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PSMO VS. Pandemonium
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Vangulus The Great
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0. PostPosted: Mon Jun 27, 2005 2:22 pm    Post subject: PSMO VS. Pandemonium Reply with quote

The hardest song in DDR VS. the hardest song in ITG.
Due to the differences in these 2 games,it's not quite simple to just pick one,but to those who play,know,or think they know both of them,what do you think is more deserving of their highest rank of difficulty and why?
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[ES] GARYsurvivor
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1. PostPosted: Mon Jun 27, 2005 2:25 pm    Post subject: Reply with quote

Well, there is the fact that Pandemonium is a 13 and PSMO is a 10. I think that answers that one.
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Vangulus The Great
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2. PostPosted: Mon Jun 27, 2005 2:29 pm    Post subject: Reply with quote

GARYsurvivor wrote:
Well, there is the fact that Pandemonium is a 13 and PSMO is a 10. I think that answers that one.


Can you please think for a second that maybe 10 on DDR is the maximum it can go up. Maybe one or two songs in DDR deserve to go beyond a 10.That's why I said if you played both,which is it?
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[ES] GARYsurvivor
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3. PostPosted: Mon Jun 27, 2005 2:34 pm    Post subject: Reply with quote

I have played both. The 10's on ITG are supposed to be similar to 10's on DDR. Pandemonium is so impossible I don't see how people have been able to pass it.
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Vangulus The Great
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4. PostPosted: Mon Jun 27, 2005 2:38 pm    Post subject: Reply with quote

The Winner by TKO!
Pandemonium!!!

GARYsurvivor wrote:
The End
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!!!!
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5. PostPosted: Mon Jun 27, 2005 2:39 pm    Post subject: Reply with quote

GARYsurvivor wrote:
The 10's on ITG are supposed to be similar to 10's on DDR.


Are you sure about that? DDR 10's (save bag) are about speed, speed, and a bit of accuracy thrown in. ITG's 10's look more to utilize the features that DDR doesn't have, such as mines and hands, and involve more complex rhythms, while DDR 10's are mostly 1/4th and 1/8th notes.

If you think about it, DDR's 10's are supposed to be the hardest songs in that particular game, while there's room to grow in ITG terms. So, logically, I don't see how they're supposed to parallel each other.
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[ES] GARYsurvivor
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6. PostPosted: Mon Jun 27, 2005 2:43 pm    Post subject: Reply with quote

I mean, as far as I know, which isn't very far. I would think they would try to make them similar...
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7. PostPosted: Mon Jun 27, 2005 2:48 pm    Post subject: Reply with quote

Yeah ive played both and im close to passing psmo now and miles away from pandemonium expert, and ten is technically the highest step rating for ddr but the flashing 10 footers are harder than all the regular 10 footers so yes they probably would be above 10 if they had a rank higher than 10...


pandemonium over psmo, ill even go with a KO on this one not just a TKO.
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8. PostPosted: Mon Jun 27, 2005 4:27 pm    Post subject: Reply with quote

I can pass both and Pandemonium Expert is tons hard than psmo, with or without mines.
"Well, there is the fact that Pandemonium is a 13 and PSMO is a 10. I think that answers that one."
lol that was good and the truth, not a competition 13 is higher than 10.
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9. PostPosted: Mon Jun 27, 2005 4:51 pm    Post subject: Reply with quote

!!!! wrote:

Are you sure about that? DDR 10's (save bag) are about speed, speed, and a bit of accuracy thrown in. ITG's 10's look more to utilize the features that DDR doesn't have, such as mines and hands, and involve more complex rhythms, while DDR 10's are mostly 1/4th and 1/8th notes.

If you think about it, DDR's 10's are supposed to be the hardest songs in that particular game, while there's room to grow in ITG terms. So, logically, I don't see how they're supposed to parallel each other.


Then let's look at the speed factor first. Disconnected -Hyper- is separate unto itself, due to 1/16 notes at 195 for extended periods. Many songs utilize 1/16 notes at slower BPM (~140), which equals out to 1/8 notes at ~280 (right around the PS's). Those step patterns are oftentimes complex, requiring a lot more focus than, say MAX 300. Also, the increased length of the ITG songs adds a level of difficulty in its stamina requirements.

Regarding things paralleling each other, play PSMO with no mods. Now play an 11 with no mods. Chances are, you're lying to yourself if you think PSMO is on par with an 11. Now play a 12. You're probably beginning to see why PSMO is a flashing 10 (10.5, if you will). It's very easy to see that ITG's difficulty is similar (not always congruent) to DDR's difficulty.
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10. PostPosted: Mon Jun 27, 2005 8:07 pm    Post subject: Reply with quote

Synaesthesia wrote:

Now play an 11 with no mods. Chances are, you're lying to yourself if you think PSMO is on par with an 11.



Charlene and the Beginning look pretty parred with it.
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11. PostPosted: Mon Jun 27, 2005 8:52 pm    Post subject: Reply with quote

sakuneko Ver.2 wrote:
Synaesthesia wrote:

Now play an 11 with no mods. Chances are, you're lying to yourself if you think PSMO is on par with an 11.



Charlene and the Beginning look pretty parred with it.

yes, and robotix and mythology (which i'm pretty sure was changed to an 11).

If you're still not convinced, consider how hard psmo would be if it were the same length as songs in itg. it's length would be one third longer, and it would have one third more steps. it would probably have somewhere over 800 steps, possibly putting it in the 12-foot range.
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12. PostPosted: Mon Jun 27, 2005 10:03 pm    Post subject: Reply with quote

no contest. can consistantly pass psmo with an a or better no bar, but i have yet to pass pandy with the bar, my best is like 60% of the way through with 43.XX%. pandemonium just has harder steps, and its longer.
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13. PostPosted: Mon Jun 27, 2005 10:48 pm    Post subject: Reply with quote

personally i think both abide quite well by the boundaries of each game...

...with PSMO - yes, 10 [ flashing 10, whatever..] is as high as it goes.. but its the most challenging on ddr. But it doesnt compare to adding another what, 30 seconds on?
..I've failed PSMO consistantly in the last 20 steps or so...
..I've aslo failed Panedmonium about 2/3 of the way through with varrying percentages...

Pandy, IMO, deserves to be ranked higher; because due to its length and steps and such, it does require more energy/stamina (even if you do use the bar), - the length/speed all factor in...

..but in the long run, you can't really compare the two... its like asking "Which is better, DDR or ITG?"...it'll end up in debate nonetheless. Either way though, i find both systems to seem to be fitting step/level-wise ..(maybe a slight argument for witch doctor...)... but in truth - they're fine the way they are marked/leveled/whatever...

..jus my 2 cents....
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14. PostPosted: Tue Jun 28, 2005 3:11 am    Post subject: Reply with quote

GARYsurvivor wrote:
Well, there is the fact that Pandemonium is a 13 and PSMO is a 10. I think that answers that one.


maybe but PSMO is a flashing 10 so it is indeed harder than 10
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15. PostPosted: Tue Jun 28, 2005 5:48 am    Post subject: Reply with quote

I can last 8 seconds on both of them, so they must be exactly the same laugh.gif
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16. PostPosted: Tue Jun 28, 2005 5:53 am    Post subject: Reply with quote

Arguing over this is stupid and pointless. One of ITG's main selling points is that it's harder than DDR. For the people who are saying "Pandemonium is a 13, PSMO is a 10", The level systems in each game are different. Pandemonium isn't precisely 1.3x harder than PSMO is it?
They are both hard. End of discussion.
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ihcw.stefank687
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17. PostPosted: Tue Jun 28, 2005 6:28 am    Post subject: Reply with quote

OK... i have passed both... and in all seriousness Pandy on HARD makes PSMO look like a joke.... expert makes PSMO look like butterfly.... im serious...the jump patterns in pandemonium and the sheer number of steps makes PSMO's "death run" look like a joke... i mean....PSMO is more easily comparable to somthing like mythology's ending... Try playing it once on feet and you'll see what i mean
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18. PostPosted: Tue Jun 28, 2005 6:44 am    Post subject: Reply with quote

I have yet to try pandy expert, but i have gotten an A with integrity on psmo and a B on Bmr's V. and uhh... psmo is just all about the last 20 seconds. thats really the only thing that makes it any hard. given, those last 20 seconds do make up a good 1/4->1/5 of the song, but pandy (as i have seen from the stepmania steps) has a consistent difficulty, making at so that you have to be at a whole different level all together to pass it, or get halfway through at that.
pandy is faster with more straightforward steps, sort of like the steps you would see in a 150 bpm song but on cocaine.
psmo has frantic steps, harder to read on 1x, it is slower than most 10's, but the thing that makes it hard is the tech required.
in my opinion, pandemonium is only a tad harder than psmo.
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19. PostPosted: Tue Jun 28, 2005 7:39 am    Post subject: Reply with quote

sakuneko Ver.2 wrote:
Synaesthesia wrote:

Now play an 11 with no mods. Chances are, you're lying to yourself if you think PSMO is on par with an 11.



Charlene and the Beginning look pretty parred with it.


How could you compare those two to PSMO, though? Yes, Charlene and The Beginning are both 11 footers and, at times, have runs that can last up to 10 seconds... but did you ever add the factor of speed to those two songs compared to PSMO? Charlene and The Beginning are at what speed? Isn't it something like 190-210? Runs at that BPM aren't very difficult at all.

Now, if you take the runs and put it in PSMO, then you're taking about something completly different. PSMO, if you didn't know (which i know everyone knows, duh E4.gif ), is at a semi-constant 290 bpm. Now, take that and switch the speed up and down (which, yes, isn't too difficult), and add VERY akward movements with a twist of a LOOONNNGG run at the end that is, the last time i checked it, nonstop up to a certain point. I dunno about you, but doing runs that are equivilant to Charlene (slower song though) at that bpm nonstop for about 30 seconds WITH akward steps in there.... hmmm... probably harder.

So, although most would disagree, if you were taking PSMO and changing the "foot" rating equivilant to ITG's... then i would say 12. Why? Well, 11 "foot"/"square" ratings, as mentioned before, have difficult runs... but not at HORRIBLY high speeds... and obviously it can't be a 13 for obvious reasons. Therefore, this would "par" up perfectly with the "12 footer/bar" Delirium. In my opinion of course. Many will probably disagree with me, though. nerd.gif
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