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edgar131 Trick Member
Joined: 19 Apr 2004 Location: University of Maryland |
300. Posted: Fri Apr 21, 2006 3:33 pm Post subject: Group Sort |
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Aye you can PM me too about the group sort as Rodent works on a time schedule on the other end of the world. Credit does go to Rodent and his friends l33t hex editing skills.
edit: better yet IM me (edgar131) I'm more likely to get back to you faster and actually do something for you if you speak to me. |
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Rodent Trick Member
Joined: 18 Aug 2005
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301. Posted: Sun Apr 23, 2006 10:48 am Post subject: |
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i have made a final build, which edgar does not have by now.
better PM me until i sent edgar the recent files.
rgds
alex |
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kholdfuzion Basic Member
Joined: 27 Mar 2006
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302. Posted: Sat May 06, 2006 8:31 am Post subject: |
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for those looking to be able to repack data, linked within is a utility to repck data, and one to make a pck.idx (for beta1)
these are not the most recent versions, but they work
next version will be released when build14 of itg pc takes new pcks and likes them
to Ugge, sorry about blatently ripping your code for the extractor
http://rapidshare.de/files/19777009/PCKv2PackingUtils.rar.html
has anyone had any luck decompiling the lua code in the scripts yet? |
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M0dz0r Rhye Trick Member
Joined: 07 Sep 2005 Location: Blacksburg, VA |
303. Posted: Mon May 08, 2006 10:33 am Post subject: |
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I just have a question about repck'ing data for the ps2 version:
After repck'ing the songs I wish to add, what needs to be edited in order for the game to recognize that the songs are there: the static.ini, the pck.idx, or something else? _________________
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edgar131 Trick Member
Joined: 19 Apr 2004 Location: University of Maryland |
304. Posted: Mon May 08, 2006 12:13 pm Post subject: |
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All ya gotta do is put that new pack in with the other packs and use the pck suite's idx wrapper and make a new pck.idx file and overwrite the old one. |
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BlueClown Basic Member
Joined: 08 May 2006
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305. Posted: Mon May 08, 2006 5:29 pm Post subject: |
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Could someone help me find the tools that I need to do this because I cant find them anywhere. |
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rrwoods Basic Member
Joined: 06 Mar 2004
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306. Posted: Thu May 11, 2006 10:24 am Post subject: |
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Does anyone know of a way to work the PC hack for beta3? Maybe the repacker? Betas 2 and 3 don't have pck.idx files, so the make-the-index-empty-and-change-preferences.ini trick doesn't work. |
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Kalek Trick Member
Joined: 06 Nov 2004 Location: Pickerington, OH |
307. Posted: Thu May 11, 2006 11:36 am Post subject: |
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rrwoods wrote: | Does anyone know of a way to work the PC hack for beta3? Maybe the repacker? Betas 2 and 3 don't have pck.idx files, so the make-the-index-empty-and-change-preferences.ini trick doesn't work. | Actually, Beta 2 and maybe 3 will read a pck.idx if its there, so that trick might still work.
I haven't tested it, though. |
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rrwoods Basic Member
Joined: 06 Mar 2004
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308. Posted: Thu May 11, 2006 1:15 pm Post subject: |
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Tried it. Beta3 might read an idx if you put it there; however, the pcks it looks for are hard-coded. Repacking won't work, because the names of the files have to match two things: One, the name the program is looking for, and two, the hash of the file it's naming. I don't have any clue what the hash is but I'm 95% sure it isn't MD5, since there are countless libraries out there that could calculate it. |
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kholdfuzion Basic Member
Joined: 27 Mar 2006
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309. Posted: Fri May 12, 2006 9:07 am Post subject: |
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the hash for the filename is based on the pck description
even if you repck the same data into a pck with the same filename, and same description, beta 3 will still not like it, pretty sure it has hardcoded filesizes or something else in the program
even just adding a pck with proper name for the description will not work, as it appears that itg b3 will just ignore it, same applies if you give a valid pck.idx
i would say that the pck.idx is hardcoded, but then it should crash saying unindexed pck found, if anyone has any ideas, please let me know
also using a utility called ChunkSpy (see luaforge) it is possible to decompile the compiled lua in the theme ini/xml, you need a little lua knowledge to reassemble into a readable script again, but its not too hard _________________
for all your unmentionable itg hacking questions...
http://itg.kholdfuzion.net
btw, unless you prove yourself, dont even think about joining
Last edited by kholdfuzion on Sun May 14, 2006 2:33 pm, edited 1 time in total |
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jaimonkey Trick Member
Joined: 03 Oct 2005
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310. Posted: Sat May 13, 2006 6:49 am Post subject: |
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i would like to make a knowledge contribution.
Every time you make a "mix", all the previous records get "lost", in other words, each game has its own save on the same slot on the memory card..and when you add songs to the new mix the game creates a new save. this is know by everybody.
But yesterday i created a new mix with a lot of stepmania songs (219), and i put the songs in one songs folder already created....i didnt create a new folder for the new songs, i just put them in for example :"itg2", and guess what....all the records from the previous mix were kept for the new disc.
so..thats it.
i hope you guys understood that...jeje
bye
jaime _________________
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Rodent Trick Member
Joined: 18 Aug 2005
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311. Posted: Mon May 15, 2006 9:57 pm Post subject: |
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thanks jaimonkey,
as far as i investigated, this only is true, if you also change something inside static.ini and metrics.ini and .lua files.
should be no problem with "adding" songs only,
as the savegame then only gets updated, and not overwritten.
at least thats my experience.
Also we,
Team OpenGroove have some kind of announcement to spread:
We merge with another great team.
This another Team has also made parallel to us some great progress with a great team behind.
We think a merge will not only double, but multiply the effort we will make together.
So expect not only good, but the best and hottest stuff soon from the new "us"
rgds
alex |
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Devon!!! Trick Member
Joined: 25 Mar 2006
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312. Posted: Tue May 16, 2006 7:55 pm Post subject: |
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okay... i have a dvd rom... and when i put my disc in, it says "Please insert a disk into drive E: "
help! |
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Rodent Trick Member
Joined: 18 Aug 2005
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313. Posted: Wed May 17, 2006 3:11 am Post subject: |
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pardon me? |
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Kyrandian Trick Member
Joined: 24 Mar 2002 Location: Portland, OR |
314. Posted: Wed May 17, 2006 3:44 am Post subject: |
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Do you have a drive that can read dvd-roms? |
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SyncMachine Trick Member
Joined: 29 Jan 2006
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315. Posted: Wed May 17, 2006 10:19 am Post subject: |
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If anyone who knows how to do this can send me a P.M., so mabye we can talk on aim or w/e, I would really appreciate it because I'm really confused. |
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Devon!!! Trick Member
Joined: 25 Mar 2006
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316. Posted: Wed May 17, 2006 11:24 am Post subject: |
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oops... i mean i have a dvd rom drive... sorry |
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Kalek Trick Member
Joined: 06 Nov 2004 Location: Pickerington, OH |
317. Posted: Wed May 17, 2006 5:46 pm Post subject: |
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@ZOMGillusion: I have no idea. It should work fine if your ITG disc still works and your DVD rom drive works with other discs.
@Tee!: I'm too lazy to PM right now. What's your problem? |
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BlueClown Basic Member
Joined: 08 May 2006
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318. Posted: Sun May 21, 2006 3:27 pm Post subject: |
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Would it really matter if I check the "generate cache" box when I make my PCK file because when I do check it,it says that it cant generate certain files.And I get the same error every time I try it. |
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Kalek Trick Member
Joined: 06 Nov 2004 Location: Pickerington, OH |
319. Posted: Mon May 22, 2006 11:09 am Post subject: |
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BlueClown wrote: | Would it really matter if I check the "generate cache" box when I make my PCK file because when I do check it,it says that it cant generate certain files.And I get the same error every time I try it. | Yes. The game will not boot if you do not check that box. |
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