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MadTaco Trick Member
Joined: 26 Apr 2005
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0. Posted: Mon Aug 29, 2005 8:41 pm Post subject: The "physiology" of the stepcharts |
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I've recently unlocked Pandemonium on my ITG home version, and figured "Bah, I can make it at least 15 seconds into that oh-so-dreaded 13 block song, it can't be as hellish as everyone makes it out to be". So I gave it a shot, and promptly failed within less than five seconds. Out of curiosity, I let it keep running just so I could watch the thing, which left me wondering something....
How exactly do the makers of these charts actually know when they simply reach the pinnacle of human ability and they cut down on the difficulty? Other examples are (only looked at the charts, have not seen in play) VerTex^2 (insane) and Bloodrush, which I find incredible. I'm very interested in finding out the kinds of studies that are done in the making of the steps, and knowing when it may even become hazardous to make something so difficult.
Then again, I'm not that great of a DDR/ITG player. I passed my first 10s tonight, Do U Love Me and Anubis, which kind of felt like hard 9s _________________
That blob guy......he's here every day! |
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Thomas Hobbes Trick Member
Joined: 20 Aug 2002 Location: San Francisco // NorCal |
1. Posted: Mon Aug 29, 2005 8:56 pm Post subject: |
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They're play tested by the staff. The staff is well knowledgable and can do quite a lot, so I'm sure they test it. They also let the public test it too, which is why Bloodrush is bumped down to a 12 cause LilQ said it was too easy to be a 13.
My friend, Hoodie, has passed Bloodrush and Pandemonium as well as Summer and all that. I'm sure with practice, he'll get down VerTex^2 as will other people as well. _________________
"I am about to take my last voyage, a great leap in the dark."
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MadTaco Trick Member
Joined: 26 Apr 2005
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DJ C0m37 Trick Member
Joined: 09 Feb 2005
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3. Posted: Mon Aug 29, 2005 11:26 pm Post subject: |
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paid to test? HAH.
More like you pay them by paying to play on the beta machine to test it. _________________
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Thomas Hobbes Trick Member
Joined: 20 Aug 2002 Location: San Francisco // NorCal |
4. Posted: Tue Aug 30, 2005 3:21 pm Post subject: |
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C0m37 wrote: | paid to test? HAH.
More like you pay them by paying to play on the beta machine to test it. |
Quoted for emphasis. They have their Beta machines at different places or arcades usually Narrows or Illusionz down in Washington. They pay for a game and they tell the RoXoR staff what's up.
MadTaco wrote: | That would be pretty cool to be paid to test out stepcharts. I had thought about that earlier, it would require a lot of practice to get up to 12 to 13 level though, so they all must be DDRers too |
The RoXoR staff are all good and established players of the stomping arrow game genres, so they should know what to look for and what limits they can push as they're players themselves. _________________
"I am about to take my last voyage, a great leap in the dark."
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MadTaco Trick Member
Joined: 26 Apr 2005
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cousinoer5 Basic Member
Joined: 15 Aug 2005
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6. Posted: Wed Aug 31, 2005 12:56 pm Post subject: |
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I've seen Pandamonium expert and concluded this: The only way I could even survive this thing is if I mutated 2 more legs. I tried on the controller and I even failed that. |
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MiiChan Trick Member
Joined: 02 May 2005 Location: Tallahassee, FL |
7. Posted: Wed Aug 31, 2005 6:15 pm Post subject: |
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I can't even pass Pandamonium using the keyboard on stepmania...much less would I be able to pass it with my body. Then again, I just started playing ITG, so it'll probably take me a little time to get adjusted from playing Pump. I wish there was a ITG/2 machine here in Tally. I wouldn't mind wasting tokens on trying to pass Pandamonium if I had a bar to rape. I don't think I'm going to try that on my flux....I would probably loose my balance, fall, and break something. ; |
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MadTaco Trick Member
Joined: 26 Apr 2005
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MJEmirzian Roxor Staff
Joined: 02 Jan 2003
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9. Posted: Thu Sep 01, 2005 2:39 am Post subject: |
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The limits of endurance are based on density and time. Just like there are two kinds of running, sprint and marathon, there can be challenges in both areas. Interestingly, human legs vary in the type of muscle fibers advantageous for either sprint-speed or long term endurance. I don't think there's really been a good time based challenge, which would be something like a 3 minute long version of Pandemonium. ;) Determinator expert is high on density, but we haven't nearly hit the wall of 'impossible' yet.
Edit: Yes, there's Marathon Mode, of course.
We are careful about making our expert charts challenging while still humanly possible to combo and even get a good score on. For doubles I often go to my local ITG machine and test out whether a move is possible or not, or at what speed it's possible. This is different from a game like Pump that has loose timing windows and charts that aren't necessarily meant to be fully comboed. If you want to see truly 'pushing the limits', watch any PIU nightmare vid rated at 19-20 - these charts make Pandemonium blush.
Last edited by MJEmirzian on Thu Sep 01, 2005 9:40 am, edited 1 time in total |
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Ryyudo -YHB- Trick Member
Joined: 30 Mar 2004 Location: Littleton, Colorado |
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
11. Posted: Thu Sep 01, 2005 8:53 am Post subject: |
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MJEmirzian wrote: | I don't think there's really been a good time based challenge, which would be something like a 3 minute long version of Pandemonium. | I think the current best time-based challenges would be, of course, Breaking Point intense, Inside Out intense, and Nightmare intense.
You compared ITG songs to running marathons versus sprinting... and I'd say it's called "Marathon Mode" for a reason. _________________
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MadTaco Trick Member
Joined: 26 Apr 2005
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cj iwakura Trick Member
Joined: 24 Jan 2004 Location: coral springs, fl. |
13. Posted: Fri Sep 02, 2005 10:40 pm Post subject: |
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Meh, coming from someone who's passed a Level 19 Nightmare, I think Level 12 Expert doubles are much much scarier. At least I can count on not having stage break on to help me scrap a pass by on the first example; to survive a L12 EX; I'd need to keep it up allll the way.
(The one I passed was X-Treme Nightmare, which is like three times worse than the Crazy counterpart. Every freeze rest period the Crazy has = death run on the Nightmare.)
And on top of that, we get a break on the sadistic tempo shifts/usage of mines, too. (No Pump track's ever broken 230; 300's like an accepted standard when it comes to the DDR/ITG crowd. [Though I shiver to think what Andamiro would pull with high BPMs like that.]) _________________
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myu Trick Member
Joined: 12 Jul 2002 Location: The place with cunning plans. |
14. Posted: Fri Sep 02, 2005 11:57 pm Post subject: |
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^^ I also agree with this. Some 10bar songs in ITG really take it's toll on me, as opposed to Lv14 or even a couple Lv15 nightmares in PIU. And after seeing mini-spike FGC Solitary 2 nm, it would be great to see a full combo on something like Pandemonium Ex double or Energizer Ex double.
Anyway, on topic. It seems to me that if it's passable with fingers on a keyboard, it is possible with feet. _________________
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IamMe Trick Member
Joined: 30 Aug 2004 Location: Washington DC (God I hate this place) |
15. Posted: Sat Sep 03, 2005 10:52 am Post subject: |
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Quote: | if it's passable on keyboard with fingers, it's passable on feet |
No.
No.
Have you tried to play Quasar x1.5 or Reality or The Mystical Potato Groove Thing on feet?
impossible. |
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'Ivan Trick Member
Joined: 01 Aug 2004 Location: Thailand |
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Soda Trick Member
Joined: 05 Apr 2005
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17. Posted: Sat Sep 03, 2005 11:52 am Post subject: |
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Rofl, hey Myu, if you beat DanTheMan's Fury Of The Storm on feet, I will give you everything I own. |
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myu Trick Member
Joined: 12 Jul 2002 Location: The place with cunning plans. |
18. Posted: Sun Sep 04, 2005 1:00 am Post subject: |
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Oh ok then Many of the edit songs in my Stepmania are easier than Summer ~Speedy Mix~, so I just based it off that. _________________
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Char Trick Member
Joined: 30 Apr 2004
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19. Posted: Sun Sep 04, 2005 5:05 am Post subject: |
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What you said mostly holds true providing you discount what Arch0wl considers to be a sensible keyboard difficulty. |
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