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Songs that should have higher or lower difficulty
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FujiFlame
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60. PostPosted: Sun Jul 31, 2005 7:54 am    Post subject: Reply with quote

Boochypa wrote:
[ES] FujiFlame wrote:
I understand that a song's mere amount of steps is not directly related to it's rating, however, look at Clockwork's steps. They're scattered gallops and a few brief runs, a few hard jumps; and all of it's just "here and there" stuff. Sure it's difficult to FA, but if that alone decided a steps rating...


I think you're underestimating both how much twisting the song requires and the difficulty of doing so at 175 bpm.

Maybe twisting and such just isn't that difficult for me, I duno. I'm not underestimating it, because I've played it and know what it's like to play it. I've just never found it to be an 11-worthy song, but hey, everyone's good at things and bad at things. Hell, my friend can manage a 96+ on Utopia, but isn't nearly as good as me, and I have a hella hard time doing Utopia for some reason = \ and manage better scores on 12's; but of course, this doesn't mean the song should be a 12 because I can't do it well. So I can see how Clockwork may be quite challenging to people.

Syncognition wrote:
the first great was because I came out of a turn wrong and had to doublestep a 16th note run

lol I so do that within like the first 6 steps or so. Was that at MM? Coz I want that score drool.gif
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J. S. Mill
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61. PostPosted: Sun Jul 31, 2005 11:40 pm    Post subject: Reply with quote

Posting my updated thoughts as I follow the thread discussion:

Songs that should stay their current ratings IMHO:

-Euphoria [12]
-Go 60 Go [12]
-Hardcore Symphony [11]
-Mythology [11]
-Xuxa [11]
-Charlene [11]
-Disconnected Hyper [10]
-Sweet World [10]
-Queen of Light [10]
-Hand of Time [10]
-One False Move [10]
-Lemmings on the Run [9]
-That Sound [9]

Songs that should be changed IMHO:

-Bloodrush [12 -> 13]
-D-Code [10 -> 9]
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diddrstrait
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62. PostPosted: Mon Aug 01, 2005 8:20 am    Post subject: Reply with quote

SPF5.Kiba wrote:

-Bloodrush [12 -> 13]


yeah, I just failed bloodrush for the 3rd time yesterday, which makes it harder than Pandemonium for me...I passed Pandemonium my 3rd try and Summer my first, but I still can't touch that slowdown in Bloodrush.

EDIT: yeah, the clockwork genesis score is at magical midway. And just so you know, I starred Utopia there, too =P
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FujiFlame
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63. PostPosted: Mon Aug 01, 2005 6:46 pm    Post subject: Reply with quote

I find Bloodrush to be a shitload easier than Pandy or Summer. I've yet to pass either of them, and can pass every 12 in the game with a 90 or higher (excluding Euphoria). I'll definately give is credit for being the hardest and most exhausting 12, but I still have a rather high score on it for it to be a 13 to me.
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TAMAsurvivor
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64. PostPosted: Tue Aug 02, 2005 7:45 am    Post subject: Reply with quote

has anyone thought some of the difficulties on doubles for ITG2 are insane. I could think of a few 9 blocks that should definitely fit within a rating of at least a 10. Habanera 1 and Wake up are loaded with stretch runs and stretch jumps. Having to hit UDU on the 1p side and immediately hitting DUD on 2p side during an 8th run is insane. and alos hitting far 2p left 1p left then 2p right and 1p right in an 8th run is not fun. not to mention crazy handplants with a 1/32 rythm near the end. there is defintely no mercy on doubles for itg2. go 60 go should stay a 9 on hard despite the hitting of both up arrows and both down. but Monolith hard doubles is not a 9 block with all the crossovers.
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Syncopation
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65. PostPosted: Wed Aug 03, 2005 7:49 pm    Post subject: Reply with quote

Da Roots (Folk Mix) seems like it should be reduced from a Expert 9 to an Expert 8, based on the observation that most of the ITG2 8's are significantly harder in rhythm than the ITG1 8's.

Also, something like Fledh Uncut (Hard) has signficantly longer sixteenth run sections than Da Roots, and if I recall correctly, Fledh Uncut (Hard) is an 8, rather than a 9.
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I play css naked
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66. PostPosted: Wed Aug 03, 2005 8:15 pm    Post subject: Reply with quote

Syncopation wrote:
Da Roots (Folk Mix) seems like it should be reduced from a Expert 9 to an Expert 8, based on the observation that most of the ITG2 8's are significantly harder in rhythm than the ITG1 8's.

Also, something like Fledh Uncut (Hard) has signficantly longer sixteenth run sections than Da Roots, and if I recall correctly, Fledh Uncut (Hard) is an 8, rather than a 9.


can u make an expert 8....besides arent the hard steps 8?
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PARANOiA -Respect-
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67. PostPosted: Wed Aug 03, 2005 10:18 pm    Post subject: Reply with quote

i can't do Pand. on stepmania at all. Summer i can go half way. Bloodrush i can get 3/4 of the slow down...on stepmania.
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myu
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68. PostPosted: Thu Aug 04, 2005 1:56 am    Post subject: Reply with quote

Damn, these arguments will never end.

Spin Chicken (Expert), 10? WTF? I passed this song sightread and I swear it seems more like a hard 9.

Amore (expert) should be a hard 8 imo. Steps remind me of Baby Love Me for some odd reason.

On a day like today (expert) seems like an easy 9, or a hard 8. It's rather Rain Of Sorrow'y laugh.gif

Lemmings on the run (expert) should be a 10 for the mines IMO. I still can't pass this song.

Charlene is fine as it is. Easy 11 that I can't pass.

Sweet world, meh. It should stay a hard 10. The gallops aren't that hard to me, it's the dumbarse runs that get me. I'd pass this before Charlene.

Regarding songs on Hard mode, I agree with what that one guy said about inconsistency. Also, some Doubles 9's are pretty damn hard and could pass as 10's.
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Marq(uistadorous)
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69. PostPosted: Thu Aug 04, 2005 9:58 am    Post subject: Re: Songs that should have higher or lower difficulty Reply with quote

I TOTALLY agree, especially on queen of light E4.gif
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figgy20000
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70. PostPosted: Thu Aug 04, 2005 10:15 am    Post subject: Reply with quote

TAMAsurvivor wrote:
has anyone thought some of the difficulties on doubles for ITG2 are insane. I could think of a few 9 blocks that should definitely fit within a rating of at least a 10. Habanera 1 and Wake up are loaded with stretch runs and stretch jumps. Having to hit UDU on the 1p side and immediately hitting DUD on 2p side during an 8th run is insane. and alos hitting far 2p left 1p left then 2p right and 1p right in an 8th run is not fun. not to mention crazy handplants with a 1/32 rythm near the end. there is defintely no mercy on doubles for itg2. go 60 go should stay a 9 on hard despite the hitting of both up arrows and both down. but Monolith hard doubles is not a 9 block with all the crossovers.


ITG doubles has always been screwed up, it's so screwed up it shouldn't even be discussed as at least 30% of the ratings should be changed. I've passed everything on ITG1 except Vertex Doubles, and the ratings were really horible. But what's even more horible are the stepcharts themselves - I vow to myself I will never play another ITG doubles song that doesn't have hands in it, they are THAT pathetic.
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madman678
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71. PostPosted: Thu Aug 04, 2005 1:59 pm    Post subject: Reply with quote

IMO, bloodrush is the hardest song in the game.

The advanced turning sections, the scrunched together 32nd run, the jump tap tap tap jump tap tap tap that just saps your stamina..

I haven't passed it yet (well, I got 84.20 on it on C450 but that doesn't count)

I think I could do it on 4x but I've tried it a few times and I fail at the 32nd run every time.

ps I have 93.41 on summer and 80.11 on pandemonium
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cfusionpm
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72. PostPosted: Thu Aug 04, 2005 3:11 pm    Post subject: Reply with quote

myu wrote:
Regarding songs on Hard mode, I agree with what that one guy said about inconsistency.


yeah, that was me. the problem is thats there is little to no care and consideration for hard mode from the both players who play the game and the creaters. it shows as plain as day, and hard mode is still pretty bad, bland, generic, and inconsistant in terms of stepchart construction and ratings. all anyone seems to care about with this game is expert mode, and theres just more to the game than one mode.
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TAMAsurvivor
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73. PostPosted: Thu Aug 04, 2005 6:46 pm    Post subject: Reply with quote

I agree. i think that hard mode charts can be repetitive or like a watered down expert chart. but they are still fun. the only mode people really care about is expert which i think is kind of sad. E2.gif but hard mode is still great if your like me and too lazy to play 3 10 blocks in a row. and if you think of some expert charts like charlene. the steps may be loaded with 16th runs but they are still generic 16th runs.
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FujiFlame
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74. PostPosted: Thu Aug 04, 2005 8:09 pm    Post subject: Reply with quote

One thing I've thought about is...if you were to say that...Hardcore Symphony is the one 11 that should move up to a 12 -- you undoubtedly agree then that it is currently, without the footer level change, the hardest 11.

If you label a song as the "hardest" or "easiest" song of it's level, then who's to say that that's just not the furthest that level goes one way or another. Once again, if you were to believe that HS far harder than the other 11's...I don't think you'd go as far as saying it matches up to VerTex. So here we have the Hardest 11, and the Easiest 12 (at least IMO; we can say Delirium if you'd like). RoXoR had to make the choice between two things: raising the bar of 11's to a level of a song like HS...or lowering the 12 footer range to a song as "easy" as HS.

I saw a comment on Spin Chicken. Okay so you decide it should be a "hard 9" as opposed to a 10. I think at that point I would consider it the hardest 9 then. Those 16 runs and step-jumps are a lot for a 9, and those really off parts. So maybe it's just the low point for 10's? No one has ever said "A song becomes a 10 only when it [blah blah blah]" So we can't compare to see if Spin Chicken has "met the requirements" to be a 10, therefore we can really just assume that that's just on the 10 side of the line between 9's and 10's. Also, ITG's 10s do tend to be easier than most DDR ones.


Last edited by FujiFlame on Fri Aug 05, 2005 12:39 pm, edited 1 time in total
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'Ivan
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75. PostPosted: Thu Aug 04, 2005 9:20 pm    Post subject: Reply with quote

Paragraphs might help. E13.gif

OMG YES.

Hardcore Symphony = OMG WTF BBQ TWELVE. shocked.gif
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Rancidfish
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76. PostPosted: Thu Aug 04, 2005 9:21 pm    Post subject: Reply with quote

cfusionpm wrote:
yeah, that was me. the problem is thats there is little to no care and consideration for hard mode from the both players who play the game and the creaters. it shows as plain as day, and hard mode is still pretty bad, bland, generic, and inconsistant in terms of stepchart construction and ratings. all anyone seems to care about with this game is expert mode, and theres just more to the game than one mode.
I play a lot of 11s, 12s, and 13s, but I spend a similar amount of time playing easy and hard mode. There are a lot of hard charts on ITG2 I'm quite pleased with, but there are also a lot of hard charts that are bland and awful. Many charts (Fleadh Uncut is a very strong example) look like they just took the expert chart and made some minor changes to water it down. Look at the two charts side to side, and... :S

Also, Hardcore Symphony is far more difficult to pass than VerTex or Euphoria. kthx
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myu
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77. PostPosted: Thu Aug 04, 2005 9:55 pm    Post subject: Reply with quote

I dunno the technicals, [ES] FujiFlame. I was just surprised because I've never sightread a 10 footer before. Not even Sakura or Bag.
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Kyrandian
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78. PostPosted: Fri Aug 05, 2005 9:18 am    Post subject: Reply with quote

myu wrote:
Amore (expert) should be a hard 8 imo. Steps remind me of Baby Love Me for some odd reason.

On a day like today (expert) seems like an easy 9, or a hard 8. It's rather Rain Of Sorrow'y laugh.gif

These are hard 9s, in my opinon. Amore Expert actually started out as a 10, and On a Day Like Today has the two big runs. On a Day Today feels harder than any 9 on DDR to me, and Amore Expert is like a trickier L'amour (I haven't actually played the final stepchart yet, I've only played the one it had during Beta).
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FujiFlame
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79. PostPosted: Fri Aug 05, 2005 12:47 pm    Post subject: Reply with quote

Rancidfish wrote:
Also, Hardcore Symphony is far more difficult to pass than VerTex or Euphoria. kthx


EUPHOIRA?? WTF??

I'll give HS credit for being more difficult to pass than VerTex, but overall VerTex is hard to read, has all those mines to get around, all those bpm changes, wheres HS is quite straightforward. I'm supporting the opinion that difficulty to pass does not decide footer level. VerTex and Euphoria are not 12s because of their easy passability o_O. I don't believe HS deserves to be a 12 because of it's lack of anything more than a few long 16th runs, the rest being 1/8 jumps and streams. It just doesn't begin to compare with the complexity of the 12s.

Note, I never said that you said OMG HS IS A 12, Rancidfish. I was merely responding to what you did say.[/u]
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