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Roxor lawsuit settled, Konami inherits ITG franchise
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Julie QQQ...?
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80. PostPosted: Wed Oct 18, 2006 7:34 pm    Post subject: Reply with quote

Yeehaw McKickass wrote:
SEXY BEAST wrote:
Maxx! wrote:
Konami will not release any further ITG games. Roxor will (obviously) not release any further ITG games.

Konami will bury ITG and continue with DDR.


That is the outcome I am looking for.


It's not the outcome I'm looking for.


Agreed. As someone who embraces ITG but remains primarily a DDR player, buring ITG could possibly be a terrible, terrible thing for DDR players as well.

Even if someone's a completely anti-ITG DDR fanboy, if ya don't realize the impact ITG has had on the DDR community, then you're simply out of the loop.

ITG kept a lot of players who would've quit a long time ago still somewhat in the community, keeping the fanbase of dancing games visible. Rather than ignore the score-driven ITG players, Konami released Supernova in an attempt to cater to them as well, sending beta cabinets around the country. And Konami has done for Supernova has done what they have done for no other previous DDR mix has done before -- patched synching and other bugs, increasing replay value, something Roxor did with ITG to appease their fanbase.

It kind of sickens me that a lot of fanboys come in here and trash ITG and everything about it, claiming this is a victory for DDR. If anything, in the long run, dancing games could suffer if Konami takes this legal victory and sits on it, kind of like how they sat on DDR after it died in Japan and ignoring its popularity on the arcade scene internationally.

Legal issues aside, as DDR players who go to arcades and try to show people up or pet their DDRecall accounts, we all know that competition fosters improvement. Hopefully Konami will take that in stride and cater to both audiences, which would be the best business move.
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Jayden Hakrodan
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81. PostPosted: Wed Oct 18, 2006 7:35 pm    Post subject: Reply with quote

...Wonderful.. now I get to rely solely on Stepmania to challenge me. Oh well, neither Roxor or most step artists have a clue what the hell they're doing anyways.

I liked In The Groove. I still do. I like DDR too. I don't lean to either side - they're both good in my eyes. But really now, In The Groove provided the challenge I needed when a huge majority of DDR's songs were simply too easy. This isn't to say that if In The Groove continues it will be terrible, of course, but now it's hard to say what will be happening. All I know is that I'm going to be buying In The Groove for the PC asap now since an In The Groove 2 for the PS2 seems very unlikely.
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IHYD.Blake
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82. PostPosted: Wed Oct 18, 2006 7:41 pm    Post subject: Reply with quote

Maxx! wrote:


Konami has the rights to ITG. They essentially can't continue the game without the source code. I am unsure exactly what "intellectual property rights" entails, but I assume Roxor still owns at least the source.


Source Code
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83. PostPosted: Wed Oct 18, 2006 7:42 pm    Post subject: Reply with quote

ITG = Heavily modified SM
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CubsWoo
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84. PostPosted: Wed Oct 18, 2006 7:45 pm    Post subject: Reply with quote

The way this entire ITG saga has come about really cements something in my mind:

The ITG team, first and foremost, are gamers. This is a double-edged sword.

They are gamers in that they were/are part of the community. They know what people want to see, want to be challenged by, want something fresh and new. With that, ITG was born.

I remember back in early 2004 sitting at the BZ in Naperville, IL after a set of Extreme and someone who frequented the arcade came up to me and asked me a bunch of questions about what I wanted in a dance game. What he had in mind for such a dance game, and would I play something that isn't DDR.

That someone was Ryan McKenna, aka 'Plaguefox' aka 'that creepy guy who likes to IM me out of nowhere with random things until I block him.' I answered what I could, chatted a while and we got to the topic of legality. I asked if Konami knew about it, if it would be ok to put out another game, all of that stuff.

Big smile on his face, he said sure, no problem, he and his team were all clear on that end. Pretty soon after that my turn was up and I went back onto Extreme, but that's stuck with me ever since the inception of ITG.

That ITG was created by a team of gamers. Not a team of businessmen, or a team of lawyers, but by gamers.

And while gamers may have a leg up on the community side of things, they may also get blindsided by the business end. I have no question that this was the flaw in the ITG plan.
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#Infinity
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85. PostPosted: Wed Oct 18, 2006 7:45 pm    Post subject: Reply with quote

Ha, this technically means ITG is no longer a domestic dancing game!

Really, I just hope Konami doesn't completely DDR-ify the game by turning everything easy, replacing the Extrememusic treasure with IIDX crossovers, and making all the hard stuff all Chaos/Felm-like, which they probably won't if Roxor is still offering support.
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Kilroy(ZTC)
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86. PostPosted: Wed Oct 18, 2006 7:46 pm    Post subject: Reply with quote

I would have difficulty believing Konami would bother making ITG games without the ITG music artists. I wonder what the likelihood is that kyle ward et al would be taken on by konami. Anyways, I plan on making use of R21 more than anything else right now.
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DJTyrant
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87. PostPosted: Wed Oct 18, 2006 7:46 pm    Post subject: Reply with quote

This makes me really really sad, I love ITG and DDR, but I felt DDR was not really inovating or changing dance games at all :/.

I can only hope for the best at this point.
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CubsWoo
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88. PostPosted: Wed Oct 18, 2006 7:49 pm    Post subject: Reply with quote

Kilroy(ZTC) wrote:
I would have difficulty believing Konami would bother making ITG games without the ITG music artists. I wonder what the likelihood is that kyle ward et al would be taken on by konami. Anyways, I plan on making use of R21 more than anything else right now.


If Konami considers any of the ITG artists worthwhile musically they likely have more than enough money available to hire them.
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Ronso
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89. PostPosted: Wed Oct 18, 2006 8:04 pm    Post subject: Reply with quote

coming soon in 2007
DDR groove
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supptrashcan
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90. PostPosted: Wed Oct 18, 2006 8:06 pm    Post subject: Reply with quote

sorry but there have been way more creative names earlier on in this thread...
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koffan
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91. PostPosted: Wed Oct 18, 2006 8:14 pm    Post subject: Reply with quote

Hmm.. Well, honestly, the only reason I'm affected is the fanbase of ITG. I don't care much for ITG, but where will the fans go? Hopefully Konami will do something about it. I like DDR, and will play it no matter what happens, but if Konami does nothing for the fanbase of the game they destroyed, they're truely a cruel company.

Being optimistic and knowing Konami to do otherwise, they'll conjure up something juicy in the future. Maybe not the near future, but sometime in the future. It's good to see justice has been served. I'm kinda surprised that it didn't go completely out of hand.

I have a bit of a feeling that some of RoXoR's stepmakers and maybe even some musicians may come to Konami. That would be good, since although I don't care much for ITG's music or stepcharts, then I'll be happy. Unless they sabotage it.
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Wolfman Jake
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92. PostPosted: Wed Oct 18, 2006 8:19 pm    Post subject: Reply with quote

Razma wrote:
It is rather funny how everybody ignores PIU when it is globally more popular than DDR. Also Andamiro won in the US, because their design is much more different than DDRs.


Lex Luthor says: "WRONG!!"

Andamiro didn't "win" that battle. That was a settlement as well, where the terms of the settlement were kept sealed. It often happens that the parties involved in a settlement mutually choose NOT to disclose the terms of the settlement to the public. It's extremely likely that Andamiro and Konami reached a compromise. Obviously, Andamiro is still allowed to distribute PUMP in the US, and Konami, very obviously (hey there, SuperNOVA), can still sell DDR arcade games to the US market. Both companies can sell home versions in the US as well. The most likely outcome of the Konami/Andamiro settlement is that Konami gets some financial compensation from the sale of PIU in the US. It's not a clear win or loss for either side.
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Yeehaw McKickass
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93. PostPosted: Wed Oct 18, 2006 8:35 pm    Post subject: Reply with quote

Wolfman Jake wrote:
Razma wrote:
It is rather funny how everybody ignores PIU when it is globally more popular than DDR. Also Andamiro won in the US, because their design is much more different than DDRs.


Lex Luthor says: "WRONG!!"

Andamiro didn't "win" that battle. That was a settlement as well, where the terms of the settlement were kept sealed. It often happens that the parties involved in a settlement mutually choose NOT to disclose the terms of the settlement to the public. It's extremely likely that Andamiro and Konami reached a compromise. Obviously, Andamiro is still allowed to distribute PUMP in the US, and Konami, very obviously (hey there, SuperNOVA), can still sell DDR arcade games to the US market. Both companies can sell home versions in the US as well. The most likely outcome of the Konami/Andamiro settlement is that Konami gets some financial compensation from the sale of PIU in the US. It's not a clear win or loss for either side.


For all we know, Konami could be paying Andamiro for every unit they produce. That could explain the near Eight Thousand dollar difference between the cost of a PIU: Zero and a Supernova AND the time span between DDR USA and Supernova. (remember people, the numbered mixes and extreme aren't US official).
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ItsDrew
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94. PostPosted: Wed Oct 18, 2006 8:35 pm    Post subject: Reply with quote

Oh My God Its Konami!
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95. PostPosted: Wed Oct 18, 2006 8:39 pm    Post subject: Reply with quote

Wolfman Jake has said the most correct thing in this entire thread (aside from myself).

PrinceOfPersia, you know nothing of IP law.

You guys are silly if you think that, in settling, Konami would simply take the "In The Groove" name and allow Roxor to start over again without it. The press release didn't need to be specific and itemize every single thing Konami is getting here - by saying that Konami has acquired the IP, it is proper and correct to assume that this means *everything* - source, materials, the whole shebang (other than stuff which was licensed to Roxor, which cannot be transferred without the consent of all parties involved).

There are more armchair lawyers in this thread than on Slashdot. The only problem is, Slashdot's armchair lawyers are actually reasonably good at it.
Yeehaw McKickass wrote:
For all we know, Konami could be paying Andamiro for every unit they produce. That could explain the near Eight Thousand dollar difference between the cost of a PIU: Zero and a Supernova AND the time span between DDR USA and Supernova. (remember people, the numbered mixes and extreme aren't US official).
Not bloody likely.
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AA Bob
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96. PostPosted: Wed Oct 18, 2006 8:43 pm    Post subject: Reply with quote

If ITG and DDR were basically the exact same game (with the same kind of music and same difficulty) and attracted the same kinds of people, I would expect Konami to squash ITG now. But there are a lot of people who play ITG and not DDR. It seems to me that it would be better for Konami to hire the ITG artists and continue ITG, since by doing so it would be making money off of both fanbases.
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Yeehaw McKickass
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97. PostPosted: Wed Oct 18, 2006 8:51 pm    Post subject: Reply with quote

Cutriss wrote:
Yeehaw McKickass wrote:
For all we know, Konami could be paying Andamiro for every unit they produce. That could explain the near Eight Thousand dollar difference between the cost of a PIU: Zero and a Supernova AND the time span between DDR USA and Supernova. (remember people, the numbered mixes and extreme aren't US official).
Not bloody likely.

Agreed, the second part of that statement was intentionally loaded to be retarded (showing an extreme), but as far as we know the first part could be true. Neither side has ever released a shred of information as to what the details of the settlement were.
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98. PostPosted: Wed Oct 18, 2006 8:59 pm    Post subject: Reply with quote

CubsWoo wrote:
That someone was Ryan McKenna, aka 'Plaguefox' aka 'that creepy guy who likes to IM me out of nowhere with random things until I block him.' I answered what I could, chatted a while and we got to the topic of legality. I asked if Konami knew about it, if it would be ok to put out another game, all of that stuff.

Big smile on his face, he said sure, no problem, he and his team were all clear on that end. Pretty soon after that my turn was up and I went back onto Extreme, but that's stuck with me ever since the inception of ITG.


Wow, wow wow. Disregard the entire ITG thing for just a bit and hear me out here:

I meet some guys at an arcade, they're pretty nice people. One's Game Tech Chris, one's CubsWoo. Game Tech Chris keeps in contact, talks about all sorts of stuff, is approachable. To this day, we hang out from time to time, shoot the poopy, whatever. CubsWoo doesn't, but hey, he's probably a busy guy.

How wrong was I to think that you'd be a reasonable enough guy to take contact as just being friendly? Why are you now on the forums here trying to slide personal insults at me into your personal view of the situation? What on earth did I do to you?

Hell, and I thought your Sketchers avatar was hilarious. I never would have imagined that our discussion about playing Soul Calibur 2 was "creepy" to you.

Way to be, man.




... and since this is about ITG, I guess I aught to point out that—just like many—you're taking things out of context and out of proportion. I love how you paint me as some bigwig with the giant poopy-eating grin of a bare-faced liar.

Three something years ago, a few kids in an arcade, talking about some new exciting project; I'm there, being reasonably sure about the project's legal grounds, and you make it sound like I'm The Lawyer Himself blowing smoke up people's asses. Good god.

Cutriss, I'm sorry. E1.gif
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99. PostPosted: Wed Oct 18, 2006 9:02 pm    Post subject: Reply with quote

If anyone cares to look it up I'm sure I've posted before that something interesting would happen after the date of trial discovery (Oct. 17th), and even longer ago something about a settlement with Konami acquiring Roxor. I think I'll wait for LostSage to come tell us about stuff before speculating about what happens. I know that if ITG dies out and there's no dedicab within reasonable distance that'll basically be the end of dancing games for me (and several others). PIU is a fun diversion, but the lack of focus on timing simply isn't my kind of game. Hopefully I'll still have reason to play though; I'd rather not have to resort to real exercise like running laps around campus to avoid becoming enormous.
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