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ITG crash bug found, workaround discovered
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Cutriss
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0. PostPosted: Tue Jun 14, 2005 7:17 pm    Post subject: ITG crash bug found, workaround discovered Reply with quote

Not long after the release of Roxor's first console game, the home version port of In The Groove, a bug was found by Miniboss which would cause the game to crash on auto-load, basically corrupting a player's savegame. Essentially, the TOPGRADE sorting order is not actually implemented in the final game, and selecting it as the default sort order will cause the game to crash when it boots.

Luckily for the ITG fans out there, Wolfman Jake has discovered a workaround to fix the problem. It's this easy - remove your memory card and start the game without loading a save file. Now, go into the options menu, and load your savegame. Once your file is loaded, select a different saved sort order, and then re-save your file. All will now be better.

Again, a great thanks goes to Miniboss and Wolfman Jake for their hard work.
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Last edited by Cutriss on Tue Jun 14, 2005 7:20 pm, edited 1 time in total
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Cutriss
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1. PostPosted: Tue Jun 14, 2005 7:18 pm    Post subject: Reply with quote

Old thread here.
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Mr. A
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2. PostPosted: Tue Jun 14, 2005 7:27 pm    Post subject: Reply with quote

Kudos to Wolfman and Miniboss, espicially Wolfman for finding the simple yet clever little workaround.
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xAzNDDRpRiNcEsSx
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3. PostPosted: Tue Jun 14, 2005 7:29 pm    Post subject: Reply with quote

I'm very happy that this game was developed, beta-tested, and marketed to perfection, which is proved by its lightning-quick load times, complete lack of crash bugs, awesome edit mode, terrific USB support, and strictly-honored original release date. The ability to save your profile to the memory card is astounding as well.
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Skit
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4. PostPosted: Tue Jun 14, 2005 7:36 pm    Post subject: Reply with quote

xAzNDDRpRiNcEsSx wrote:
I'm very happy that this game was developed, beta-tested, and marketed to perfection, which is proved by its lightning-quick load times, complete lack of crash bugs, awesome edit mode, terrific USB support, and strictly-honored original release date. The ability to save your profile to the memory card is astounding as well.

... coming from a person that has a username some1 from Xanga or myspace would have. Anyway you have to look at the good things in this game(I don't have it so I don't really know any of the good things). IT CANT BE PERFECT! This is also the first ITG console game, and it looks like it turned out very well.
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DDRpizza
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5. PostPosted: Tue Jun 14, 2005 7:37 pm    Post subject: Reply with quote

xAzNDDRpRiNcEsSx wrote:
I'm very happy that this game was developed, beta-tested, and marketed to perfection, which is proved by its lightning-quick load times, complete lack of crash bugs, awesome edit mode, terrific USB support, and strictly-honored original release date. The ability to save your profile to the memory card is astounding as well.


LOL
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midnightclub x
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6. PostPosted: Tue Jun 14, 2005 7:42 pm    Post subject: Reply with quote

aw crap, now all my files are screwed again, it's the holiday demo disc all over again E2.gif
edit: i just turned on my ps2 and it's still A.O.K, i must've overread that. riiight.gif


Last edited by midnightclub x on Tue Jun 14, 2005 7:46 pm, edited 1 time in total
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Edible Bondage Tape
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7. PostPosted: Tue Jun 14, 2005 7:44 pm    Post subject: Reply with quote

what did you do to rescrew them up
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Reenee
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8. PostPosted: Tue Jun 14, 2005 7:47 pm    Post subject: Reply with quote

xAzNDDRpRiNcEsSx wrote:
I'm very happy that this game was developed, beta-tested, and marketed to perfection, which is proved by its lightning-quick load times, complete lack of crash bugs, awesome edit mode, terrific USB support, and strictly-honored original release date. The ability to save your profile to the memory card is astounding as well.


And Konamix botched DROP OUT edits, DDRMAX/DDRMAX2 can corrupt your save with Autosave on, DDREXTREME had the Oni-mode bug, lack of Dance Play, no speed-altering song option for Training Mode...

Truly, every game is made perfectly. </ownage>
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Tsuri
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9. PostPosted: Tue Jun 14, 2005 7:50 pm    Post subject: Reply with quote

Even this is not worst than DDR Extreme USAs lack of turning off the corner arrows...
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Edible Bondage Tape
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10. PostPosted: Tue Jun 14, 2005 7:57 pm    Post subject: Reply with quote

near as i can tell the ddrmax/max 2 is a end user fault ive never had a problem with either of them and i have never even HEARD of such an error before now and my understanding is taht it only happens when you turn the system off before it finishes saving
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daitenshi
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11. PostPosted: Tue Jun 14, 2005 8:22 pm    Post subject: Reply with quote

Nope, I've gotten that error on both max1 and 2, I always make extra careful sure that it has finished saving and stuff before I turn off my ps2 because a few years back my cousin turned off my ps1 when I was saving some game and I lost it...
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Mr. A
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12. PostPosted: Tue Jun 14, 2005 8:32 pm    Post subject: Reply with quote

Re: Apple, xAzNDDRpRiNcEsSx

I call sock puppet accounts.

I also second that I lost data with the autosave and I was careful not to shut down during saves, and that the dancepad mode issue for DDR Extreme ended up being more detrimental to gameplay then most all of the ITG issues combined.
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Cutriss
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13. PostPosted: Tue Jun 14, 2005 8:40 pm    Post subject: Reply with quote

Applehead wrote:
xAzNDDRpRiNcEsSx wrote:
I'm very happy that this game was developed, beta-tested, and marketed to perfection, which is proved by its lightning-quick load times, complete lack of crash bugs, awesome edit mode, terrific USB support, and strictly-honored original release date. The ability to save your profile to the memory card is astounding as well.
... coming from a person that has a username some1 from Xanga or myspace would have. Anyway you have to look at the good things in this game(I don't have it so I don't really know any of the good things). IT CANT BE PERFECT! This is also the first ITG console game, and it looks like it turned out very well.
Dollars to donuts that JJK is back. >.> I'll let someone else make the final call in that regard though.
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Wolfman Jake
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14. PostPosted: Tue Jun 14, 2005 9:24 pm    Post subject: Reply with quote

I've had the dreaded DDR savefile corruption happen to me once, in DDRMAX, just a few days after finally unlocking Drop the Bomb (System S.F. Mix) the long way (clear 500 songs). It definately was my fault too. I was trying to repair a dying pad with a friend, and in my growing frustration with our failure to stop the fantom stepping and pad misses, I turned off the PS2 right after quitting the song wheel. D'oh! THAT hurt. But it was fun to play DDRMAX for marathon-long sessions for a week to get everything unlocked again. It's never happened since, though, not in any of the Japanese PS2 DDR games nor in MAX2 US or EXTREME US. I always make sure to wait until all of the autosave stuff clears and the main menu appears in full. Then I exit out to attract mode and wait until the title screen appears to do a soft shut down (hold the reset button until the PS2 disc drive motor slows and stops and the green light changes to the red standby indicator). Then I wait about five seconds, and only then do I shut off the main power to the PS2. It's not a bad idea to shut down your PS2 in this way for every PS2 game either. I do so for ITG and all my IIDX styles as well.
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cfusionpm
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15. PostPosted: Tue Jun 14, 2005 9:46 pm    Post subject: Reply with quote

exactly.
in any game, if i have an autosave feature enabled, i wait untill "AUTOSAVING" or equivelant has dissapeared and i am back on the main title screen before turning my system off. i have never once had any problem with corrupt data on any game i have owned.
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monkeyninja84
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16. PostPosted: Wed Jun 15, 2005 3:57 am    Post subject: Reply with quote

cfusionpm wrote:
exactly.
in any game, if i have an autosave feature enabled, i wait untill "AUTOSAVING" or equivelant has dissapeared and i am back on the main title screen before turning my system off. i have never once had any problem with corrupt data on any game i have owned.

Correct.

The save corruption in MAX/MAX2 was not a glitch or bug. If your turn off your system while the game is saving, your data will be corrupted, ON ANY GAME.

Try it some time.

Also, other games' potential flaws aren't any excuse for ITG's. Song selection and EVEN load times are one thing, but data-corrupting bugs and crashes are inexcusable in any circumstance. Don't make excuses.
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Char
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17. PostPosted: Wed Jun 15, 2005 4:15 am    Post subject: Reply with quote

monkeyninja84 wrote:
The save corruption in MAX/MAX2 was not a glitch or bug. If your turn off your system while the game is saving, your data will be corrupted, ON ANY GAME.


An interface which misrepresents when saving has stopped, thus causing people to turn off, is a bug, however.
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Cutriss
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18. PostPosted: Wed Jun 15, 2005 5:25 am    Post subject: Reply with quote

Char wrote:
monkeyninja84 wrote:
The save corruption in MAX/MAX2 was not a glitch or bug. If your turn off your system while the game is saving, your data will be corrupted, ON ANY GAME.
An interface which misrepresents when saving has stopped, thus causing people to turn off, is a bug, however.
Yeah, there were quite a few people that said they turned off their PS2s *after* the saving screen went away and they still got the error, so the writing operation must continue for at least a couple seconds after the screen goes away.
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Gogo
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19. PostPosted: Wed Jun 15, 2005 8:09 am    Post subject: Reply with quote

Cutriss wrote:
Char wrote:
monkeyninja84 wrote:
The save corruption in MAX/MAX2 was not a glitch or bug. If your turn off your system while the game is saving, your data will be corrupted, ON ANY GAME.
An interface which misrepresents when saving has stopped, thus causing people to turn off, is a bug, however.
Yeah, there were quite a few people that said they turned off their PS2s *after* the saving screen went away and they still got the error, so the writing operation must continue for at least a couple seconds after the screen goes away.


I've always been careful to give it a lot of time (return to the menu, then get up and turn it off). If you don't wait excessivly, you're likely to cut your turn off window down, it's quite possible that they just didn't realize how fast they're turning it off.

Regardless, I think ITG should not have the problems it does (lack of slowing in trainning, long loads, etc), but I do appreciate the new song list. I certainly hope RedOctane doesn't repeat the same problems in ITG2. I'd hope for some kind of fix, but once they've got your money, it's hard to hope for something more. Of course, I'll be referring people to DDR over ITG at the video game store where I work.
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