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Optical DDR Mat
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ch
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20. PostPosted: Wed Mar 09, 2005 12:41 pm    Post subject: Reply with quote

does it actually work? have you used it?
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21. PostPosted: Fri Mar 18, 2005 7:32 pm    Post subject: Reply with quote

Yes a raised center with a border would work, and that looks to be the design used in the first photo. To minimize the chance of injury though, you would have to bevel the boarder and the center pretty significantly.

Like I had said before, if you could get the bevel just right, you could have a nearly indestructable pad as there are no moving parts.
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22. PostPosted: Sat Mar 19, 2005 4:54 pm    Post subject: Reply with quote

Thanks for the info! I just came back to the forums today after a long hiatus thinking "I wonder if somebody has made an optical pad like they were talking about so long ago."

Too bad the Cds cell approach didn't work. If I'm thinking of the right thread, that sounded like an appealing possibility. I was a bit more skeptical of the breaking-beams-of-light method, but I'll accept the sworn testimony of your friends that it plays a good game of DDR E1.gif

I'm not as comfortable as I'd like to be with schematics and wiring diagrams, so the LED mat will probably have to wait until I'm a bit more sure of what exactly I'd be doing, but the "lasermat" looks doable from that perspective, assuming the ambient light issue can be managed.

In your opinion (and anyone else's who's worked with these things), do you think the problem with the lasermat could be solved from a construction standpoint if it were built so that the photoreceptors were recessed an inch or more into the (covered) corner panel? Would having the receptor at the end of a long hole effectively filter out the light which isn't aimed directly at it?

Again, I appreciate you "showing your work" on this.
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ch
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23. PostPosted: Sun Mar 20, 2005 12:35 am    Post subject: Reply with quote

cranium wrote:
I don't understand why no-one has designed a dance pad using load cells as the sensors. They are EXTREMELY accurate and durable.


ZOMUGG 3 MILLION POUNDS?!?!?

but theyre pretty expensive...
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24. PostPosted: Sun Mar 20, 2005 10:23 am    Post subject: Reply with quote

1) Load sensors still die eventually.

2) All of the mats are heavily beveled.

3) All of the mat's sensors are recessed about 1" into the wooden panels.

4) Sorry about the slow release of information, but I have a lot going on. You can definately expect very detailed information over summer, and maybe even a kit for producing these?
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Plautus
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25. PostPosted: Sun Mar 20, 2005 12:03 pm    Post subject: Reply with quote

CNLohr wrote:
4) Sorry about the slow release of information, but I have a lot going on. You can definately expect very detailed information over summer, and maybe even a kit for producing these?


That would be wonderful, it'll be a couple months before I have to overhaul my homemade pads again anyhow.

I look forward to seeing it. Also, one of the attractions of this for me is that it seems durable and low-maintenance. I assume you're still using this thing (and have been for a while based on the dates); what (if any) maintenance issues have you had with the pad? Is it holding up? What kind of work could I expect to put into this thing, after it's all put together and working?
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26. PostPosted: Mon Mar 21, 2005 12:24 pm    Post subject: Reply with quote

CNLohr wrote:
1) Load sensors still die eventually.


You obviously know little of load cells. E4.gif

The fatigue life of a typical load cell is around 50,000,000 cycles.

If you hit an arrow everyday 1,000 times during use, it would take 136 years to reach the rated fatigue life.

So yes, if you want to get technical that load sensors (cells) eventually die, you are correct.....but you (and your kids) will be dead before they are.

CNLohr wrote:

I investigated them as well as many other different types of pressure-based sensors when I originally wanted to make my mat 1 1/2 years ago. The problem still remains that there have to be moving parts and that will always create inconsistancy


The movement of a load cell is essentially nothing. It's like trying to measure how much a sidewalk compresses as you jump on it.

What I have found which could affect the accuracy of using load cells is with the button and flat washer load cells (like I pictured in my previous post). Because these little cells have no fixtures or flexures, off-axis loading and shifting loads cannot be tolerated. But on the other hand, we aren't using them for accurate weight but rather for an on-off switch past a certain weight threshold.

I think the main factor for us not seeing dance mats using loads cells is their cost. The lowest price I've found for them is $65 (4 would be required for the arrows). I'm sure I could find lower if I look hard enough though since there needs to be very little accuracy (for a load cell). Another factor is the typical voltage required for a load cell is around 12 volts which is higher than the controllers provide and I'm not sure if they have enough power available to step up the voltage. If the controllers don't provide enough power then they would need to be plugged in. But then this would allow enough power to completely light up the pads underneath as pressure is applied. biggrin.gif
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ch
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27. PostPosted: Mon Mar 21, 2005 12:41 pm    Post subject: Reply with quote

$260 is a lot for a ddr pad, plus materials.
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latindude88wpg
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28. PostPosted: Mon Mar 21, 2005 2:47 pm    Post subject: Reply with quote

cranium wrote:
If you hit an arrow everyday 1,000 times during use, it would take 136 years to reach the rated fatigue life.


what if you whore any of the maxes all day?

[/stupidjoke]

now, seriously, i think the more simple the design is, the easier it'd be to fix it if it breaks later. also, as cartoonhero said, it's too expensive and i don't think there would be a need to spend that much money on something that would work exactly the same as the traditional homemade pads.[/quote]
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Plautus
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29. PostPosted: Mon Mar 21, 2005 3:32 pm    Post subject: Reply with quote

cranium wrote:
CNLohr wrote:
1) Load sensors still die eventually.


You obviously know little of load cells. E4.gif

The fatigue life of a typical load cell is around 50,000,000 cycles.

If you hit an arrow everyday 1,000 times during use, it would take 136 years to reach the rated fatigue life.

So yes, if you want to get technical that load sensors (cells) eventually die, you are correct.....but you (and your kids) will be dead before they are.


I'm not sure this is entirely fair. There was one cell on that page where the fatigue life is said to be 50M, and by context it looks to be a selling point (an exceptional feature). I doubt that cell could be had for $65.

On the Sensotec site, doing the Product Selector (under the Resources menu), when I said I wanted a product which had a fatigue life of more than a million cycles, two products were returned (those two incidentally boast a life of a billion cycles, but I'm betting those are also significantly more expensive than the ones you mentioned). So being optimistic and saying the cheapest ones have a fatigue life of a million cycles, that's 2-3 years of regular use by your calculation, which is still impressive, but maybe not worth the extra cost. Maybe if they were a bit cheaper and are really easy to replace?

Not to discourage you or say it's a bad idea, I'm following your links and doing research because I'm spending a lot of time this weekend overhauling my homemade pads looking for really durable alternatives for switches. What I'm using right now (aluminum screens separated by foam) are on the other end of the durability scale and take a lot of time to replace, but OTOH, they're pretty accurate and really cheap, and whenever I'm redoing these pads, I don't have enough money to make something better E1.gif

So I'm still looking for ideas for accurate, practically unbreakable switches, or failing that, something demanding a low maintenance investment over time. Got my fingers crossed for the LED design, but still doing duct tape, vinyl, foam, and aluminum screens for the time being.
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CNLohr
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30. PostPosted: Mon Mar 21, 2005 10:34 pm    Post subject: Reply with quote

I didn't directly mean the load sensors themselves, I more or less ment the parts surrounding them.

I understand that while the element is very robust when used in a very standard way (direct up and down motion with moderate impact).

The problem lies in the fact you have to find a way of suspending a panel up slightly in a heavy spring-like manner. Your panel itself would still need to move, your whole system would rely on many parts that are always in motion and many times high impact pressure.

This means you have an object that is moving at a certain speed, and when you try to slow it down over a VERY small distance, it exerts an incredible force upon what is slowing it down.

I was having a hard time understanding why konami's pads were so rough until I realized what happens when you stomp.

Keep in mind, these numbers are very optimistic on the pad's side. Realistically when you stop, you move very fast, and usually your total weight against the arrow is more than 20 lbs.

When you have a 20 lb object moving toward an flat surface who'se weight is neglegable moving at 3 ft/s, if that surface is to stop the 30 lb object over a distance of 0.5 inches in 0.3 seconds (between the give, your shoe and the surrounding system), it exerts an incredible force:

Total inertia of your leg: 60 lb/ft/s ( 20 lbs * 3 ft/s )

Total force sensor has to accept: 60 lb/ft/s

Total load on sensor: 0.5" = 0.04', 60 lb/ft/s / 0.3 seconds = 200 lb/ft /0.04' = 5,000 lbs in shock.

Under other gaming conditions, this can be even higher. That's why it's so easy to park a car ontop of any dance mat (even the foam ones) and still have them work.

Keep in mind, there is a big difference between static and dynamic pressure.

People think cobaltfluxes are so cool beause a truck can sit on it. They are only designed with extra static strength. This means that they can simply hold a lot of weight.

Red Octane metal mats are not designed with as much static strength, that is why parking a large truck ontop of one would not be a good idea.

With all mats that are capable of holding extreme quantities of weight are also intrinsically designed for very high dynamic stress. Because in DDR, all they have to handle is shock, the stress of 5k lbs does not have to be sustained. The overall stress to the entire system is well below the 5k lbs.

It's just the sensors that have to take the 5k lbs.

Have you ever tried jumping on a bathroom non-digital scale? It sure as heck doesn't read your real weight.

While Load cells are considerably more robust than pressure sensors, if you design your system intelligently with pressure sensors (never allowing the panel to fully press against the pressure sensor) the pressure sensors never experience all of the shock.

Take a look at so many of the home pads that use microswitches. The microswitch mechanism is rated to less than 100 lbs. Because of the design of the system, it can last far longer.

The whole situation is far more complex than just "Lets use heavy load sensors" "that will fix all of our problems."

When you deal with systems that have to have moving parts, the systems get incredibly complex if you expect them to really last well.

That is why my solution for everything was to just not worry about it. When you deal with optics, you are spending miniscule amounts of money where the actual key portion of the system does not care about pressure, weight or shock.

Using load sensors would make for a pretty badass pad, but it would not make any shocking revelation as far as the indestructable pad goes.

In reality, even the optical mats will break down over time in the design I am using. The task to develop an ultimate ddr pad is long from complete.

I think the only possible "indestructable" ddr mat that would never degrade would be a mat with nothing but metal panels firmly attached to a strong base such as plastic, or formed MDF. The player would have to play bearfoot and always have a grounding strap on their arm.

Each of the panels would be very lightly charged and when the user's foot is pushed against the panel, it would electrically trigger a comparator.

Realistically, people are not going to play bearfoot DDR with a grounding strap on their arm.

Let's keep on thinking guys, let's keep on designing and exparementing and not jumping the gun on proclaiming an ultimate dance platform.

Until the day when this super DDR pad is developed I think I'm going to stick with my LevelSix's.

BTW: The actual laser mat did fail approximately a year after it's development. The Lasers eventually did begin to fail due to the shock and the many times I hooked it up to an unregulated power supply.

The 2nd optical DDR mat is not currently in my posession.
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cranium
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31. PostPosted: Tue Mar 22, 2005 5:35 am    Post subject: Reply with quote

I've had experience using load cells in industrial applications. All of which has been at a particular theme park in Florida. I've used them in weighing of very large ojects, measuring cyclic stress on the I-beams of a building and for force feedback of animatronics for more life-like movement.

Plautus wrote:
I'm not sure this is entirely fair. There was one cell on that page where the fatigue life is said to be 50M, and by context it looks to be a selling point (an exceptional feature). I doubt that cell could be had for $65.

As far as the fatigue life, many manufacturers don't put the resources in determining the fatigue life because it drives the costs of the load cell up (not always a bad thing for them). My point was that the life of a load cell is extremely high. When they fail it's usually because the metal has failed from fatigue or the strain gauge has become dislodged inside. The rated fatigue life is also based on full load. So if the cell is rated at 50M at 500lbs and only 250lbs of force is typically used then the fatigue life is closer to 100M.

But as you pointed out, price is still the big unknown, isn't it?

CNLohr wrote:
The problem lies in the fact you have to find a way of suspending a panel up slightly in a heavy spring-like manner. Your panel itself would still need to move, your whole system would rely on many parts that are always in motion and many times high impact pressure.

Your response was well written. I can tell you spent some time on it and I agree with almost everything you said.

The panel doesn't have to be raised above the load cell. It would be attached to the load cell by mechanical or chemical means. The panel would move about 0.005". It would be like stomping on the sidewalk.

CNLohr wrote:

It's just the sensors that have to take the 5k lbs.


Not necessarily. Lower capacity sensors could be used if they have mechanical overload protectors on them. I just don't know which would be more cost effective.

CNLohr wrote:

Have you ever tried jumping on a bathroom non-digital scale? It sure as heck doesn't read your real weight.


We aren't trying to measure your weight now are we? We just want to trigger the arrow past a certain threshhold of pressure. Anything less won't trigger it and anything more doesn't change it's triggered status.

When it comes to using a load cell in a dance pad it could very well end up being cost prohibitive. It would be a fun project to experiment with though. E1.gif
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32. PostPosted: Tue Mar 22, 2005 6:36 am    Post subject: Reply with quote

Nice idea, nice post btw! E1.gif

I wonder why those pads arent popular if they suposed to cost less and be as effective. E19.gif
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33. PostPosted: Thu Mar 24, 2005 11:25 am    Post subject: Reply with quote

great in theory, but will it really work? Whatever, i'll just contine to search for a way to turn a trampoline into a DDR pad
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34. PostPosted: Wed Jun 01, 2005 4:32 pm    Post subject: Reply with quote

wathomas777 wrote:
latindude88wpg wrote:
or you could have a grid like this:


(the colours are there just to make it a little bit easier to understand)

it would still use sixteen leds, and sixteen receptors, but i don't know if the receptors would be able to work over such a distance (33'')
ps: go ms paint!

edit: the drawing is obviously not to scale


yeah, that would work for right and left but often you have combos that include left/up or right/down or vice versa. In your drawing, a mistep to one of the corners would indicate the same as one of these combos (which could be a cool little cheat, by the way) but you still have the possibility of the pad registering a mis-step as a valid step. The only way to have the game register the way a true dance pad works is one of the two designs shown originally which would require either a raised center or raised corners.

Again, it's a cool idea, but there are some definite engineering problems that would have to be overcome to make it completely viable.

Again, if the cant


It seems that if each step is an intersection of beams, there would be no such issue. You just need a few more lasers.

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35. PostPosted: Sun Jun 05, 2005 12:18 pm    Post subject: Reply with quote

What's the issue with a raised center and raised corners? As long as it's not raised by too much, it should just amount to the way DDR arcade pads have recessed arrows >_>;

Am I missing something?
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36. PostPosted: Tue Jun 07, 2005 7:47 am    Post subject: Reply with quote

Wow, fancy idea. I don't have a clue about all this technical stuff...but I still think it looks like a great idea. E4.gif
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37. PostPosted: Sat Jul 02, 2005 8:29 pm    Post subject: Reply with quote

drool.gif
Im a little scred now, because i am mildly turned on by that pad...
I really wish i was talented enough to make something like that, but i have virtually no knoledge of circuitry. But i know how to solder! riiight.gif
Anyways, you lucky lucky bastard, i wish i had that pad...
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38. PostPosted: Thu Nov 03, 2005 1:08 pm    Post subject: Reply with quote

cmeador wrote:
wathomas777 wrote:
latindude88wpg wrote:
or you could have a grid like this:


(the colours are there just to make it a little bit easier to understand)

it would still use sixteen leds, and sixteen receptors, but i don't know if the receptors would be able to work over such a distance (33'')
ps: go ms paint!

edit: the drawing is obviously not to scale


yeah, that would work for right and left but often you have combos that include left/up or right/down or vice versa. In your drawing, a mistep to one of the corners would indicate the same as one of these combos (which could be a cool little cheat, by the way) but you still have the possibility of the pad registering a mis-step as a valid step. The only way to have the game register the way a true dance pad works is one of the two designs shown originally which would require either a raised center or raised corners.

Again, it's a cool idea, but there are some definite engineering problems that would have to be overcome to make it completely viable.

Again, if the cant


It seems that if each step is an intersection of beams, there would be no such issue. You just need a few more lasers.



No good. put one foot in upper left and one foot in center. Mark beams broken.
Now do up and left. Mark beams broken. They are the same.

You've essentially wired up a switch matrix. No Good.

But what if we put beams like THIS added on to one of the above designs?

crude ascii drawing alerrt

Code:

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|   |\ /|   |
|   | X |   |
|   |/ \|   |
|-----------|
|\ /|   |\ /|
| X |   | X |
|/ \|   |/ \|
|-----------|
|   |\ /|   |
|   | X |   |
|   |/ \|   |
-------------



This woudl allow corner stteps to be diffrentiated from normal corner jumps. A corner jump would break the beam connecting the two edges ajacent to the corner! i'd add it to the extra lasers design.
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39. PostPosted: Thu Nov 03, 2005 2:37 pm    Post subject: Reply with quote

understood that this will be in DTX, but will other features from DTX be released to PD, such as the external led lifebar display?
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