Ayura Basic Member
Joined: 14 Aug 2006
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0. Posted: Tue Aug 29, 2006 8:44 am Post subject: Background Movies Not Working...Help please :) |
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I'm not sure if this has been posted but:
For some reason, movie files do not work on my Stepmania.
I'm running Stepmania 3.9 (Cyberia Style 3.1).
I've already tried reinstalling stepmania from scratch and reloading everything.
I've already tried using different themes to see if that makes a difference yet, still no luck.
I have around 700+ animation movies (bewares video BGA pack from Extreme) and I want them to play randomly on stepmania. However, stepmania just crashes everytime I try to play a song when I select the 'play random movies" option in the background options menu. I have already checked to see if the movies work and if I have the correct codecs for them to work in windows media player. Still no luck.
I've also updated to the latest drivers (omega drivers, I'm running a 9600 Radeon).
Here is my crash report btw:
Quote: | StepMania 3.9 crash report (build 30756)
--------------------------------------
Assertion 'DriversToTry.size() != 0' failed
Thread: Main thread
RageTextureManager.cpp:108 RageTextureManager::LoadTexture(Songs/1337 mix/A/A-bg.png).
RageFileDriverDirectHelpers.cpp:254 C:/Program Files/StepMania/RandomMovies/*
RageTextureManager.cpp:108 RageTextureManager::LoadTexture(RandomMovies/Lines4.avi).
RageFileDriverDirectHelpers.cpp:254 C:/Program Files/StepMania/RandomMovies/*
arch\MovieTexture\MovieTexture.cpp:86 Assertion 'DriversToTry.size() != 0' failed
Thread: Mixer thread
arch\Sound\RageSoundDriver_DSound.cpp:41
arch\Sound\RageSoundDriver_DSound.cpp:48
arch\Sound\RageSoundDriver_DSound.cpp:41
arch\Sound\RageSoundDriver_DSound.cpp:48
arch\Sound\RageSoundDriver_DSound.cpp:41
Thread: MusicThread
GameSoundManager.cpp:234
GameSoundManager.cpp:238
GameSoundManager.cpp:87
GameSoundManager.cpp:89
GameSoundManager.cpp:93
Thread: MemoryCardMount
arch\MemoryCard\MemoryCardDriverThreaded.cpp:78
arch\MemoryCard\MemoryCardDriverThreaded_Windows.cpp:113
arch\MemoryCard\MemoryCardDriverThreaded_Windows.cpp:121
Thread: DirectInput thread
arch\InputHandler\InputHandler_DirectInput.cpp:510
arch\InputHandler\InputHandler_DirectInput.cpp:485
arch\InputHandler\InputHandler_DirectInput.cpp:505
arch\InputHandler\InputHandler_DirectInput.cpp:510
arch\InputHandler\InputHandler_DirectInput.cpp:485
004d8d71: void debug_crash(void)
004c766b: void sm_crash(char const *)
004d0b41: class RageMovieTexture * MakeRageMovieTexture(struct RageTextureID)
7c081ecc: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c080000+1ea8+24]
7c081e9b: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Grow [7c080000+1e63+38]
7c08736e: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c080000+7320+4e]
7c0875c1: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+75a8+19]
00402c79: CStdStr<char>::CStdStr<char>(class CStdStr<char> const &)
0046c404: RageTextureID::RageTextureID(struct RageTextureID const &)
0054b789: class RageTexture * RageTextureManager::LoadTextureInternal(struct RageTextureID)
7c085648: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c080000+55fe+4a]
7c09278f: MSVCP70!std::operator== [7c080000+12782+d]
00402c79: CStdStr<char>::CStdStr<char>(class CStdStr<char> const &)
0046c404: RageTextureID::RageTextureID(struct RageTextureID const &)
0054b7f3: class RageTexture * RageTextureManager::LoadTexture(struct RageTextureID)
0046c404: RageTextureID::RageTextureID(struct RageTextureID const &)
0056b4c4: virtual bool Sprite::LoadFromTexture(struct RageTextureID)
0056b480: virtual bool Sprite::LoadFromTexture(struct RageTextureID)
7c0875c1: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+75a8+19]
00402c79: CStdStr<char>::CStdStr<char>(class CStdStr<char> const &)
0046c404: RageTextureID::RageTextureID(struct RageTextureID const &)
7c085648: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c080000+55fe+4a]
0056a53a: virtual bool Sprite::Load(struct RageTextureID)
7c0873a6: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c080000+7320+86]
0054b13d: void RageTextureID::SetFilename(class CStdStr<char> const &)
7c081ecc: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c080000+1ea8+24]
7c085a80: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+5a76+a]
004db4a3: void BGAnimation::LoadFromMovie(class CStdStr<char>)
005057ee: class CStdStr<char> Background::CreateRandomBGA(void)
77f944cb: ntdll!RtlRemoteCall [77f50000+442ea+1e1]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
7c0010d3: MSVCR70!EH_prolog [7c000000+1000+d3]
7c0010d8: MSVCR70!EH_prolog [7c000000+1000+d8]
7c00107b: MSVCR70!EH_prolog [7c000000+1000+7b]
77f58bcd: ntdll!RtlFreeHeap [77f50000+8a3e+18f]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
7c0010d8: MSVCR70!EH_prolog [7c000000+1000+d8]
7c08269d: MSVCP70!Atexit [7c080000+266b+32]
7c08739b: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c080000+7320+7b]
7c0875c1: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+75a8+19]
00402c79: CStdStr<char>::CStdStr<char>(class CStdStr<char> const &)
77f944cb: ntdll!RtlRemoteCall [77f50000+442ea+1e1]
77f58bcd: ntdll!RtlFreeHeap [77f50000+8a3e+18f]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
7c081c72: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+1c6b+7]
00402bab: CStdStr<char>::~CStdStr<char>(void)
0040f05e: BackgroundChange::~BackgroundChange(void)
00498ae4: void std::vector<struct BackgroundChange,class std::allocator<struct BackgroundChange> >::_Insert_n(class std::_Ptrit<struct BackgroundChange,int,struct BackgroundChange *,struct BackgroundChange &,struct BackgroundChange *,struct BackgroundChange &>,unsigned int,struct BackgroundChange const &)
005058b5: void Background::LoadFromRandom(float,float,class TimingData const &)
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
7c00118f: MSVCR70!free [7c000000+1156+39]
7c001194: MSVCR70!free [7c000000+1156+3e]
00402bab: CStdStr<char>::~CStdStr<char>(void)
7c001194: MSVCR70!free [7c000000+1156+3e]
7c081ecc: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c080000+1ea8+24]
7c081c72: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+1c6b+7]
00402bab: CStdStr<char>::~CStdStr<char>(void)
00505f50: virtual void Background::LoadFromSong(class Song const *)
00530748: bool RageFileManager::DoesFileExist(class CStdStr<char> const &)
7c081ecc: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c080000+1ea8+24]
00507edb: static bool BeginnerHelper::CanUse(void)
7c081c72: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+1c6b+7]
00402bab: CStdStr<char>::~CStdStr<char>(void)
005080c0: bool BeginnerHelper::Initialize(int)
004aa889: class CStdStr<char> GetSongAssetPath(class CStdStr<char>,class CStdStr<char> const &)
004aa9e5: class CStdStr<char> Song::GetMusicPath(void)const
7c085c27: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c080000+5c09+1e]
0042314e: void ScreenGameplay::LoadNextSong(void)
004230d0: void ScreenGameplay::LoadNextSong(void)
77f944cb: ntdll!RtlRemoteCall [77f50000+442ea+1e1]
77f58bcd: ntdll!RtlFreeHeap [77f50000+8a3e+18f]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
77f944cb: ntdll!RtlRemoteCall [77f50000+442ea+1e1]
77f58bcd: ntdll!RtlFreeHeap [77f50000+8a3e+18f]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
77f944cb: ntdll!RtlRemoteCall [77f50000+442ea+1e1]
77f58bcd: ntdll!RtlFreeHeap [77f50000+8a3e+18f]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
7c00118f: MSVCR70!free [7c000000+1156+39]
7c001194: MSVCR70!free [7c000000+1156+3e]
00406642: class std::_Tree<class std::_Tmap_traits<class CStdStr<char>,class CStdStr<char>,struct std::less<class CStdStr<char> >,class std::allocator<struct std::pair<class CStdStr<char> const ,class CStdStr<char> > >,0> >::iterator std::_Tree<class std::_Tmap_traits<class CStdStr<char>,class CStdStr<char>,struct std::less<class CStdStr<char> >,class std::allocator<struct std::pair<class CStdStr<char> const ,class CStdStr<char> > >,0> >::erase(class std::_Tree<class std::_Tmap_traits<class CStdStr<char>,class CStdStr<char>,struct std::less<class CStdStr<char> >,class std::allocator<struct std::pair<class CStdStr<char> const ,class CStdStr<char> > >,0> >::iterator,class std::_Tree<class std::_Tmap_traits<class CStdStr<char>,class CStdStr<char>,struct std::less<class CStdStr<char> >,class std::allocator<struct std::pair<class CStdStr<char> const ,class CStdStr<char> > >,0> >::iterator)
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
7c001194: MSVCR70!free [7c000000+1156+3e]
77f59037: ntdll!RtlFreeHeap [77f50000+8a3e+5f9]
7c00118f: MSVCR70!free [7c000000+1156+39]
7c001194: MSVCR70!free [7c000000+1156+3e]
7c001194: MSVCR70!free [7c000000+1156+3e]
7c081c72: MSVCP70!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c080000+1c6b+7]
00402bab: CStdStr<char>::~CStdStr<char>(void)
004e408f: void Transition::Load(class CStdStr<char>)
0044d640: void std::_Uninit_fill_n(struct ScreenRanking::StepsScoreRowItem * *,unsigned int,struct ScreenRanking::StepsScoreRowItem * const &,class std::allocator<struct ScreenRanking::StepsScoreRowItem *> &,struct std::_Nonscalar_ptr_iterator_tag)
0044d718: void std::_Uninitialized_fill_n(struct ScreenRanking::StepsScoreRowItem * *,unsigned int,struct ScreenRanking::StepsScoreRowItem * const &,class std::allocator<struct ScreenRanking::StepsScoreRowItem *> &)
00425ee1: void ScreenGameplay::Init(void)
0052c016: virtual RageFileObjDirect::~RageFileObjDirect(void)
0052c039: virtual int RageFileObjDirect::Read(void *,unsigned int)
77f944a8: ntdll!RtlRemoteCall [77f50000+442ea+1be]
77f57d70: ntdll!RtlAllocateHeap [77f50000+7bae+1c2]
Static log:
StepMania 3.9
Compiled Thu Oct 27 20:13:46 2005 (build 30756)
Log starting 2006-08-29 02:27:45
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 1]
Memory: 511mb total, 1249mb swap (1003mb swap avail)
Video driver: RADEON 9600 Series (Omega 3.8.273) [ATI Technologies Inc. (Omega 3.8.273)]
8.273.0.0, 7-18-2006 [pci\ven_1002&dev_4150]
Drive: "ST380021A" Driver: atapi DMA: yes
Drive: "ATAPI DVD-ROM 16XMax" Driver: atapi DMA: NO
Drive: "SONY CD-RW CRX230ED" Driver: atapi DMA: NO
Drive: "MQ1675D AME848O 1.0" Driver: dtscsi DMA: N/A
Sound device 0: C-Media Wave Device, 5.10, MID 1, PID 100
DirectSound Driver: Primary Sound Driver
DirectSound Driver: C-Media Wave Device cmuda.sys 5.12.01.0046.2 (39g) [821760b, 08-23-2004]
DirectSound sample rates: 100..100000 (continuous)
Sound driver: DirectSound
WARNING: Unknown lights driver name:
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/DM - Taren/New Folder/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/DM - Taren/New Folder (2)/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Excellation/So Deep/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Naruto/Akira Tomosuke Originals/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Naruto/Darth Nemesis/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/OMG WTF/LOL NO-G/'. This is not a valid song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/OMG WTF/LOL WG/'. This is not a valid song directory.
WARNING: Course file 'Courses/Marathon/Do You Mine.crs' contains an invalid difficulty setting: "ME", 3..6 used instead
WARNING: Course file 'Courses/Marathon/Driven.crs' contains an invalid #METER string: "NORMAL"
WARNING: Course file 'Courses/Workout/Shuffled 08s.crs' contains an invalid difficulty setting: "", 3..6 used instead
Video renderers: 'opengl,d3d'
SDL version: 1.2.6
Got 32 bpp (8888), 24 depth, 8 stencil
Mode 5: ICD 32 (888) 8 alpha 24 depth 8 stencil
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: RADEON 9600 x86/MMX/3DNow!/SSE
OGL Version: 2.0.5949 WinXP Release
OGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
OGL Max texture size: 2048
GLU Version: 1.2.2.0 Microsoft Corporation
Fullscreen 1280x1024 32 color 32 texture 85Hz Vsync AA
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Joypad to USB converter' axes: 4, hats: 0, buttons: 16 (buffered)
WARNING: Screen 'ScreenCompany' Out BGAnimation (13.000000 seconds) is longer than Background BGAnimation (0.000000 seconds); background BGA will be truncated
WARNING: The graphic 'Themes/CyberiaStyle 3.1/Numbers/MenuTimer 5x3.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 165x90 and frame size is 33.0x30.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 170x90, which is a frame size of 34x30.
WARNING: The graphic 'Themes/CyberiaStyle 3.1/Graphics/MusicWheelItem grades 2x8.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 104x216 and frame size is 52.0x27.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 104x224, which is a frame size of 52x28.
WARNING: RageBitmapTexture: Couldn't load : No such file or directory
Players joined: P1
Language: english
Current renderer: OpenGL
Theme: CyberiaStyle 3.1
Partial log:
03:28.251: RageSound::LoadSound( 'Themes/default/Sounds/Player battle attack launch.ogg' )
03:28.283: RageSound::LoadSound( 'Themes/default/Sounds/Player battle attack ending.ogg' )
03:28.326: Sprite::LoadFromTexture( Themes/CyberiaStyle 3.1/BGAnimations/_black.png )
03:28.326: Sprite::LoadFromTexture( Songs/1337 mix/A/A-bg.png )
03:28.328: Sprite::LoadFromTexture( Songs/1337 mix/A/A.PNG )
03:28.348: Sprite::LoadFromTexture( Themes/CyberiaStyle 3.1/BGAnimations/_black.png )
03:28.350: RageSound::LoadSound( 'Songs/1337 mix/A/A.mp3' )
03:28.352: Sprite::LoadFromTexture( Songs/1337 mix/A/A-bg.png )
03:29.072: Sprite::LoadFromTexture( RandomMovies/Lines4.avi )
03:29.132: Movie RandomMovies/Lines4.avi has handler 'DX50', type 'divx'
-- End of report
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Thanx in advanced. |
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