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T-Bone.. Trick Member
Joined: 15 Oct 2004 Location: i love itg |
20. Posted: Thu May 05, 2005 9:52 pm Post subject: |
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is like, there 4 usb slots now? it looks like there are in that pic.....
and sorry if i missed this somewhere else, but is there a release date for ITG2 yet? my arcade said its a big possibility they could get it, and then i told them all the goodie about it and said theyd make twice as much money they are right now even if they charge 25 cents, lol |
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Plaguefox Roxor Staff
Joined: 21 Oct 2002
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21. Posted: Thu May 05, 2005 10:01 pm Post subject: |
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St00pidBaka // BluR wrote: | Okay, any news from the San Francisco party that apparently was last night? =OO |
I couldn't attend due to huge responsibilities over here in Chicagolandia, but I know Bemanistyle's got a report about the event up. Not sure if anyone else does yet?
Quote: | Here's hoping that it will somehow control difficulty without having to resort to the archaic and often accidental double tap of up and down. |
On the Pick Your Tunes screen, holding brings up a screen where you can press for easier steps, for harder steps, or to bring up the sort menu.
So combinations are still key on that screen. Hold and flick a few times to get over to your favourite Expert stepchart. Or hold and smack for the sort / mode change menu. |
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VxJasonxV Maniac Member
Joined: 08 Feb 2002 Location: Castle Rock, CO |
22. Posted: Thu May 05, 2005 10:38 pm Post subject: |
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I'd also like to know why there are still 4 USB ports as well . _________________
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toady007 Trick Member
Joined: 22 Nov 2002 Location: Mountain View, CA |
23. Posted: Thu May 05, 2005 10:46 pm Post subject: |
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Go to the first picture gallery on www.orangeloungeradio.com for a bunch of pictures, and like 3 of my ass while playing Queen of Light. _________________
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Plaguefox Roxor Staff
Joined: 21 Oct 2002
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24. Posted: Fri May 06, 2005 12:20 am Post subject: |
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::[VxxvZZzJasonZZzvxxV]:: wrote: | I'd also like to know why there are still 4 USB ports as well . |
That is because the machine shown there is the same preliminary design that graced Chicago's ASI show. |
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
25. Posted: Fri May 06, 2005 12:57 am Post subject: |
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Interface change, eh?
Well, I'd like to voice my opinion that the "old interface" screenshots look a lot better than the "new interface" screenshots, and that's not even taking the unfinished look of the new interface into account. In the old interface, everything is round. In the new interface, since things are half round, half angular, it just looks dumb. Also, I think the silver stands out quite nicely, while things get sort of muddy when everything, including borders, are just red. _________________
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Houou Don't You Want Me Trick Member
Joined: 18 Dec 2004
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26. Posted: Fri May 06, 2005 2:25 am Post subject: |
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I agree with Brother Mojo (also known as Rancidfish) about the half-angular-half-round, I don't like it.
The arrow decals look amazing though. And the idea of the Red Button (and especially Plaguefox's explanation of it replacing red and green with emoticions) is ingenious. |
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VxJasonxV Maniac Member
Joined: 08 Feb 2002 Location: Castle Rock, CO |
27. Posted: Fri May 06, 2005 2:48 am Post subject: |
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Plaguefox wrote: | ::[VxxvZZzJasonZZzvxxV]:: wrote: | I'd also like to know why there are still 4 USB ports as well . |
That is because the machine shown there is the same preliminary design that graced Chicago's ASI show. | So the cabinent, with regard to the actual body, is going to change just slightly within the next month? _________________
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Disconnected airSpirit Trick Member
Joined: 08 May 2004 Location: Careeeeeeeeee, North Caroline In The City |
28. Posted: Fri May 06, 2005 3:44 am Post subject: Re: Push the Red button! It's gonna blow! |
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Heffenfeffer wrote: | Yes! Finally a red button to answer some interface issues. Here's hoping that it will somehow control difficulty without having to resort to the archaic and often accidental double tap of up and down.
Also, I've came up with an interesting idea for the red button (erm, if you guys haven't thought of it yet)...since you can change mods during a song, how about let pushing the red button during a song operate mods? For instance, say you can set up two different sets of mods before you pick a song - that way when you pick Vertex, you can set 1.5x and 0.5x - and use the 1.5x for the majority of the song and tap the button to get at 0.5x when the ludicriously fast part starts.
Or, in battle mode, have a little Street Fighter-like bar on the side showing what mods you'll send to your opponent, and tap the button to send them. (I'm assuming that Battle plays a bit like Dance Magic - admittedly I don't have that much ITG experience.)
Perhaps set the red button so that it turns on/off handclaps during a song so that people know what they're aiming for on particular parts.
Anyway, just a few off-the-top-of-my-head ideas...I know that some of them could well be considered heresy from DDR veterans, but I think it's time for a change. |
I'm betting it's too late in the development cycle or something to do this, but this is an incredibly good idea. |
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VxJasonxV Maniac Member
Joined: 08 Feb 2002 Location: Castle Rock, CO |
29. Posted: Fri May 06, 2005 4:25 am Post subject: |
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That's not true.
Changes are still being made. The game for all we know it is not feature frozen or anything. _________________
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Shinmizu Staff Member
Joined: 24 Jan 2002 Location: Stuck in a Klein bottle |
30. Posted: Fri May 06, 2005 6:12 am Post subject: |
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VxJasonxV wrote: | Changes are still being made. The game for all we know it is not feature frozen or anything. |
I hope they keep in that one feature that makes the game fun, or maybe add that other one that makes it really fun. _________________
For a Good time, call 555-1212 and ask for Susan. For a Great time, call 555-3487 and ask for Mindy. For a Perfect time, call 555-6341 and ask for Stephanie. For a Marvelous time, call 555-6341 and ask for Stephanie's mom. |
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billyjr82 Trick Member
Joined: 25 Feb 2003 Location: California |
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
32. Posted: Fri May 06, 2005 9:20 pm Post subject: Re: Push the Red button! It's gonna blow! |
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billyjr82 wrote: | Heffenfeffer wrote: | Also, I've came up with an interesting idea for the red button (erm, if you guys haven't thought of it yet)...since you can change mods during a song, how about let pushing the red button during a song operate mods? For instance, say you can set up two different sets of mods before you pick a song - that way when you pick Vertex, you can set 1.5x and 0.5x - and use the 1.5x for the majority of the song and tap the button to get at 0.5x when the ludicriously fast part starts. |
It's already in the game....they're called C-mods | And anyway, that would likely disqualify you from ranking, just like C-mods do. I can imagine some songs where you'd want "normal" in one modset and "random" in another one, so you can switch when the parts that are full of spins are coming up, and then switch back when the steps get more straightforward again. _________________
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runwithscizzors9 Trick Member
Joined: 06 Feb 2005
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33. Posted: Sat May 07, 2005 1:03 pm Post subject: |
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a little too much red on the grade screen, way to many bugs, whats up[ with the graphic missing thing?
unimpressed so far...
and wow, is it just me, or does every step make way too much noise on the pads? |
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Heffenfeffer Trick Member
Joined: 22 Apr 2002 Location: Las Cruces, NM |
34. Posted: Sat May 07, 2005 3:06 pm Post subject: The peril of early adopters |
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So this red button - will it be a component of your upgrade it for folks that already have DD...erm...other dancing games?
Oh yeah, and is there any special upgrade info/pricing for folks upgrading from ITG1?
-Other ideas for the red button-
Take a screenshot of arrows moving and such during gameplay! Or take photos of the high scores as well during attract mode for the especially ego-concious. Heck, it could also be used to see the top ten for a particular song/course/difficulty, since it doesn't seem to pop up anytime other than when someone else knocks you off...
I dunno about the whole chording thing though (hold down the red button and press green to sort) - won't that lead to the same accidental selection problems as pressing down left/right/start? How about make red a toggle to sort change difficulty (tap once to enter menu, tap again to leave) - or maybe some sort of user-selectable option between hold/toggle that stays on the USB card? (For more on this issue, try to make a Codec call on the Gamecube version of MGS: The Twin Snakes.)
Hey, you've got UDLR on the console now...how about hand-and-foot-doubles? Or Quad mode?
So, yeah, I know that feature suggestions are the last thing you guys want right now, but think of it as 'just a thought' things for ITG 3 or somesuch. _________________
"If something should happen to me, all the world's women will grieve!" - Edgar Rene Figaro
"Your charisma exceeds that of mortal men. Many would lay down their lives for you." - Fall-From-Grace |
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Disconnected airSpirit Trick Member
Joined: 08 May 2004 Location: Careeeeeeeeee, North Caroline In The City |
35. Posted: Sat May 07, 2005 3:33 pm Post subject: |
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No, C-mods aren't the same as changing mods. Personally, all the C mods are too fast for me. If they had a C150/C200, I'd be happy. If they had a 2x for the slower part and 1.5 for the faster part *coughtoughenoughcough*, I'd be happier. |
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Reenee Trick Member
Joined: 21 Nov 2003
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36. Posted: Sat May 07, 2005 3:49 pm Post subject: |
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runwithscizzors9 wrote: | a little too much red on the grade screen, way to many bugs, whats up[ with the graphic missing thing?
unimpressed so far...
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This is a test version. Many elements will appear incomplete. You can't base your opinions on an unfinished copy. |
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DDR1guy Trick Member
Joined: 01 Aug 2004 Location: @ tha crossroads |
37. Posted: Sat May 07, 2005 7:12 pm Post subject: Re: The peril of early adopters |
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Heffenfeffer wrote: |
So, yeah, I know that feature suggestions are the last thing you guys want right now, but think of it as 'just a thought' things for ITG 3 or somesuch. |
ITG3: The return of the long song. You can play one eight minute song and if you star it you get to play a single song. Just imagine a 13 _________________
A5A itg, itg2 (itg3)
Nose Typonese
"Dropping your pants on stage does not deploy star power"
My whiteness prevents me from getting a quad star on anything
Teacher "Ok class who can tell me what comes after 2? Billy?"
Billy "um ... Shoe" |
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jbean3535 Trick Member
Joined: 08 May 2004 Location: KC Kansas |
38. Posted: Sat May 07, 2005 8:59 pm Post subject: Re: The peril of early adopters |
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Heffenfeffer wrote: | So this red button - will it be a component of your upgrade it for folks that already have DD...erm...other dancing games?
Oh yeah, and is there any special upgrade info/pricing for folks upgrading from ITG1?
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Nope, Still the same... _________________
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Thomas Hobbes Trick Member
Joined: 20 Aug 2002 Location: San Francisco // NorCal |
39. Posted: Sat May 07, 2005 9:05 pm Post subject: |
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There are special prices. The following are the prices for ITG2:
In The Groove 2 Dedicated Cabinent: $9999.00.
(Includes: ITG Dedicated Cabinet, Boxor Hardware Processing Unit, ITG2 Game Drive, Manual, Marquee, Sticker Set, Promotional Material.)
In The Groove 2 Upgrade Kit: $999.00. (This is the upgrade from ITG1 to ITG2.)
(Includes: ITG2 Game Drive, Manual, Marquee, Sticker Set, Promotional Material.)
In The Groove 2 Conversion Kit: $2999.00. (This is the upgrade from any of the DDRs or other dancing games to ITG2.)
(Includes: Boxor Hardware Processing Unit, ITG2 Game Drive, USB Memory Card Unit, Manual, Marquee, Sticker Set, Promotional Material.) _________________
"I am about to take my last voyage, a great leap in the dark."
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