one.. making one awesome Dance Franchise for all players from Novice to Expert...

for the ITG Fans I have one thing to say.. "Get over it" it was bound to happen.. and for the insane fanboys which isn't directed to anyone..

those ITG dance machines will not last forever.. eventually they will be replaced with probably a DDR machine since there is no more ITG.. so you either way your screwd..
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136. PostPosted: Fri Nov 03, 2006 1:04 am    Post subject: Reply with quote

AA Bob wrote:
However, ITG does have a tighter timing window than DDR.


lol. no one plays courses.
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137. PostPosted: Fri Nov 03, 2006 4:48 am    Post subject: Reply with quote

[response to AA Bob's post]

1- Personally I've never had a problem with ANYTHING on ITG minus how fast I'm moving my feet. Hands are easy enough after you've played Rome0 and Juli8 a couple of times. And complex rhythms? Where? I've yet to see a comkplex rhythym in ITG minus perhaps in a few of the songs on ITG2 (which admittedly I have very little experience with). Everything goes to the song so perfectly you just have to hear the song once to be able to figure anything out.

2- Well designed charts is subjective; however most people can agree that a repetitive chart using the same patteerns over and over throughout is not well designed. This is MOST of the songs on ITG1 and all of the songs I've played on ITG2 as of yet.

3- I typed that incoherently... I meant to say something like "fast" instead of "hard"

4- I've played ITG for hours on end. I own the first and have some minor experience with the second in arcades. All in all I've probably played ITG for over 100 hours. I've gotten stars on most of the hard charts and have attempted every expert charts; played most of them with the dualshock just to see what they were like all the way through. Don't make assumptions about me... as you can see last time you were wrong.

4b- Mines make reading difficult? Maybe on 1x, but using 1x isn't encouraged. Bump it up to 2x speed and mines don't even make reading hard in minefields.

5- Um, yes, I've played the game. And most of the crossovers are up.gif right.gif up.gif left.gif type of things. I've never had a problem reading a pattern on ITG with the exception of the slow down on Euphoria EXpert which took two tries to figure out. There are plenty of crossovers, even on 7s on Supernova, that still manage to confuse me today.

6- No... most ITG players have already labeled the tempo changes in SN a gimmick.

7- Most ITG players have already assigned themselves to protest and boycott... you may be one of the few reasonable ones here.
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138. PostPosted: Fri Nov 03, 2006 6:16 am    Post subject: Reply with quote

cfusionpm wrote:
AA Bob wrote:
However, ITG does have a tighter timing window than DDR.


lol. no one plays courses.


Having a timing window only available in a certain mode is sheer genius. Not that it really matters since everything in DDR is so early the Marvelous window is just kind of lol.
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139. PostPosted: Fri Nov 03, 2006 7:34 am    Post subject: Reply with quote

Synaesthesia wrote:
cfusionpm wrote:
AA Bob wrote:
However, ITG does have a tighter timing window than DDR.


lol. no one plays courses.


Having a timing window only available in a certain mode is sheer genius. Not that it really matters since everything in DDR is so early the Marvelous window is just kind of lol.


you havent played post-patch have you? or do i need to rip on itg for being horrendously out of sync pre-r16 and such? also, from what i understand, r21 makes everything early.
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