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cj iwakura Trick Member
Joined: 24 Jan 2004 Location: coral springs, fl. |
0. Posted: Fri May 27, 2005 8:48 am Post subject: Pumpers converting to ITG |
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Figured I'd devise a little something for those of us making the even trickier switch, five~> four arrow.
I've only played a bit of ITG, but I was able to get a good impression of most of its defining characteristics, like its triples/quads, mines, hands, etc.
Well, you're probably already used to the kinds of nasty freezes/triples/quads PIU has had for a while, and ITG's aren't much worse. Hand freezes register nicely on ITG's pads, and the triples/quads can be hit with just feet, even if not as easily on five/ten arrow. As for the mines, EX2's minesweeper mode probably won't help much here, since ITG's are a lot more prolific, but they're easy enough to avoid/predict if you pay attention to the beat and arrows, since the mines are usually well synced to the track's rhythm.
Tempo shifts are extremely prolific, but if you're remotely used to the likes of Solitary 2 and I'll Give You All My Love, that shouldn't be a problem at all in ITG's case, since they're also predictably on beat.
As for the most difficult factor, the 16th/24th+ note runs of death.. well, you're going to need to spin a lot more, that's for sure. Some of the Expert charts require extremely intense stepping, especially Hardcore Of The North's expert, which would be vaguely comparable to IGYAML if it had a tempo stop and 24th notes thrown in with the 16th runs.
(I believe it's also the same BPM, 160ish.)
Lastly, for the Nightmare steppers.. well, fortunately, ITG ExpertDouble isn't fractionally as insane as the Single charts in my opinion, but it'll still give you a run for your money. My Favourite Game Expert, a 9, is around on par with Deja Vu Nightmare, mostly 8ths with a few spurts of 16ths and a slowdown in the middle. Some of the 9 foot hards/mediums, like Pandemonium and Hardcore of the North, are definetly spinfests along the lines of Mr. Larpus' and Winter's Freestyle charts.
As for the high-level 11s-13s, if you can weather the 18-20 NMs, they shouldn't be much trouble at all.. but on single, even passing Dignity and Canon-D might not prepare you for the likes of HotN and Pandemonium, so be prepared.
I usually use 3x on PIU, and that's what I also favored for ITG(2x on some of the really fast ones), and it's not as blazingly fast as it was on DDR, so that's my suggestion.
Oh, and for you freestylers: go for the hiphop. The hard charts are awesome for it. Same with some of the trance/classical/happy hardcore, too. There's potential if you look.
Again, I really didn't get to play all that much of ITG, so any Pumpers out there who've played more of it than me, feel free to throw in any suggestions I didn't think to mention. _________________
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.hack//*cough* Trick Member
Joined: 11 Aug 2004 Location: H-Town, TX, USA, Planet Earth, 3rd Rock from the Sun |
1. Posted: Sun May 29, 2005 8:01 am Post subject: |
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I think you pretty much have it covered, except for one minor detail: There are no 13 Expert rated doubles in ITG. Although that will likely change with ITG2 coming out this June.
The best advice I can give is to learn the pad. Of course, I'm doing just the opposite: I'm going from DDR/ITG to Pump, and it's a steeper learning curve for me simply because it's five panels instead of four.
And I also contend that Dignity Crazy/Nightmare is still the hardest thing I've seen on any dance game. Granted, Pandemonium Expert, HCotN Expert, and Euphoria Expert Single could give some of the tougher Crazies a good run for their money, and Pandy Expert and VerTex Expert Double are comparable to some of the more ridiculous Nightmares, but I've seen all those songs played and IMHO Dignity scares the poopy out of me more than anything. I guess I could research this.
But yeah, 4/8 panels vs. 5/10: I'd say Pump's slightly harder based on that fact. _________________
"It's not God who created humans. It's humans who create God." - Cowboy Bebop Ep. 24 (Brain Scratch)
Atkins is dead. Long live exercise and dance games. |
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
2. Posted: Sun May 29, 2005 12:48 pm Post subject: |
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Well, the PiU pad is set up such that it's easier to hit three-panel hits. The "step-JUMP step-JUMP step-JUMP" steps in Dignity crazy, with three-panel hits, aren't too difficult because of that fact. In general, PiU crazy steps don't scare me anywhere near as much as the hard ItG expert steps.
However, yeah, PiU nightmare looks, well, insane. _________________
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foyboy21 Roxor Staff
Joined: 21 Sep 2002 Location: Seattle |
3. Posted: Mon May 30, 2005 1:33 pm Post subject: |
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Quote: | and the triples/quads can be hit with just feet | Not to get too far off on a tangent, but I have haerd this calim many times throughout the years. How do you hit all 5 arrows at once with just your feet? The ending of Ms S Story throws a tirple(3), triple(3), quent(5) for the last 3 beats of the song on single crazy.
Also on Slam, and others, how do you hit the 4 corners with only feet?
If this feels to far off topic, feel free to IM me if you don't want to post here. Otherwise I look foward to your post. |
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Mio Trick Member
Joined: 07 Dec 2004 Location: Ventura n' |
4. Posted: Mon May 30, 2005 1:41 pm Post subject: |
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If you have big enough feet and a sensitive arcade pad then you can just put your feet ninja style, and try to put the weight of your feet on all four panels.
I can do it, and I've seen it done many times before. |
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foyboy21 Roxor Staff
Joined: 21 Sep 2002 Location: Seattle |
5. Posted: Mon May 30, 2005 5:05 pm Post subject: |
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Quote: | If you have big enough feet and a sensitive arcade pad then you can just put your feet ninja style, and try to put the weight of your feet on all four panels.
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I have seen this done for 4 panel, but not for 5. However I have heard many times of players claiming that there is no need to use hands in PiU. I just don't see how you can hit 3+ arrows with feet only when the center panel is not one of the arrows. Also I don't see how one can hit the 5 panel hits with only thier feet.
I can see 4 panel games using just feet for most cases, however with my size 7 I won't be one of those people. |
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-SuperZero3 Gold- Trick Member
Joined: 26 Aug 2004 Location: Chattanooga, Tn |
6. Posted: Mon May 30, 2005 5:42 pm Post subject: |
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On the hands thing, do note that hands in ITG are MUCH easier, and very much better placed.
On Pump, I never ever ever go for hands because they're usually b'sed in the middle of a bunch of sixteenths and eighths, and too much grief is caused by going for them. I only will hit them if they're: A.The last step of the song, B. The freeze hands in Dignity and IGYAML Cz. That's it. Otherwise, they're just too hard. You must go for them with feet. And Foyboy, I can't really recall any triples where the center arrow isn't involved, although I do think just feet on a quint is silly.
On ITG though, even though the DDR cabinet really isn't the kind of sensitivity needed for hands, I'll still go for them, because that extra two quarter note time to get back up to the bar and hit the oncoming arrows is always there. The hands are much better placed, and you don't ever have them right in the middle of a bunch of confusing runs(thank you stepmakers). _________________
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Kyrandian Trick Member
Joined: 24 Mar 2002 Location: Portland, OR |
7. Posted: Mon May 30, 2005 6:51 pm Post subject: |
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thepinkdoomofmonkeys wrote: | I can't really recall any triples where the center arrow isn't involved. |
You've never seen any of those? How about at the end of Bee Cz? |
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Edible Bondage Tape Trick Member
Joined: 26 Jan 2002 Location: Kerri |
8. Posted: Mon May 30, 2005 7:05 pm Post subject: |
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foyboy21 wrote: | Quote: | If you have big enough feet and a sensitive arcade pad then you can just put your feet ninja style, and try to put the weight of your feet on all four panels.
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I have seen this done for 4 panel, but not for 5. However I have heard many times of players claiming that there is no need to use hands in PiU. I just don't see how you can hit 3+ arrows with feet only when the center panel is not one of the arrows. Also I don't see how one can hit the 5 panel hits with only thier feet. |
remember that huge perfect window on pump
just do a real fast slide _________________
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Tsuri Trick Member
Joined: 14 Oct 2003 Location: Grand Rapids, MI |
9. Posted: Tue May 31, 2005 7:31 am Post subject: |
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A real fast slide on a Premiere 2 (what Miss's Story is on) will not work for 5 panels.... on ITG you can hit all 4 panels with a jump if positioned right... so the same thing with quads can be performed on ITG. |
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MJEmirzian Roxor Staff
Joined: 02 Jan 2003
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10. Posted: Tue May 31, 2005 12:41 pm Post subject: |
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I'd like to hear more about the most difficult nightmare (Pump doubles) charts, and how they compare to what's on DDR or ITG doubles. I would very much appreciate any videos of the toughest nightmare charts, especially performed barless.
I'm hoping the new double expert 13s in ITG2 will give Pump nightmare a run for its money. |
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cj iwakura Trick Member
Joined: 24 Jan 2004 Location: coral springs, fl. |
11. Posted: Tue May 31, 2005 7:36 pm Post subject: |
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Kyrandian wrote: | thepinkdoomofmonkeys wrote: | I can't really recall any triples where the center arrow isn't involved. |
You've never seen any of those? How about at the end of Bee Cz? |
Also, Nightmare charts use a lot of triples without the center: Another Truth, Solitary 2, I'll Give You All My Love(sort of, hitting the C while holding E and 1).. but they can just as easily be hit with feet as the single ones with the center for the same reason: the center four arrows on both pads can easily be nailed on the crossovers between them, which I think is the ONLY way a quad can be done with just feet.
MJEmirzian wrote: | I'd like to hear more about the most difficult nightmare (Pump doubles) charts, and how they compare to what's on DDR or ITG doubles. I would very much appreciate any videos of the toughest nightmare charts, especially performed barless. |
The normal length toughest Nightmare is disputable, but it's pretty universally accepted that Exceed 2 has made Canon-D the one to beat. Before that, it was a tossup between Dignity and Final Audition Episode I.
Canon-D is pretty much ~1:38 of nonstop 16th notes, flying from one pad to the next with a ton of insane patterns at 160 BPM. Dignity, mostly 8ths with sprinkles of 16ths thrown in(and two or three death runs), and probably the nastiest usage of triples ever recorded(8th notes, and triple freezes). Episode I.. 190 BPM, basically a constant cycle of 10-odd comboing 16th runs going from one side of the pad to the next. 10 steps, break, 10 steps, break, etc, etc. Simple, but nasty.
Overall though, it's easily the X-Treme Vook Of The War remix's 'Another Step' chart, since it's 2:48 long, goes from 186/70/140/202 BPM, and has tons of 16th death runs with ridiculous patterns during the fast parts(and some 8th note jumps), and constant 8th note jumps during the 'cooldown'(140) segment. It's a total stamina killer.
As for the videos, odds are, your best bet is checking the Pump Haven archives at http://www.ph-online.net.. lots of the nastiest ones being passed are on video there. (I don't know if Canon-D has EVER been done barless though.. but it wouldn't surprise me.)
From what I've seen of ITG single, those kind of steps purely duplicated to the double charts could easily give NM a run for its money in my book.. at least from the perspective of someone who sucks at 4/8.
I think I could do a whole of the charts on the 5/10 style, but on ITG, I've got a whole lot of learning to do to figure out how to navigate the pads that way: I'm still spoiled from the DDR upbringing.
And sortof on topic again, yeah, I definetly think that 'hands' are easier to do with the actual suggested limbs on ITG: you just accept the fact that it's a lot easier with sticking to the feet on Pump considering the kinds of runs that almost always follow. (And dropping is a lot more tiring in that game, too.. that's why using hands for Dignity's triple freezes isn't a good idea if you can avoid it..)
Oh, and I've never managed to hit a single quad or quint with just feet.. I drop for those. As for the quint, feet for the bottom triple, hands for the upper two.. _________________
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MJEmirzian Roxor Staff
Joined: 02 Jan 2003
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12. Posted: Tue May 31, 2005 10:04 pm Post subject: |
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I got my mitts on those charts you named thanks to pumpcore.com vids. I've been gradually moving the most difficult ITG doubles expert charts towards Pump level of difficulty, it's getting there, but apparently not quite there yet. Two things that I don't want to do with ITG doubles that I see in these charts:
1. some of this just looks un-comboable without the bar (long steps and extreme pad movement in the middle of 16th note runs), which doesn't fit with ITG's play style/philosophy
2. the main difficulty in these charts is derived from huge 16th note runs, not other more creative stuff like step jumps, handplants, long steps/difficult choreography, freeze arrows, long jumps, and of course mines (if you want to point out creative difficulty in nightmare charts feel free)
Some other things to note - ITG doubles still costs twice as much as singles in most arcades, despite doubles premium being on by factory default. The general 8 panel skill level is much lower as a result, so I've been ramping up the difficulty gradually. More than a high difficulty level and endless 16th note runs, ITG doubles has new, original, and innovative challenges that haven't been attempted before. Any high end DE chart is going to be that way for a variety of difficulty factors, not just lots of runs. I'd like the ITG doubles charts to follow that principle of fun, creativity, and challenge above (or at least in addition to) long 16th runs that just try to burn the player out.
Comments -
Bee - looks like a high end 13, one part with some very fast pad movement
Canon D - another chart with mostly runs, and some pad movement that looks near-impossible to combo without the bar. I'd say it's a 14 by ITG standards, but not a very creative or 'possible' one
Final Audition Ep 1 - yep.. more runs, except there's a few handplants. another high end 13
Get This Party Started - looks like a 12.. lots of step jumps at one point |
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lxv Trick Member
Joined: 08 Jan 2004
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13. Posted: Wed Jun 01, 2005 8:00 am Post subject: |
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I was wondering if doubles on ITG will ever cost the same as singles (kind of like PIU) I don't mind paying more but It'd be nice if I only had to pay for one credit since it's only me playing. |
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Plaguefox Roxor Staff
Joined: 21 Oct 2002
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14. Posted: Wed Jun 01, 2005 9:13 am Post subject: |
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In The Groove is shipped with factory settings that have "Double Premium" turned on. That means that a round of Double play will cost the same as a round of Single play.
Arcade operators have the option to force Double play to require 2 credits, however, and your arcade may have decided to disable Double Premium. |
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cj iwakura Trick Member
Joined: 24 Jan 2004 Location: coral springs, fl. |
15. Posted: Wed Jun 01, 2005 1:42 pm Post subject: |
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MJEmirzian wrote: | ITwo things that I don't want to do with ITG doubles that I see in these charts:
1. some of this just looks un-comboable without the bar (long steps and extreme pad movement in the middle of 16th note runs), which doesn't fit with ITG's play style/philosophy
2. the main difficulty in these charts is derived from huge 16th note runs, not other more creative stuff like step jumps, handplants, long steps/difficult choreography, freeze arrows, long jumps, and of course mines (if you want to point out creative difficulty in nightmare charts feel free) |
Those do happen, they're just not really used in the high-end nightmares; that's the sort of thing you find in the 15-18 range.. Go has creative usage of freezes/'hands', X-Treme has gallops and freezes, Solitary (1) uses 24th note gallops, and of course, there's the tempo-shifting beast that's Solitary 2 nightmare. (Bounces between 148 and 74 BPM four different times in the during the first death runs.)
One strange thing about PIU I notice in this sense that also differs it from ITG/DDR: tempo shifts are seldomly universal. Solitary 2 only does that in Nightmare, and the Hard/Normal/Freestyle charts have little to no BPM changes at all. (The CZ slows to a crawl for a moment.) Same with I'll Give You All My Love and Hi-Bi: the tempo changing is only a factor in the CZ/NM charts, unlike in DDR/ITG, where if there's a change in BPM, it's everywhere from Beginner to Expert/Oni.
Anyway, they definetly come up with various ways to keep Nightmare interesting, it's just come to the point for them where I think the only way to keep the master players stressed is to put out death run after death run. Which just means the most interesting ones are in the non 19-20+ range, I think.
Quote: | Some other things to note - ITG doubles still costs twice as much as singles in most arcades, despite doubles premium being on by factory default. The general 8 panel skill level is much lower as a result, so I've been ramping up the difficulty gradually. More than a high difficulty level and endless 16th note runs, ITG doubles has new, original, and innovative challenges that haven't been attempted before. Any high end DE chart is going to be that way for a variety of difficulty factors, not just lots of runs. I'd like the ITG doubles charts to follow that principle of fun, creativity, and challenge above (or at least in addition to) long 16th runs that just try to burn the player out. |
Also, ITG double seems like more of an additional experience rather than an integral part of it like in Pump, since I never see a fraction as many people using ITG/DDR doubles like I do on Pump(mainly because of the extra cost, I'd guess.. and unfortunately, the ones down here are definetly not Double Premium), so I'm guessing it's not as high a demand to have hardcore double charts yet.
Though in my opinion, if Hardcore Of The North's SE was converted to Double with similar steps, it'd at very least equal a 20 on Nightmare.
Quote: | Get This Party Started - looks like a 12.. lots of step jumps at one point | Few players really acknowledge that monstrosity as a 'real' NM anyway, since the steps make little to no sense.
Only reason I'm glad it got banned. _________________
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-SuperZero3 Gold- Trick Member
Joined: 26 Aug 2004 Location: Chattanooga, Tn |
16. Posted: Wed Jun 01, 2005 6:48 pm Post subject: |
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GTPS is the most bullshit I can see.
It deserved to get banned in every way.
MJEmirzian, what you were saying about foot ratings if Pump songs were converted, what would you give Dignity Nm, and for that Matter, Dignity Cz? _________________
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.hack//*cough* Trick Member
Joined: 11 Aug 2004 Location: H-Town, TX, USA, Planet Earth, 3rd Rock from the Sun |
17. Posted: Thu Jun 02, 2005 12:18 pm Post subject: |
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Hey MJE, if you're still interested in Pump stepcharts, here's a pretty good site here:
It's the most complete site for stepcharts that I've seen (thanks cj). Sadly, it doesn't have all the songs (Canon-D isn't on there) but it does have Dignity and quite a few of the tougher ones from Exceed. No vids, though.
There are also some stepcharts at http://www.pumpxtreme.net/ but they are not nearly as complete as the former site.
And I'm curious, too: what would Dignity CZ/NM be rated if it actually were converted to an ITG step pattern? Hearing you talk about 13-foot Expert Doubles for ITG2 scares me. I'm guessing maybe Dignity would have to be a moderate to high-end 13 Expert on both Single and Double. _________________
"It's not God who created humans. It's humans who create God." - Cowboy Bebop Ep. 24 (Brain Scratch)
Atkins is dead. Long live exercise and dance games. |
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MJEmirzian Roxor Staff
Joined: 02 Jan 2003
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18. Posted: Thu Jun 02, 2005 5:01 pm Post subject: |
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Just took a look at Dignity Nightmare - Very fast pad movement on the 16th triples, one evil run, and relentless triple hits.. I would say it's another high end 13. Makes Monolith DE (a 12 at about 200 bpm) look kind of tame in comparison.
The double 13s on ITG2 are considered low-medium end, while these nightmare vids I've seen are more like high end bordering on 14. |
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MJEmirzian Roxor Staff
Joined: 02 Jan 2003
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19. Posted: Thu Jun 02, 2005 5:03 pm Post subject: |
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double post |
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