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Easiest 12?
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Da Bar
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140. PostPosted: Wed Jun 21, 2006 5:17 am    Post subject: Reply with quote

because everything you read on bemanistyle about pre-betas is 100% true and completely accurate sarc.gif
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the legend of maxxxxxxxxx
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141. PostPosted: Wed Jun 21, 2006 7:03 am    Post subject: Reply with quote

I think the easiest would be Go 60 Go and Bang !.
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#Infinity
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142. PostPosted: Wed Jun 21, 2006 7:11 am    Post subject: Reply with quote

Da Bar wrote:
because everything you read on bemanistyle about pre-betas is 100% true and completely accurate sarc.gif

Because both the DDR Extreme 2 and Ultramix 3 demos had everything in their final versions. The odds of ! and Summer ~Speedy Mix~ not being rerated are incredibly slim. Hey, they both deserve it if they're supposedly easier overall than all other songs that share their rating. E10.gif
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Da Bar
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143. PostPosted: Wed Jun 21, 2006 8:34 am    Post subject: Reply with quote

i do agree with ! and D-Code being re-rated, i'm just sceptical about these changes given all the rumours and changes surrounding itg2's release: Bloodrush a 13, Cosmic Unconciousness, LoaB expert, etc.
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Hands R' Us
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144. PostPosted: Wed Jun 21, 2006 10:00 am    Post subject: Reply with quote

Da Bar wrote:
i do agree with ! and D-Code being re-rated, i'm just sceptical about these changes given all the rumours and changes surrounding itg2's release: Bloodrush a 13, Cosmic Unconciousness, LoaB expert, etc.


Bloodrush a 13? Barely, if so. I would not be surprised at all if that happens. And when you stated ITG2's release, do you actually mean ITG3 or the home version of ITG2?
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#Infinity
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145. PostPosted: Wed Jun 21, 2006 10:08 am    Post subject: Reply with quote

Hands R' Us wrote:
Da Bar wrote:
i do agree with ! and D-Code being re-rated, i'm just sceptical about these changes given all the rumours and changes surrounding itg2's release: Bloodrush a 13, Cosmic Unconciousness, LoaB expert, etc.


Bloodrush a 13? Barely, if so. I would not be surprised at all if that happens. And when you stated ITG2's release, do you actually mean ITG3 or the home version of ITG2?

Bloodrush isn't hard. Although I'm one of the few who stated that it's one of the easier 12's, it really has nothing that makes it deserve the rating of 13. Seriously, I almost passed it when I played it only once at the arcade.
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Da Bar
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146. PostPosted: Wed Jun 21, 2006 10:20 am    Post subject: Reply with quote

Hands R' Us wrote:
Da Bar wrote:
i do agree with ! and D-Code being re-rated, i'm just sceptical about these changes given all the rumours and changes surrounding itg2's release: Bloodrush a 13, Cosmic Unconciousness, LoaB expert, etc.


Bloodrush a 13? Barely, if so. I would not be surprised at all if that happens. And when you stated ITG2's release, do you actually mean ITG3 or the home version of ITG2?


i'm talking about itg2's arcade release, those are all rumours that were floating around at the time.
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Boochypa
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147. PostPosted: Wed Jun 21, 2006 7:10 pm    Post subject: Reply with quote

#Infinity wrote:
Bloodrush isn't hard. Although I'm one of the few who stated that it's one of the easier 12's, it really has nothing that makes it deserve the rating of 13. Seriously, I almost passed it when I played it only once at the arcade.


You should start realizing that what you find difficult and what almost everyone else in the world finds difficult are two very different things.
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Dahctt
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148. PostPosted: Wed Jun 21, 2006 7:17 pm    Post subject: Reply with quote

My personal opinion: "!" "Go 60 Go" and "Energizer" are the easiest.

I just cant call Bloodrush a 13. HotN's harder for me than that...
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#Infinity
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149. PostPosted: Wed Jun 21, 2006 7:50 pm    Post subject: Reply with quote

Boochypa wrote:
You should start realizing that what you find difficult and what almost everyone else in the world finds difficult are two very different things.

I know that for a lot of songs. I might even be wrong (I haven't played it as much as you), but even if so, I still really don't see why it should be a 13 if it lacks the true death factors that Pandemonium and Vertex^2 have.

I wrote:
It must be a surprise that I find Bloodrush to be one of the easier 12's, but I honestly don't find many of its patterns to be that difficult compared to its competition.

See? Even I find it to be a surprise, based on others opinions, but at least I come up with lots of reasons as to why I believe what I do (you continue to just powerfully declare things and say that I'm wrong). In this case:

- The runs' patterns are fairly easy
- There are two huge breaks in the song (during the long freeze arrow, and then the beginning of the slow part, as well as several measure-long freezes to allow recovery)
- The hard patterns really only appear during the seperated streams, allowing one to keep better track of the steps.

You know, I really just wish you'd let me be. It's so unfair that I'm always your #1 target in terms of who to publicly disagree with. I mean, it actually makes me feel nervous whenever I see your name under the "last post by" section of a thread that I've been involved in. Here's proof:

You wrote:
#Infinity wrote:
Easiest to pass = Go 60 Go
Easiest to score = !


God no.

Either ! or Vertex is the easiest to pass, undoubtedly.

And Delirium is the easiest to score, also undoubtedly.

Seriously, there are quite a lot of other people besides me who believe Go 60 Go is hardest to pass (even though I now do think Delirium's the easiest to score on), so why didn't you do this to those people? How many big arguments have we been in, anyways? Besides, there are still several opinions of mine about ITG that many people can agree with (i.e., Charlene being the easiest 11, Tension being the Hardest 11), but sometimes, there are also things that may seem controversial to some people. Hey, it doesn't apply to just me:

Tyrgannus wrote:
Well, it is strengths and weaknesses. The 2 hardest 11's for me are Mythology and The Beginning because I have no pad presence on crossovers. (in other words, I know when to crossover and do it, but my feet sometimes miss the arrow when they come down.)

I find Utopia easy to score, and I've played ITG.
I find July easier than Destiny because I'm not a fast jumper and I've played ITG.

So, I think a lot of people should just chill. Not everyone progresses at the same rate or in the same way. I could pass Vertex long before Disconnected -Hyper-, could you?


So in reality, my opinions aren't actually really always the odd ones out. I had to say all of this because you've just been constantly making me in particular look bad because of a controversial opinion. So what if I don't find Bloodrush to be one of the hardest 12's and that I don't find HS's runs to be the easiest parts of the song? It's not like that means I'm so different that I never count.
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mydixiewrecked
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150. PostPosted: Wed Jun 21, 2006 8:05 pm    Post subject: Reply with quote

#Infinity wrote:
- The runs' patterns are fairly easy

I'm sorry, but they aren't. The patterns are easy with simple crossovers up until the long freeze, in the beginning, and they start to get very difficult after that.

#Infinity wrote:
- There are two huge breaks in the song (during the long freeze arrow, and then the beginning of the slow part, as well as several measure-long freezes to allow recovery)

The first slow portion with the long freeze and the plethora of freeze arrows before the slowdown do not help your health meter at all. Because the patterns are extraordinarily easy in the beginning runs, you're likely to have a full health bar before you even hit the slow-down. Stamina-wise, it doesn't really help either. You're unlikely to be tired at all by the time of the first long freeze, so there's really nothing to recover from.

If you think that the part with the jump-freezes is a resting point (if this is the portion that you were speaking of, if not this whole paragraph is irrelevant [I assumed because that is the only place I could find measure-long freezes that you referred to]), you have to got to be kidding yourself. That is one of the most difficult parts of the song and it is horrible stamina drainer. It's made entirely of hard patterns that require lots of twisting and difficult crossovers.
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#Infinity
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151. PostPosted: Wed Jun 21, 2006 8:20 pm    Post subject: Reply with quote

Baggage wrote:
#Infinity wrote:
- The runs' patterns are fairly easy

I'm sorry, but they aren't. The patterns are easy with simple crossovers up until the long freeze, in the beginning, and they start to get very difficult after that.

#Infinity wrote:
- There are two huge breaks in the song (during the long freeze arrow, and then the beginning of the slow part, as well as several measure-long freezes to allow recovery)

The first slow portion with the long freeze and the plethora of freeze arrows before the slowdown do not help your health meter at all. Because the patterns are extraordinarily easy in the beginning runs, you're likely to have a full health bar before you even hit the slow-down.

If you think that the part with the jump-freezes is a resting point (if this is the portion that you were speaking of, if not this whole paragraph is irrelevant), you have to got to be kidding yourself. That is one of the most difficult parts of the song and it is horrible stamina drainer. It's made entirely of hard patterns that require lots of twisting and difficult crossovers.

1) I find the patterns during the runs to be easy because it's mainly just about keeping one foot on one arrow and stretching the other to different arrows. They're actually not that simple because of some turning involved, but it's not like they require you to move you feet all around the pad like Delirium.

2) For the first break during the long stream, you're beginning with lots of twisty streams, which are some of the harder elements of the song. As for the second break, you're correct that it wouldn't help the life meter at all because of the extremely easy patterns during the runs, but it sure is nice that you get a lot of relief right before the hardest run of the song.

3) No, I was not talking about the section with the freeze jumps. In fact, I find that part to be the hardest area in the song, as it was the place where my life meter dropped to zero when I played it for the first time at the arcades. I was talking about the freeze jumps at the end of several sections of the song (i.e., right before the slow part and right before the second twisty stream section), which allow you to take in a deep breath and recover.
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mydixiewrecked
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152. PostPosted: Wed Jun 21, 2006 8:51 pm    Post subject: Reply with quote

#Infinity wrote:

1) I find the patterns during the runs to be easy because it's mainly just about keeping one foot on one arrow and stretching the other to different arrows. They're actually not that simple because of some turning involved, but it's not like they require you to move you feet all around the pad like Delirium.

Fair enough. If you find them easy to read, I may not understand it, but I cannot argue with it. I personally always found steps with many crossovers and twists are much more confusing than ones that lack them.

#Infinity wrote:
2) For the first break during the long stream, you're beginning with lots of twisty streams, which are some of the harder elements of the song. As for the second break, you're correct that it wouldn't help the life meter at all because of the extremely easy patterns during the runs, but it sure is nice that you get a lot of relief right before the hardest run of the song.

For me, it doesn't really help to get tons of relief before difficult streams, it's actually a detriment. I tend to relax and a long period of relaxing and and difficult stream following will cause me to miss more arrows than I normally would. I find that the song would actually be easier if the rest was shorter.
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Boochypa
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153. PostPosted: Wed Jun 21, 2006 8:59 pm    Post subject: Reply with quote

The reason I argue with you so frequently is that the way I've read your posts, it seems like you're taking your experiences with songs and equating them to what most people would experience.

The post by Tyrgannus that you quoted said specically that Mythology and The Beginning are hard for him because he's bad at crossovers. When you, for example, say that Go 60 Go is the easiest 12 to pass because it "doesn't have anything devastating" or something to that effect, you seemingly ignore that it's far more draining (for most people) than songs like ! and Vertex. I think you cited that Vertex is difficult because of the speedup at the end, even though for the vast majority of players that speedup adds next to no difficulty.

I've been arguing this entire time that your opinions of songs' difficulties is quite different from the majority's. Since you think Go 60 Go and Bloodrush are comparably easy, apparently pivoting your torso around doesn't make you tired somehow. It certainly makes me tired, as is the case with most people.
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#Infinity
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154. PostPosted: Wed Jun 21, 2006 9:25 pm    Post subject: Reply with quote

Boochypa wrote:
The reason I argue with you so frequently is that the way I've read your posts, it seems like you're taking your experiences with songs and equating them to what most people would experience.

The post by Tyrgannus that you quoted said specically that Mythology and The Beginning are hard for him because he's bad at crossovers. When you, for example, say that Go 60 Go is the easiest 12 to pass because it "doesn't have anything devastating" or something to that effect, you seemingly ignore that it's far more draining (for most people) than songs like ! and Vertex. I think you cited that Vertex is difficult because of the speedup at the end, even though for the vast majority of players that speedup adds next to no difficulty.

I've been arguing this entire time that your opinions of songs' difficulties is quite different from the majority's. Since you think Go 60 Go and Bloodrush are comparably easy, apparently pivoting your torso around doesn't make you tired somehow. It certainly makes me tired, as is the case with most people.

VerTex's stupid 612 bpm ending is its "murderous" part. I tried to practice it, as well as memorize it, but I still couldn't get the hang of it at all. For one thing, I find stamina to be one of my strengths, as well as 16th streams, so it must be no surprise I find Go *60* Go to be hardest. Still though, even when I got a bit tired while playing the song, I managed to pass it both times at the arcade last Sunday. This is because there was nothing it possessed that truly tried to kill me. Sure, stamina is a very important factor, but so are extremely hard parts, and Go *60* Go is just about the only 12 that doesn't have this.

Actually, the reason I said Bloodrush was one of the easier 12's was because I list it as being the 6th hardest, which just barely makes it among the easier 12 footers. I can't possibly imagine Bloodrush being compared to Go *60* Go. Sorry about it; I should just called it more of a mid-difficulty 12 instead. Calling it one of the easier ones must sound over the edge from where I want it.
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Marq(uistadorous)
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155. PostPosted: Sun Jul 30, 2006 11:17 am    Post subject: Reply with quote

I recently decided that Determinator is the easiest 12 in itg2. Seriously, it's extremely easy to pass. and not THAT hard to score on. Mabey it's just me though, cause I'm pretty good at fast spurts of arrows...
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Tyrgannus
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156. PostPosted: Sun Jul 30, 2006 6:26 pm    Post subject: Reply with quote

Determinator is regarded to be one of the hardest 12's to pass in the game and the second hardest 12 to score, though Euphoria is DECIDEDLY harder to score.

Most people flail and die at the mage stream, including myself for the longest time. And it IS pretty hard to score because there is a low number of steps for a 12 and the rhythms are either extremely fast or odd and irregular.

So yeah, it's just you.
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IHYD.Blake
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157. PostPosted: Sun Jul 30, 2006 8:10 pm    Post subject: Reply with quote

Marquistadorous wrote:
I recently decided that Determinator is the easiest 12 in itg2. Seriously, it's extremely easy to pass. and not THAT hard to score on. Mabey it's just me though, cause I'm pretty good at fast spurts of arrows...


If you have foot speed, then it isnt suprising for it to be one of the easiest 12s. Its one of the hardest for me.
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KrakenKing2002
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158. PostPosted: Sun Jul 30, 2006 11:05 pm    Post subject: Reply with quote

Here are mine in order of easiest to pass:

!, Vertex, Delerium, Euphoria, Hardcore of the north, Go 60 Go, Tell, Determinator, Energizer, Bloodrush
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Nothing about the song is musical. It's just noise.


Hence the name "Pandemonium".
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#Infinity
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159. PostPosted: Mon Jul 31, 2006 8:10 am    Post subject: Reply with quote

I've updated the list of all 12's from easiest to hardest passingwise in my opinion (not counting ! because it's going to be an 11 in ITG 3):

Go 60 Go
VerTex
Tell
Energizer
Euphoria
Hardcore of the North
Delirium
Bloodrush
Determinator

I'm glad I actually find Bloodrush to be one of the hardest 12's now. Those freeze jumps are so tiring and difficult. I must be the only person who finds Delirium to be hard, though. Those jumps tire you out before you can be ready to handle that brutally devastating 16-measure run with patterns that are difficult enough. The rest of the song doesn't matter if you can't handle the run.
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