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Trouble in Groove-land
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Aaron_Kwok
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280. PostPosted: Wed May 11, 2005 11:52 pm    Post subject: Reply with quote

Loogaroo wrote:
toady007 wrote:
I'm really happy that Konami wants to get rid of the only currently challenging dance game out there and replace it with cool new stuff like Story Mode and more Eyetoy features on new home versions coming out.

I mean, after all, who needs well designed challenging stepcharts and songs when you have fucking gimmicks, am I right?

It appears their new target audience is ten year old girls, and I guess I'm pretty close to that target audience being a twenty-one year old male, so it's all good. I hope they add new features in DDR Extreme 2 like more songs that were supposed to be in the game but unable to be unlocked like Memories.

And please God, let there be new pop covers and make them be seven footers because if it takes more than two tries to AAA it it's not worth playing. After all, if a ten year old girl can't play a hard song we better lower the difficulty of everything and completely waste Heavy difficulty and assign only ridiculously easy steps to it when it should have been easy to make the difficulty applicable to everyone - they only have five difficulties to work with.

I guess all in all I really want to thank Konami for pissing all over many of the hardcore tournament players and fans that made it as popular as it is today, and telling them that they game they spent hours in the arcade playing and improving on now has shifted away from quality and towards gimmicks. And then when something comes along geared towards us to hold our interest after two years of inactivity, Konami tries to squash an arcade game in a market where it doesn't even receive any arcade profits from.

Thanks guys.


We have a winner.

It's like I said originally - even if Konami has legal authority, they're burning all sorts of bridges by taking the approach they are.

They're basically saying, "Hi. We're Konami. We've noticed over the past year or so that you guys are playing a dancing game that isn't DDR. We simply cannot have that. It doesn't matter that we're not making any money off of DDR in the arcades anymore. Hey, we didn't even care when people were selling bootlegs of Extreme all over the place. We just can't stand the fact that someone's made a better product. So we're going to sue the makers of this new game into bankruptcy. Now go back to playing that ancient DDR Extreme to death again and keep buying mediocre rehashes for your consoles that won't even allow you to play properly on a dance pad."

Konami can kiss my shiny white ass if that's the way they're going to treat us.


Yeah, I agree with you.

While it is true Konami possibly has the legal authority to sue Roxor, they are going about it the wrong way. The way they are treating DDR in the US is the same way they treated Suikoden: Decent at the beginning (referring to the first couple of mixes of DDR and Suikoden 1), excellent in the middle, (referring to Suikoden 2 and DDR arcade mixes up to EXTREME arcade), and craptacular at the end (Suikoden's 3 and 4 (ick!) and (with possibly the exception of Ultramix 2) Konami's pathetic attempt at console games)

This doesn't suprise me, at all. After all, Konami is just a big corporation out to make money. And while I'm sure Roxor wants to make money, they're going about it the right way; listening to complaints and trying to cater to people who play dancing games. I'm not saying ITG is perfect and that they addressed all the problems and improved it in the best possible way they could, but at least they tried to, which is more than Konami can say for themselves.
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Loogaroo
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281. PostPosted: Thu May 12, 2005 12:04 am    Post subject: Reply with quote

If Konami really wanted to make money, they would've asked RoXoR for a cut of the profits from their BoXoRs, with the lawsuit as a last resort. Not only could Konami generate what would be considered a fair amount for use of their cabinets, but they would again be making money in an area that they haven't made any money in for over three years. Upgrade kits and the like might become more expensive as a result, but arcade owners would probably be willing to pay a little more for those kits.

But no - this isn't about money. This is about Konami wanting to be the only kid in the pool.
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Aaron_Kwok
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282. PostPosted: Thu May 12, 2005 12:14 am    Post subject: Reply with quote

Loogaroo wrote:
If Konami really wanted to make money, they would've asked RoXoR for a cut of the profits from their BoXoRs, with the lawsuit as a last resort. Not only could Konami generate what would be considered a fair amount for use of their cabinets, but they would again be generating revenue from cabinets a second time around. Upgrade kits and the like might become more expensive as a result, but arcade owners would probably be willing to pay a little more for those kits.

But no - this isn't about money. This is about Konami wanting to be the only kid in the pool.


Yeah, they want to be the only kid in the pool....

....so they can keep peeing in it like they have been.
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283. PostPosted: Thu May 12, 2005 12:20 am    Post subject: Reply with quote

Loogaroo wrote:
If Konami really wanted to make money, they would've asked RoXoR for a cut of the profits from their BoXoRs, with the lawsuit as a last resort. Not only could Konami generate what would be considered a fair amount for use of their cabinets, but they would again be making money in an area that they haven't made any money in for over three years. Upgrade kits and the like might become more expensive as a result, but arcade owners would probably be willing to pay a little more for those kits.

But no - this isn't about money. This is about Konami wanting to be the only kid in the pool.


no, what ROXOR should have done is talked with konami and worked out a royalty agreement to use THEIR machines. roxor decided to go through the backdoor and hope konami doesnt care, and just use their machines anyway. now they are paying for it. i feel no pity for them. this isnt about konami making money, this is about roxor bastardizing konami's property then calling it its own. despite the obvious similarities in gameplay, had they come out with their own unique cabinet rather than forcing arcade owners to install them into pre-existing, konami-made, DDR cabinets, there would be much less of a problem. i say suck it roxor. thats what they get for cutting corners.
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Aaron_Kwok
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284. PostPosted: Thu May 12, 2005 12:34 am    Post subject: Reply with quote

cfusionpm wrote:
Loogaroo wrote:
If Konami really wanted to make money, they would've asked RoXoR for a cut of the profits from their BoXoRs, with the lawsuit as a last resort. Not only could Konami generate what would be considered a fair amount for use of their cabinets, but they would again be making money in an area that they haven't made any money in for over three years. Upgrade kits and the like might become more expensive as a result, but arcade owners would probably be willing to pay a little more for those kits.

But no - this isn't about money. This is about Konami wanting to be the only kid in the pool.


no, what ROXOR should have done is talked with konami and worked out a royalty agreement to use THEIR machines. roxor decided to go through the backdoor and hope konami doesnt care, and just use their machines anyway. now they are paying for it. i feel no pity for them. this isnt about konami making money, this is about roxor bastardizing konami's property then calling it its own. despite the obvious similarities in gameplay, had they come out with their own unique cabinet rather than forcing arcade owners to install them into pre-existing, konami-made, DDR cabinets, there would be much less of a problem. i say suck it roxor. thats what they get for cutting corners.


Tell Andamiro that. They had their own cabinet. Hell, their game had five friggin' sensors, and Konami still sued them over it. It wouldn't have mattered whether they had their own cabinet or not, Konami would've probably sued them anyway.
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285. PostPosted: Thu May 12, 2005 12:47 am    Post subject: Konami is Very Fan Friendly Reply with quote

Loogaroo wrote:
They're basically saying, "Hi. We're Konami. We've noticed over the past year or so that you guys are playing a dancing game that isn't DDR. We simply cannot have that.

Konami can kiss my shiny white ass if that's the way they're going to treat us.


Not at all! That's what it looks like to you, but you don't see the the whole picture. Konami is actually the most fan-friendly game company of it's size. Trust me: EA, SCEA, Microsoft's Game Branch, and Nintendo don't care about your opinion half as much as Konami does. Actually, maybe Nintendo does. (Sega was definitely up there.)

First, Konami has been making video games in North America since at least 1982. When arcades were popular, Konami produced tons of arcade games. When the NES was popular, Konami made truckloads of NES games. And so on. They already have the most played PSP game. There isn't a platform that Konami hasn't hit.

I think Konami got to be the biggest producer of 3rd party software (before Sammy and Sega merged) because they've been paying the closest attention to what players want. Konami makes a rediculous two dozen or so titles for current-gen consoles each year. When you think about it, doesn't the PS2 have a library of 500 or so titles? Well Konami made 58 of them.

You have to trust that these guys know what they're doing. They've been doing this for 23 years, they're not showing any weakness right now, and they have a killer E3 lined up. Konami has sued other companies over patent issues before. They've dealt with being villianized over legal issues and they always rebound. You can't say they're being stupid with this lawsuit. They know that some people aren't going to like it. But Konami knows that other fans are going to like it, and that they're going to benefit from it.
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286. PostPosted: Thu May 12, 2005 1:10 am    Post subject: Reply with quote

toady007 wrote:
[HENTAI] Reenee wrote:
Doesn't mean they'll follow a different approach. I believe Konami Japan will not take the risk to follow how the Hawai'i team approaches their game.

I'm not quite sure where you are going with this, since Konami of Japan doesn't produce home versions for the U.S. market, and Konami Corporation legally cannot sell arcade mixes here. Why are we even talking about Konami of Japan anyway? They aren't even involved in this. KoJ is just a subsidiary of Konami Corporation, who are the ones filing the lawsuit, not KoJ.
Perhaps because KCET were the ones that made US Extreme not KOA.

cfusionpm wrote:
Loogaroo wrote:
If Konami really wanted to make money, they would've asked RoXoR for a cut of the profits from their BoXoRs, with the lawsuit as a last resort. Not only could Konami generate what would be considered a fair amount for use of their cabinets, but they would again be making money in an area that they haven't made any money in for over three years. Upgrade kits and the like might become more expensive as a result, but arcade owners would probably be willing to pay a little more for those kits.

But no - this isn't about money. This is about Konami wanting to be the only kid in the pool.


no, what ROXOR should have done is talked with konami and worked out a royalty agreement to use THEIR machines. roxor decided to go through the backdoor and hope konami doesnt care, and just use their machines anyway. now they are paying for it. i feel no pity for them. this isnt about konami making money, this is about roxor bastardizing konami's property then calling it its own. despite the obvious similarities in gameplay, had they come out with their own unique cabinet rather than forcing arcade owners to install them into pre-existing, konami-made, DDR cabinets, there would be much less of a problem. i say suck it roxor. thats what they get for cutting corners.
I'm glad that someone shares my views on the bastardization of Konami's machines.

It kinda makes me wonder if some of the songs were slipped through the same back door...


Everyone seems to be talking about Konami's way of going about this and making a bad reputation about what they are doing, but what about roxor? Doesn't the whole "All the legal stuff is taken care of" then finding out about this make any of you wonder what else is they're claiming that isn't true?
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287. PostPosted: Thu May 12, 2005 1:20 am    Post subject: Re: Merciful Reply with quote

Loogaroo wrote:
[
If Konami wants any money out of RoXoR, they'll have to prove that RoXoR's use of the DDR machine is harming them in some way.


incorrect


they only have to prove that roxor is making money by useing the konami name or konami technoligy in an unfair way (ie by useing a cabinate design THEY DID NOT LICENSE)
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288. PostPosted: Thu May 12, 2005 1:41 am    Post subject: Re: A tiny bit of legal analysis Reply with quote

Hi folks -- figured I would use my law student expertise to clarify a few things brought up the complaint (kudos to DDR Freak for getting the complaint so quickly). I have tried my best to make the "law talk" as understandable as possible -- since that is an often-repeated (and admittedly valid) critique of the profession.

(1) Not surprising all the heat Konami is bringing. You lead with everything in the complaint - everything you could possibly argue, good or not. (That's how the DDR Freak stuff made it into paragraph 8 - self-serving comments always make the cut for the complaint.) The complaint is the first part of the trial - plead away. Parties can and do amend their pleadings later.

(2) Konami won't get all the money it's asking for -- throw in Lanham Act treble damages (so assume millions of dollars in damages, then triple that bad boy -- ouch) and attorneys' fees (think in the multi-millions, especially since their corporate counsel is a big firm) -- Roxor doesn't have all that money.

The injunction's the important part -- telling Roxor to stop what it thinks Roxor's doing. Injunctions aim at so-called "irreparable harm" -- things that can't be fixed with money. In this case, it is the supposed continuing injury to Konami's patent-protected technologies and its reputation, and Roxor getting gain from using these resources.

(3) The infringement is as to the patent stated -- the cabinet/arcade version -- not to console games. Any effect on the console games would solely be by way of the economic damage of the lawsuit should Konami win/settle for lots of money.

(4) Again, folks, this is the complaint -- the first document in civil litigation. Roxor has some time here to file an answer. Let's see what they say. Either that, or they will try to settle off the bat. Again, you are likely to see settlement contemplated -- because Roxor's alternative is, frankly, to go belly up (if not in the process of defending the suit, then in losing it).

(5) Konami will try a few more times to end the case early (filing the complaint has the scare-tactic effect many of you correctly point out). It is likely to move for judgment on the pleadings at first, then summary judgment later after it's had some time to do discovery on Roxor.

(6) Roxor is unlikely to succeed on a motion to dismiss the whole case or get summary judgment. Konami is stating facially valid claims (the test is "assuming what you said in the complaint is true, do you have a legal claim for which you can get court relief"), and the judge will probably let this go past summary judgment to trial if the parties can't settle because of the complexities of patent litigation.

(7) Konami hasn't asked for a preliminary injunction or a temporary restraining order, mind you, meaning they don't believe the threat of harm is "imminent." PIs and TROs are turned around more quickly and are court orders, meaning if they're violated, that carries contempt fines. But again, this is the complaint. Why Konami doesn't go for the home run in this regard anyways is slightly puzzling at first. That is, if Konami is timing the lawsuit to coincide with the new ITG releases, it has to believe more harm to it is imminent.

But considering what's coming out - ITG2, which appears to be more free, if not completely free, of the patent issues, and the console version, which is clear of the patent problem altogether, that's not surprising in some ways. The imminent harm -- arguably legal ITG products -- is not the harm being complained of -- the ITG1 kits being stuffed in DDR consoles and allegedly "passed off" as critically-acclaimed Konami products.

Hope that helps. Again, let's hold our horses, folks. A few of you have correctly pointed out that we are a litigious country. Complaints get filed all the time. Let's wait for Roxor's answer.

And legal rights are legal rights. Its callousness towards the North American market aside, Konami has a pretty good claim.

And Roxor should have done its homework (or at least read up in what happened with the Andamiro stuff) a little more, maybe had its IP attorneys cut this off at the pass / try to negotiate with Konami, using some of the arguments some of you made: "Hey Konami, you weren't using this market / you don't care about these machines anyways. Mind if we cut you off a little piece, and independently advance the genre with our own dirty work?"

Take care,
- Sage

P.S. No legal fees -- consider this a pro bono project from an aspiring lawyer (graduating in 1 week; taking the bar in 2 months). I doubt you'll get that kind of charity from Baker, one of the largest corporate law firms in the country ...
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Aaron_Kwok
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289. PostPosted: Thu May 12, 2005 1:42 am    Post subject: Re: Merciful Reply with quote

EnglishBastardizingTerror wrote:
Loogaroo wrote:
[
If Konami wants any money out of RoXoR, they'll have to prove that RoXoR's use of the DDR machine is harming them in some way.


incorrect


they only have to prove that roxor is making money by useing the konami name or konami technoligy in an unfair way (ie by useing a cabinate design THEY DID NOT LICENSE)


I might be wrong, but if you own a cabinet, aren't you free to put whatever you want inside of it? Like, for instance, if I turned a DDR machine into, say, an oven, would that be illegal?

The two main reasons Konami has a chance at winning this lawsuit that I can see are because:

1. The ITG stickers don't cover up ALL the DDR stuff, which could possibly confuse consumers.

2. The BoXoR cannot be used with anything except a DDR machine.
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290. PostPosted: Thu May 12, 2005 1:51 am    Post subject: Re: A tiny bit of legal analysis Reply with quote

Lost_Sage wrote:
But considering what's coming out - ITG2, which appears to be more free, if not completely free, of the patent issues, and the console version, which is clear of the patent problem altogether, that's not surprising in some ways. The imminent harm -- arguably legal ITG products -- is not the harm being complained of -- the ITG1 kits being stuffed in DDR consoles and allegedly "passed off" as critically-acclaimed Konami products.


So... Konami's claim is that Roxor is trying to pass of In The Groove as a product that came from Konami, hoping to use Konami's fame to further ITG?
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291. PostPosted: Thu May 12, 2005 1:51 am    Post subject: Re: Merciful Reply with quote

Aaron_Kwok wrote:

1. The ITG stickers don't cover up ALL the DDR stuff, which could possibly confuse consumers.

2. The BoXoR cannot be used with anything except a DDR machine.


1. Yes, if the arcade owner doesn't do it, that isn't RoXoR's responsibility

2. We got ours running on a DMX machine, and we've thought about trying other bemani games as well E10.gif Obviously it is *meant* for a ddr machine, but it can be run on other things.
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Aaron_Kwok
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292. PostPosted: Thu May 12, 2005 1:54 am    Post subject: Re: Merciful Reply with quote

[GA] Caffy (RoXoR Style) wrote:
2. We got ours running on a DMX machine, and we've thought about trying other bemani games as well E10.gif Obviously it is *meant* for a ddr machine, but it can be run on other things.


So... if Roxor didn't specifically cite DDR in the installation instructions, does that mean Konami's complaint is invalidated, as the ITG technology dosesn't *have* to be used in a DDR cabinet?
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293. PostPosted: Thu May 12, 2005 2:20 am    Post subject: Reply with quote

The sherl0k Shuffle wrote:
once again, KONAMI HOLDS THE PATENT ON THE MACHINE DESIGN. YOU CANNOT REUSE THE DESIGN WITHOUT PERMISSION.


IMO this would be true if Roxor were making their own cabinets identical to DDR ones. As it stands, part of the complaint says that they are using DDR cabinets, so how can they then turn around and say that DDR cabinets have the same patented features as DDR cabinets? E19.gif
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294. PostPosted: Thu May 12, 2005 3:12 am    Post subject: Reply with quote

Thanks, Lost_Sage. That was all very informative E1.gif
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295. PostPosted: Thu May 12, 2005 3:41 am    Post subject: Reply with quote

*sigh*
You know, seeing and reading all of this has made me exceedingly sad. Sincerely.

A few million years ago, I fell in love with DDR on the PS1....bought every American version ever made, and looked forward eagerly to the PS2 versions. I got all of them....even imported Extreme from Japan (because there wasn't enough of it over here)....and loved it all...endlessly delving into arrows and complicated patterns.

And then...it just kinda stopped. I supported Konami...not just via Castlevania, and Metal Gear Solid....but also through DDR and Karaoke Revolution. Hell, the only reason I started buying the Karaoke Revolutions was to HELP Konami, and hopefully keep interest in DDR or music-oriented products high...

But here we are...many moons later, with only 3 Karaoke Revolutions, and 1 US Extreme. Japan had...what...12 Karaoke Revolutions? *sigh* And the US Extreme we got...c'mon guys. For real. Re-hash of most of the songs we already had, half-assed songs thrown together from Karaoke Revolution 1 (when KR3 was just coming out), and long-awaited songs that SHOULD have been out long before. I ended up buying the US version basically to have LoM, A and V for quick play, without having to do disk swapping for my Japanese Extreme. Should it really have taken that long? Should I have had to do all that? Put up with a crappy interface that was more happy-go-lucky, and endure a game that felt sloshed together (because of the missing songs), with more attention going toward the 'hands and feet' mode than anything else? Bull.

Why did Konami finally go with a Hands and Feet, anyway? Oh!! Wait!!! That's right! Someone ELSE got inventive and tried to DO that...so Konami sued the hell out of them. *slaps forehead*

You know, I've saw 15-some pages of all this pointless bickering back and forth, when the courts will ultimately decide...but hell, I'll throw my million dollars into the pot and get it over with.

If Roxor did evil by using Konami's booths....well so be it. They should pay some sort of royalty fee to Konami for that, and never use their booths again. Roxor and Red Octane could team up and make their OWN booths from now on, and shut up the Konami-monster.

And I know that Konami has a patent on 'scrolling arrows' or whatever...but I've got to say, this case could easily prove that copyright invalid and too broad. I wouldn't be surprised if their copyright is removed after this case. Let's try to comprehend this, shall we?

Capcom sues Midway, SNK, Namco...etc...for making 'games where two players (or one-player versus a computer opponent) engage in combat via punches, kicks, throws, grapples and mystical or technological attacks, in order to determine a winner'. Could you really see somebody comparing Street Fighter to Soul Calibur in that regard?

Id sues Bungie, Midway and pretty much everybody else....for making 'games of a first (and occassional third)-person perspective in which the player's goal is typically to shoot, kill, blow-up and maim other players (AI-controlled and real)'.

For real....we're talking about a genre. Did Capcom sue every cheap-assed Resident Evil knock-off out there (even some produced in-house, lol)? No. The only ever such game lawsuit I heard of before this one was Capcom suing the blatantly obvious Street Fighter ripoff. Capcom left MK alone...and everybody else that followed. Namco made 'fighting' games....hell, I could sit down and make one if I wanted to....but it's no different than a bunch of guys in Texas sitting down and saying 'hey, let's make a dancing game!'

And I can't belive that it IS. For dignity's sake, Konami DOESN'T OWN ARROWS. And if somehow the court-case determines they do, I encourage Roxor or whomever else is out there to make a game with scrolling Konami symbols that player's can step on.

I haven't been excited about a DDR in quite a while....because Konami doesn't do anything for us. Papa-corp sits back and relaxes, while our buddies at KCEH struggle to work out new songs, new stepcharts, and things that will keep our imagination going....but where's KCEJ? Apparently not interested in their US brethren who KEEP the genre alive FOR them.

How can Roxor be bad for Konami? THEY CAN'T. They'll help to keep the genre alive, until KCEJ decides to feed us another rehash. Competition is only good for the fans. It means we get more games, more variety, and don't have to simply 'deal with whatever Konami wants to sell us'....we have the choice of buying ELSEWHERE. Maybe Konami would actually have to INNOVATE and PROGRESS, instead of ignoring us.

But since Roxor also stands a chance of being squashed by this, I can only tell you one SOLID fact from all of this:


You have lost me, Konami. Through your determined efforts to undermine all competition, and your stalwort devotion to NEGATIVE progression and innovation, you have lost me. And the 40-some fans I brought into the game, who ALL purchased your cheesy pads and copies of every game. You've also lost our purchasing Metal Gear games, Castlevania games, Karaoke games, Konami peripherals...and whatever the hell else you and Hideo Kojima and Naoki can come up with. You might not hear my one post, but you will certainly never again get my ONE DOLLAR.

If you do care, as a company, I welcome your retorts. My email is [email protected].

And I'd like to repeat: This is in no way directed toward my friends at KCEH....I think they've done an amazing job of trying to keep things fresh and new for us...and I will more than likely continue to support their projects in the future......


But as for KCEJ? Hell no.

- Wintermute ILSI
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296. PostPosted: Thu May 12, 2005 3:52 am    Post subject: Reply with quote

Geeze, im offline for a few days and *this* happens. As others have said, its about time. It doesn't surprise me, and yet, I feel that it should have happend. This lawsuit makes *much more* sence then the Andamiro case.
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297. PostPosted: Thu May 12, 2005 4:22 am    Post subject: Reply with quote

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298. PostPosted: Thu May 12, 2005 4:26 am    Post subject: Reply with quote

cfusionpm wrote:
wow. i NEVER saw this comming. sarc.gif

if this stops itg for ps2, i had better get my 40$ back from RO for my pre order.


I'm going to call them today and ask them about this.

RO Contact: (408) 481-9121
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299. PostPosted: Thu May 12, 2005 4:44 am    Post subject: Reply with quote

Wintermute, Konami is going after Roxor explicitly for the use of Konami's DDR cabinet, which they own the patent to, without their permission. This has nothing to do with the arrow scroll patent and is really rather different from the suit Konami filed against Andamiro years ago. As sad as it is to say, Roxor really didn't do their homework on this one. They either thought they had all their legal ducks in a row or they thought they'd slip in under the radar, but they obviously miscalculated. Others have pointed it out too that Roxor claimed time and again they had sorted this all out with Konami, which is clearly not the case. As bad as people might think this suit makes Konami look, it may make Roxor look just as bad to others for either lying to the public or totally dropping the ball on using Konami's patented cabinets.
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