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Cutriss Staff Member
Joined: 24 Jan 2002
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280. Posted: Fri Oct 20, 2006 7:51 am Post subject: |
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Uiru wrote: | There's a sensible discussion in this thread (well, relatively) that should continue, and there's also a group of people bashing their heads into walls, and I can't quite figure out why. Please start bashing your heads into walls in a more amusing fashion, or get on with your nonsense elsewhere. Thanks.
~Uiru | Is my head-bashing amusing you, Uiru?
I just want to make sure I'm up to your standards. _________________
Sentient Mode is capable... |
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linkismyhero Trick Member
Joined: 13 Jun 2005
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281. Posted: Fri Oct 20, 2006 7:53 am Post subject: |
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Chilly Cha Cha wrote: | Cutriss wrote: | Sir 0rion {DMC} wrote: | Almost certainly dead (drawing from the evidence to arrive at a logical conclusion), but nothing has been officially announced as of yet. | Whatever, there's hardly any information to support that as a "logical" conclusion. |
Indeed, the logical conclusion is the opposite. Keep in mind that the settlement simply could have required Roxor to destroy all marketing and promotional materials, as well as to cease and desist all support for existing ITG products (ITG/ITGPS2/ITG2), as well as all production, marketing and promtion of future and current products (ITG2/ITG3). That is NOT, apparently, what the settlement stipulates. Instead, by inference from the press release, Konami acquired those rights (to support, produce, market, etc). Konami must have wanted them for some reason. It appears the most logical reason (but, of course, not the only possible reason - this IS speculation) just might be to continue the franchise in some way. For example:
Cutriss wrote: | The ideal situation is that Konami would keep the ITG product line, and start using it to do spring/summer releases. There is a sizeable gap in the year-round schedule, and by filling in the gap with ITG, there's plenty of room for sales of both products. I would expect that future arcade games might be more unified, simply because having two cabinets in most arcades is a non-starter. I would expect Konami to keep the DDR brand in arcades, with promotion of ITG where appropriate. |
Sounds like a plan... |
It's sad that there are only about 10 posters here who have actually contriubted to the topic in a manner other than "DDR/ITG sux" |
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social life ninja supreme Trick Member
Joined: 06 Apr 2006 Location: Memphis, TN |
282. Posted: Fri Oct 20, 2006 8:05 am Post subject: |
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DDR is stupidly easy.
ITG is stupidly Hard.
Pump is stupidly Weird.
Anime is stupid.
WHY AM I TALKING ON A FORUM THAT'S MEANT FOR EVERY ONE OF THESE?!
FYI I'm not a lawyer and I think debating is for old people. |
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cusicat Trick Member
Joined: 03 May 2006
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283. Posted: Fri Oct 20, 2006 8:08 am Post subject: |
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do you think the USB slots of ITG may acquired in the future DDR especially in DDR SN? |
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Kimone tf Trick Member
Joined: 26 Aug 2002 Location: Adelaide, Australia |
284. Posted: Fri Oct 20, 2006 8:14 am Post subject: |
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cusicat wrote: | do you think the USB slots of ITG may acquired in the future DDR especially in DDR SN? |
no |
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Houou Don't You Want Me Trick Member
Joined: 18 Dec 2004
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285. Posted: Fri Oct 20, 2006 8:21 am Post subject: |
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Wolfman Jake wrote: | skillz187 wrote: | i dont know why everyone's getting so worked up for. they're just games. the reason you play a game is to have fun. and if they're not gonna produce another itg, fine. if you really pledged your alliegance to itg that much and dont wanna play ddr, then hey, theres a bunch of other games out there for you to play. no one put a gun to your head and said "play itg or ddr, or i'll kill you". and as far as score tracking, if you really care that much about your score that you have to go and show everyone, do what everyone did in the extreme days; take a picture. |
skillz187 wins. |
That's an intersting statement coming from someone who always spends hours posting on every news release related to DDR or ITG and nitpicking on every single point made.
Just games my buttocks. |
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linkismyhero Trick Member
Joined: 13 Jun 2005
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286. Posted: Fri Oct 20, 2006 8:28 am Post subject: |
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Houou Don't You Want Me wrote: | Wolfman Jake wrote: | skillz187 wrote: | i dont know why everyone's getting so worked up for. they're just games. the reason you play a game is to have fun. and if they're not gonna produce another itg, fine. if you really pledged your alliegance to itg that much and dont wanna play ddr, then hey, theres a bunch of other games out there for you to play. no one put a gun to your head and said "play itg or ddr, or i'll kill you". and as far as score tracking, if you really care that much about your score that you have to go and show everyone, do what everyone did in the extreme days; take a picture. |
skillz187 wins. |
That's an intersting statement coming from someone who always spends hours posting on every news release related to DDR or ITG and nitpicking on every single point made.
Just games my buttocks. |
I love how it censored your word.
But seriously, we are WAYYYYY off topic. |
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Houou Don't You Want Me Trick Member
Joined: 18 Dec 2004
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287. Posted: Fri Oct 20, 2006 8:31 am Post subject: |
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linkismyhero wrote: | Houou Don't You Want Me wrote: | Wolfman Jake wrote: | skillz187 wrote: | i dont know why everyone's getting so worked up for. they're just games. the reason you play a game is to have fun. and if they're not gonna produce another itg, fine. if you really pledged your alliegance to itg that much and dont wanna play ddr, then hey, theres a bunch of other games out there for you to play. no one put a gun to your head and said "play itg or ddr, or i'll kill you". and as far as score tracking, if you really care that much about your score that you have to go and show everyone, do what everyone did in the extreme days; take a picture. |
skillz187 wins. |
That's an intersting statement coming from someone who always spends hours posting on every news release related to DDR or ITG and nitpicking on every single point made.
Just games my buttocks. |
I love how it censored your word.
But seriously, we are WAYYYYY off topic. |
What IS the topic then? |
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linkismyhero Trick Member
Joined: 13 Jun 2005
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288. Posted: Fri Oct 20, 2006 8:33 am Post subject: |
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Houou Don't You Want Me wrote: | linkismyhero wrote: | Houou Don't You Want Me wrote: | Wolfman Jake wrote: | skillz187 wrote: | i dont know why everyone's getting so worked up for. they're just games. the reason you play a game is to have fun. and if they're not gonna produce another itg, fine. if you really pledged your alliegance to itg that much and dont wanna play ddr, then hey, theres a bunch of other games out there for you to play. no one put a gun to your head and said "play itg or ddr, or i'll kill you". and as far as score tracking, if you really care that much about your score that you have to go and show everyone, do what everyone did in the extreme days; take a picture. |
skillz187 wins. |
That's an intersting statement coming from someone who always spends hours posting on every news release related to DDR or ITG and nitpicking on every single point made.
Just games my buttocks. |
I love how it censored your word.
But seriously, we are WAYYYYY off topic. |
What IS the topic then? |
Discussing what's going to happen to ITG now that Konami has it, but people seem to only be discussing which version they prefer.
They're only stating what they WANT to happen to it, not what we believe WILL happen to it. |
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Trexxen Trick Member
Joined: 11 Apr 2006 Location: Knoxville, TN |
289. Posted: Fri Oct 20, 2006 8:55 am Post subject: |
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Has anyone even tried e-mailing Konami and seeing what they have planned for ITG? Or has everyone been caught up in the ITG vs DDR debate? _________________
EGI wrote: | Huh, I didnt know Oasis had freezes. |
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Cutriss Staff Member
Joined: 24 Jan 2002
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290. Posted: Fri Oct 20, 2006 8:57 am Post subject: |
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Trexxen wrote: | Has anyone even tried e-mailing Konami and seeing what they have planned for ITG? Or has everyone been caught up in the ITG vs DDR debate? | They won't answer you now, since it's still a proposed settlement, and it's doubtful they'd answer you later until they're ready to make a public announcement.
I'm doing what I can to find out. _________________
Sentient Mode is capable... |
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linkismyhero Trick Member
Joined: 13 Jun 2005
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291. Posted: Fri Oct 20, 2006 8:59 am Post subject: |
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Trexxen wrote: | Has anyone even tried e-mailing Konami and seeing what they have planned for ITG? Or has everyone been caught up in the ITG vs DDR debate? |
I've mailed Roxor and Konami both. Neither one will respond, as would be expected.
They're probably still working out the contract/details.
I KNOW KONAMI ALREADY HAS ITG, but we don't know if they'll get the ITG dev team, or other technicalities. |
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toady007 Trick Member
Joined: 22 Nov 2002 Location: Mountain View, CA |
292. Posted: Fri Oct 20, 2006 9:31 am Post subject: |
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Cutriss wrote: | Yours is one I include on the fence, but your slavering, almost rabid Konami resentment throws you headlong into the fanboy camp, where I rapidly denounce your opinion because you basically at that point care nothing about collateral damage, as long as your game wins and other games lose and you're able to rise above the ashes, clinging to your Metal arrows and your mines, smug in the victory over your Internet foes. |
The last time I made any sort of ITG fanboy remark was what, over a year a year ago at the announcement of the lawsuit? I don't recall saying a single thing in this thread that suggested I was on either side, disliked the idea of the acquisition, or thought Konami was going to kill ITG out of spite instead of because of a rational decision that would earn them money. Instead I suggested that neither game would have a new arcade mix due to the patch, and that DDR home version sales would continue as those are Konami's strong point, not their Supernova AC sales.
Cutriss wrote: | I don't hate In The Groove at all. |
Cutriss wrote: | Look - if you're even still reading this far, and you even still give a damn about anything I have to say - The ideal situation is that Konami would keep the ITG product line, and start using it to do spring/summer releases. |
No actually I skipped over most of it because I'm an irrational, rabid, slathering Roxor fanboy.
But seriously though, if the hardcore ITG fanbase stays the way it is, why would they play a Konami version of ITG? The hardcore fanbase got really attached to the artists and even the step artists who they loved to criticize, and as you can see a lot of them are in their "fuck Konami" moods right now. Roxor, even as incompetent and bumbling a company it was, was able to pull that community together incredibly tightly and was able to support their product on that alone. Without that same sense of community, I don't see any future releases of ITG being profit-earners. That's not to say there aren't several large steps that Konami and can take to alleviate the tension and bring the community back together, but what they do remains to be seen. To be fair, I wouldn't be surprised to see another arcade mix of either game. But I do think that mix would be the last after they see the sales figures due to the various factors I've listed. Of course I'm only talking about the arcade, and judging from the ITG PS2 sales figures, ITG doesn't have any impact on the home version market. _________________
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cfusionpm Trick Member
Joined: 24 Jan 2002 Location: San Diego, CA |
293. Posted: Fri Oct 20, 2006 9:39 am Post subject: |
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linkismyhero wrote: | wrote: | Catering to literally a million people is an oxymoron. Hence, Konami just tries to make good games instead. ITG is "Popular amoung those who like it" if you understand what I mean by that. |
If you're talking about people who shell out to play ITG, sure. But last time I was on SMO, there were few rooms where people lacked the ITG sims. People play it, they're just too damn cheap to buy it.
If you went to an arcade, where DDR had normally been, and all of a sudden an ITG machine was next to it, which would you play? People who regularly play DDR might be looking for something new, something more challenging. Granted, I see a lot more light players than heavy players at my arcade, but even the light players play on ITG pretty constantly. The only reason you can possibly say that ITG isn't as popular at this point is becuase ITG isn't as widespread as DDR, simply because DDR is 6 years newer than ITG. |
you'd really be surprised how many people who regularly play(ed) ddr, tried out itg, and went straight back to ddr. its just a shame that most of them arent involved in this reletively small representation of people who play which we call ddrfreak. _________________
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UnholyRo11erMilt Trick Member
Joined: 05 Apr 2004 Location: Glen Burnie, MD |
294. Posted: Fri Oct 20, 2006 9:40 am Post subject: |
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As an independant who sits somewhere between ITGcrats and DDRpublicans, I'm just happy as long as something new comes out, keeps my interest, and doesn't administer small electric shocks for every missed arrow. |
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shadow0290 Trick Member
Joined: 30 Jun 2005
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295. Posted: Fri Oct 20, 2006 9:48 am Post subject: |
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I've seen some people saying that if Konami does decide to keep ITG, that it should stay separate from DDR so that ITG stays ITG and DDR stays DDR.
Well, I just thought: Why doesn't Konami keep ITG separate, kinda like it does with the Ultramixes on the Xbox (360) from the PS2 versions. Both are completely different in terms of music, music styles, stepcharts, setup, and overall appearance. However, despite these differences, it's still DDR and it's still very fun and a lot of people enjoy playing both.
If Konami were to make ITG like a Ultramix-style arcade game, yet still keeping that ITG feeling/look, I think that would be cool. What I mean is that ITG can have the same kind of distant feeling UM has from the PS2 version, while still being a lot of fun. Maybe they can use the same UM-style licenses/music along with crossovers from other Bemani like the much-praised UM2 did. Who knows, maybe they can even take a few IIDX crossovers that would never make it to DDR (or at least not drain out most of the notes and add a stronger bass) and make insane-ITG style steps for it. ITG would still maintain that distant feeling from DDR that it has, just like the UMs do from the PS2 versions. _________________
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linkismyhero Trick Member
Joined: 13 Jun 2005
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296. Posted: Fri Oct 20, 2006 9:53 am Post subject: |
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toady007 wrote: | But seriously though, if the hardcore ITG fanbase stays the way it is, why would they play a Konami version of ITG? The hardcore fanbase got really attached to the artists and even the step artists who they loved to criticize, and as you can see a lot of them are in their "fuck Konami" moods right now. Roxor, even as incompetent and bumbling a company it was, was able to pull that community together incredibly tightly and was able to support their product on that alone. Without that same sense of community, I don't see any future releases of ITG being profit-earners. That's not to say there aren't several large steps that Konami and can take to alleviate the tension and bring the community back together, but what they do remains to be seen. To be fair, I wouldn't be surprised to see another arcade mix of either game. But I do think that mix would be the last after they see the sales figures due to the various factors I've listed. |
I disagree. The majority of the ITG fanbase is being optimistic at this point, and if Konami leaves ITG alone and simply adds it's logo to the game and pulls some profits from the game, we'll be fine.
I'm not gonna go on an anti-Konami rampage just yet. |
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cfusionpm Trick Member
Joined: 24 Jan 2002 Location: San Diego, CA |
297. Posted: Fri Oct 20, 2006 9:54 am Post subject: |
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toady007 wrote: | But seriously though, if the hardcore ITG fanbase stays the way it is, why would they play a Konami version of ITG? The hardcore fanbase got really attached to the artists and even the step artists who they loved to criticize, and as you can see a lot of them are in their "fuck Konami" moods right now. Roxor, even as incompetent and bumbling a company it was, was able to pull that community together incredibly tightly and was able to support their product on that alone. Without that same sense of community, I don't see any future releases of ITG being profit-earners. |
you keep saying that like ITG was a big success, and the community was so huge, when in actuality it was/is reletively tiny. the market of hardcore players is far too small to spend the time and money designing and producing a game specifically and solely for these players. though, because they could pretty much skip all the R&D since the idea is straight from konami and the code is straight from stepmania, it probably wasnt as huge of a loss as it could have been.
snakes on a plane. _________________
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linkismyhero Trick Member
Joined: 13 Jun 2005
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298. Posted: Fri Oct 20, 2006 9:58 am Post subject: |
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shadow0290 wrote: | I've seen some people saying that if Konami does decide to keep ITG, that it should stay separate from DDR so that ITG stays ITG and DDR stays DDR.
Well, I just thought: Why doesn't Konami keep ITG separate, kinda like it does with the Ultramixes on the Xbox (360) from the PS2 versions. Both are completely different in terms of music, music styles, stepcharts, setup, and overall appearance. However, despite these differences, it's still DDR and it's still very fun and a lot of people enjoy playing both. |
No... just, no.
Ultramix 1 had the classic songwheel, while 2 and 3 both had the same style as DDR Extreme PS2(just different colors/songwheel selection tracks).
The stepcharts are the same (except UM 1 and 2 lack Oni), and the music styles are the same (some Japanese stuff, some American stuff, etc).
Please do your research before you post.
Last edited by linkismyhero on Fri Oct 20, 2006 10:05 am, edited 2 times in total |
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linkismyhero Trick Member
Joined: 13 Jun 2005
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299. Posted: Fri Oct 20, 2006 10:01 am Post subject: |
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cfusionpm wrote: | toady007 wrote: | But seriously though, if the hardcore ITG fanbase stays the way it is, why would they play a Konami version of ITG? The hardcore fanbase got really attached to the artists and even the step artists who they loved to criticize, and as you can see a lot of them are in their "fuck Konami" moods right now. Roxor, even as incompetent and bumbling a company it was, was able to pull that community together incredibly tightly and was able to support their product on that alone. Without that same sense of community, I don't see any future releases of ITG being profit-earners. |
you keep saying that like ITG was a big success, and the community was so huge, when in actuality it was/is reletively tiny. the market of hardcore players is far too small to spend the time and money designing and producing a game specifically and solely for these players. |
Tell that to the ITGFreak threads, I can't wait to see what they reply to you.
And ITG was the highest earning dance game in terms of profit for arcades, so you obviously don't know what you're talking about. And if you were talking about the ITG team making money, there's only around 25 people working for all of Roxor, so there's not much splitting of profits. |
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