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Let's not throw things down RoXor and Redoctane's throats!
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Reenee
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20. PostPosted: Wed Jun 15, 2005 5:36 pm    Post subject: Reply with quote

The thing is that it's Roxor's a virgin. This is their first time on the PS2. Surely everybody doesn't expect a perfect first round. Konami is in the business for years and, hey, lookit that, no Dance Play, but it's in the game anyways.

And the other thing is that just saying it sucks is rude. Why? 'Cause we can help change it. Roxor is giving us a rare opportunity to actually let the public suggest stuff to help improve their game. There's some obvious errors here, but fixing it can happen in different ways. Everybody bitching at it keeps forgetting these two main points. Do it yourself if you think it's so bad.

We know they're there, but it's not detracting from the gameplay much to make it unplayable or unenjoyable depending on how you see it. If they make ITG2 PS2, they might look into how they got the quick-loading in Marathon courses down to spread it to the rest of the game. Or do something different. But god damn, help them out. They're giving you the chance.
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'Ivan
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21. PostPosted: Wed Jun 15, 2005 5:48 pm    Post subject: Reply with quote

[HENTAI] Reenee wrote:
If they make ITG2 PS2, they might look into how they got the quick-loading in Marathon courses down to spread it to the rest of the game.

I think my opinion on that is that I think that it loads EVERY song in the course before it even starts once you choose it, so that it's ready to go once you start playing. Of course, this can't go for regular play because there's song select and all that.
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ThemsAllTook
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22. PostPosted: Wed Jun 15, 2005 6:03 pm    Post subject: Reply with quote

0rion wrote:
Because the fact of the matter is, with all the delays that Roxor had in releasing the title, they had plenty of time to get things right


Incorrect. Once a release date was announced, there was only one delay, and it was in production after the game had gone gold.
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Reenee
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23. PostPosted: Wed Jun 15, 2005 6:03 pm    Post subject: Reply with quote

'Ivan: Anything is possible. They could try what Naughty Dog does and stream data mid-play too.
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Alezay
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24. PostPosted: Wed Jun 15, 2005 6:06 pm    Post subject: Reply with quote

'Ivan wrote:
[HENTAI] Reenee wrote:
If they make ITG2 PS2, they might look into how they got the quick-loading in Marathon courses down to spread it to the rest of the game.

I think my opinion on that is that I think that it loads EVERY song in the course before it even starts once you choose it, so that it's ready to go once you start playing. Of course, this can't go for regular play because there's song select and all that.


That sounds right to me. And it prolly loaded things much quicker than the PS2 version can because ITG arcade machines have the software on a 10000 RPM HD.
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25. PostPosted: Wed Jun 15, 2005 8:03 pm    Post subject: Reply with quote

This being their first PS2 game is not by any means whatsoever a valid excuse for some of the problems that have cropped up (particularly the TOPGRADE issue, but the loading times and event mode kickouts rate a pretty close second).

It is the prerogative, nay, the duty of a professional company to extensively test their software before releasing it to a paying public. That something so egregious as the TOPGRADE bug made it through is very strong evidence that there was no such testing, or that the testing was a far cry from being extensive.

Every company had to make their first PS2, and quite a few of them were free from bugs of that caliber. Yes, they all had bugs, I'm sure, but not many that wiped your saves. It is possible to have a first release without TOPGRADE-style issues.

Now, am I enjoying ITG? Yes, very much so. Despite my complaints, I still enjoy it far, far, far more than DDR Extreme US (which I quit playing within a few weeks). I don't forsee myself quitting ITG anytime soon, but I'm not going to excuse certain issues simply because it's their first time.
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Tsuri
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26. PostPosted: Wed Jun 15, 2005 8:41 pm    Post subject: Reply with quote

Well you could just get FFXI for the HD and put it on the HD through HD loader... lol
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mr_zelda
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27. PostPosted: Wed Jun 15, 2005 9:15 pm    Post subject: Reply with quote

Of course it also be possible that they have a financial strain trying to support their development team. The way I see it is that RoXor has gone the way to address multiple issues people have had with previous US console dance games. Specifically the music selection. Konami's strategy with DDR seems to be to take a quarter full glass of milk and fill the rest of the glass with water, and sell it for $40. Kind of like they are trying to keep all their good songs for later games so they can keep selling them. RoXor faces an uphill battle entering into the dance game genre, which was formally a monopoly held by Konami. They have tried to be competitive by addressing the entire crappy music issue. For the most part I think they succeeded and released possibly one of the best mixes for US console dance games. So I don't think there should be any reason to complain.

I guess if anything, you all can look on the bright side. This could even mean that Konami may be forced to make better dance games themselves assuming that RoXor does well enough.
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toady007
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28. PostPosted: Wed Jun 15, 2005 10:25 pm    Post subject: Reply with quote

Quote:
That something so egregious as the TOPGRADE bug made it through is very strong evidence that there was no such testing, or that the testing was a far cry from being extensive.

And RedOctane had all of what, like four testers working on the game? And out of that, they fixed an -enormous- amount of bugs that came from the arcade version.

It's understandable that bugs exist in a first release by an upstart company. What is not understandable is why serious bugs exist in a product developed by a company with a large resource pool and dozens of previous games to build off from.

Realistically, let's look about how this affected the playability of the game.

ITG
-TOPGRADE BUG - I can't sort by one of many functions. Who fucking cares. The data crash sucks, but there is a fix for it.
-Long load times - Just gives me more time to rest in between songs. Annoying for a controller player.

DDR EXTREME US
-No Dance Play option - Great, I can't use my pads without significantly modding them.
-Memories not there - Hey at least ITG didn't forget to unlock a song.

I haven't had the playability of the ITG CS release affected in any way by the bugs in the game. I didn't even purchase DDR Extreme US because of them.
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Reiska
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29. PostPosted: Wed Jun 15, 2005 11:12 pm    Post subject: Reply with quote

0rion wrote:
Hold on. That assessment wasn't unfair in the slightest. I'm not saying In the Groove is bad, but it's not fair to say that people can't or even shouldn't complain about the things that ARE wrong with it.

It was fair for people to complain about the problems that plagued DDR Extreme US, so why is it not fair on THIS arcade port?

And as far as I've read, the majority of the people here haven't been saying "This game sucks," so bluntly. And the people that do have valid complaints. Why is it fair for you to say how much you like the game and NOT fair for other people to express contrasting opinions on it? I think that's awfully lop-sided if you ask me.

Because the fact of the matter is, with all the delays that Roxor had in releasing the title, they had plenty of time to get things right, so if they make such glaring errors, I think it's perfectly alright for people who have shelled out 50 bucks to voice their complaints about it. I think YOU'RE the one that's being unfair by telling anyone that doesn't agree with you that they should just keep their mouths shut and listen to what you have to say.


He's not saying people can't complain at all. He's saying people should voice their complaints *politely* and *tactfully*.

A company is much more likely to take you seriously if you say "I think this would be better if it did this" than if you say "this poopy frick sucks how the frick could you release it."
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30. PostPosted: Thu Jun 16, 2005 12:36 am    Post subject: Reply with quote

toady007 wrote:
-Long load times - Just gives me more time to rest in between songs.


IT'S NOT A BUG, IT'S A FEATURE!
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toady007
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31. PostPosted: Thu Jun 16, 2005 6:33 am    Post subject: Reply with quote

You have to think positive E1.gif
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Wintermute
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32. PostPosted: Thu Jun 16, 2005 7:58 am    Post subject: Reply with quote

(NOT Sarcastic in ANY way!!!!!!):

Hehehehee!! That's great. Positive Thinking! E1.gif

I've NEVER touched ITG before. OR PIU. I listen to these forums, and read all the sensational 'kickass' functions and songlists, and all the good new things coming down the pike...and I wait for their release. Then I buy them.

And I absolutely ADORE ITG. I knew from all the reviews and words that it would be good...but now that I've had a few days to tinker with it...I'm sitting here thinking to myself...THIS is what DDR Extreme US should've been. Not Eyetoy compatibility with half-assed animal-feeding games. E1.gif

It's got awards for and recognizes SDG and Full Great/Excellent Combo's. It's got 50-some mods to it. It's got NO J-pop that would burn your eyes out. In fact, I haven't found one song that I can scroll by easily without going, "Ohhhh, I really *like* that one!!"....makes it hard to scroll down to Vertex or Zodiac (alphabetical listing). E1.gif A game that keeps your combo through songs? Fantastic stat recognition? Higher grading levels for detail-oriented obsessive players? LONGER songs to build stamina? Fresh blood instead of dead-beat songs from 3rd or 4th mix coming back like DDRombies?

I love the old-school DDR's...don't get me wrong....but THIS is what it should've been.

The Topgrade bug? Big whoop. What about Memories on US Extreme? Or a scoring system on the US Maxes that would prevent a AA from beating an A rating on the high score table, and keep the lesser score half the time? (Oh yeah, CRAP.) I personally could care less about Topgrade as being my permanent listing.

That long loading thing? Plus for dancers, minus for controller-players.


Fantastic first effort, Roxor....right up there with Konami Hawaii. E1.gif


Last edited by Wintermute on Thu Jun 16, 2005 8:43 am, edited 1 time in total
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Reenee
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33. PostPosted: Thu Jun 16, 2005 8:18 am    Post subject: Reply with quote

Wintermute wrote:

post


Honest to Jebus H. Chrysler, I cannot tell if you're being sarcastic or not.
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Sinistar
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34. PostPosted: Thu Jun 16, 2005 8:30 am    Post subject: Reply with quote

Wintermute wrote:
A game that keeps your combo through songs?


I agreed with a lot things you said, but this travelling combo thing bugs me. First, the combo travels from one mode to another in addition to travelling between songs. Your combo in Fitness Mode follows you right into Dance, Battle, and Marathon mode. Second, combo carry-overs will be decidedly unwelcome in a setting where multiple people are playing one after another.
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Wintermute
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35. PostPosted: Thu Jun 16, 2005 8:41 am    Post subject: Reply with quote

(wasn't being sarcastic...sorry!! Hard to denote emotions via text.)

Yeah...I get your point, Sini...but I think it's pretty nifty to see 2 and 4 K combo's in everyday play, as opposed to just rolling into Endless Mode. E1.gif
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mr_zelda
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36. PostPosted: Thu Jun 16, 2005 12:26 pm    Post subject: Reply with quote

CubsWoo wrote:
toady007 wrote:
-Long load times - Just gives me more time to rest in between songs.


IT'S NOT A BUG, IT'S A FEATURE!

LOL laugh.gif laugh.gif
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37. PostPosted: Thu Jun 16, 2005 6:52 pm    Post subject: Reply with quote

Reiska wrote:
He's not saying people can't complain at all. He's saying people should voice their complaints *politely* and *tactfully*.

A company is much more likely to take you seriously if you say "I think this would be better if it did this" than if you say "this poopy frick sucks how the frick could you release it."


That is a far more reasonable request. However, it wasn't directly to him that I replied. And there are far too many people on this topic that buy into the clich'e of "If you don't have anything nice to say, don't say it at all."

I do think that there is a tactful way to say things (in fact, my grandmother once said that diplomacy was being able to tell someone to go to hell in a way that makes them look forward to the trip), but by that same token, I also believe that people discussing a topic on a equal plain shouldn't decide for other people a right and a wrong way to criticize something. What's to say that one person's manner of criticism is constructive and another, more direct line of thinking isn't? I agree that "sucks" and "blows" are a sign of a lack of creativity, but as I've emphasized before, the majority of the negative feedback I've seen here has been made with specific points and valid criticisms. Sure, there have been a couple of immature lines here and there (this IS a message board we're talking about), but not to the point where someone needed to make a topic telling everyone what's right and what's wrong about the way they criticize games.
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38. PostPosted: Thu Jun 16, 2005 10:35 pm    Post subject: Reply with quote

CubsWoo wrote:
toady007 wrote:
-Long load times - Just gives me more time to rest in between songs.


IT'S NOT A BUG, IT'S A FEATURE!


Just think, if it hadn't been tested to the extent it was, we would have meany more "features" to complain about. Neither of these (load times or TOPGRADE) extremely affect my gameplay, due to my current level and stamina. I'm POSITIVE testers were aware of the load times (how could you not be?), but Roxor was unable to come up with a fix without MASSIVE delays to the release (i.e. 2-3 months or more). It's not the end of the world, and it won't make me turn my ITG disc into a $40 frisbee, so I can adjust to it.

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39. PostPosted: Tue Jun 21, 2005 1:08 pm    Post subject: Reply with quote

hey redoctane, why don't you omprove your paper thin padding underneath your pads with thick rubber, or why don't you use better glue in your raised arrows, or why wasn't my dual platform pad fully functional on the xbox?
I don't like redoctane, enough said
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