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foyboy21 Roxor Staff
Joined: 21 Sep 2002 Location: Seattle |
60. Posted: Fri Oct 31, 2003 11:28 am Post subject: |
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PepsiBlueOwen
Quote: | ...and maybe adding some elements from that would be a good idea. Like hitting pannels with your hands. |
Look what's on the monitor!
I don't know why the pic won't show, here is where it is at:
http://www.chrisdanford.com/me/photos/2003%20Illusionz%2010-17%20by%20Kyle/
You will see a UD freeze arrow being held while someone is getting ready to hit a Left arrow with a knee drop.
Quote: | instead of it being on a scale of 1-10, I'd like to see it on more of a 1-100 scale | Sounds like a good idea, after all the differance between a 10 and 11 is HUGE!!! 1-100 may be much better, I wonder if ITG will go for it?
Quote: | Another thing would be adding a sort of drill mode, like in IIDX | that sounds like a great idea. Could it work in the arcade, or is this a home version idea?
yyr Quote: | Recall that DDR's first version didn't even have close to 40 songs | How very true, the 2nd edition of DDR (1.5 mix) had only 13 songs. Of these 13 songs 6 of them were near identical. Put your fath in me/remix, B4u/orchrista groove, Make it better/sol remix. So having 40 songs as a 1st mix bodes VERY well for how many songs will be avalible on futer mixes!
Ultros Quote: | DDR is not dead and there has been no mention of them stopping the production of DDR. DDR will probably have a new mix, it is a very lucrative product for Konami and it doesn't make sense to stop now | Actually Konami had a press releas stating specifically that they were not going to make ddr again ever. This does seem like it would not make sense as DDR is not dead in the U.S. All I can offer is speculation as to why. From what I have heard from people that have visited Japan this summer is that for the most part it is very rarely played in Japan. I do know that Konami of America (Arcade) went bankrupt, Konami of Japan will not be selling games specifically to the U.S. and has to make their marketing decisions about Japan and not the U.S. Perhaps this is the reason they will no longer make DDR. The company itslef Konami has offically stated that it will not make DDR anymore, that a 9th mix will never be released. If you want the dance game to continue then you will have to either continue to play 8th mix forever, or switch to a new game such as ITG, PiU, or anyother game that is still making new games. I think the decision to stop making DDR was the worst decision ever, however the decision has been made.
Paranoia_Survivor Quote: | And 2 minutes might be too long if you are doing songs that are as hard as MAX 300 (like they will have hard songs ). And all we know is that the songs are american type (probly they will be cruddy songs).
| I can't tell if you are joking, but just to let you know, they have songs way way WAY harder than max300. What's really cool is that there are new moves and ideas that have never before been done in DDR. How about doing triplets (6th notes) with your right foot and quarter notes (4th notes) with your left foot. It is physically easy, but mentally VERY difficult. Also there are some twisting patterns that have not been seen in ddr before either, as well as other new patterns.
Guardian Quote: | More two-player stuff. Couple steps, like in Pump It Up or DDR's Unison/Couple, and competitive things (which I'm not entirely sure I understand), are two things that have been missed SORELY since 3rd (Battle in 4th sucked). | Side note, Unision was my FAVORITE MODE in all of ddr. Nothing like Unision Sudden Shuffle from 3rd mix. I sure hope ITG ends up making 2 player stuff as you suggest.
Here is a link to tell these guys exactly what you think. If you want a game BETTER than DDR, then this is the place and now is the time to tell them what you want and don't want. http://www.roxorgames.com/phpBB2/viewforum.php?f=2.html
(link edited by Remy so the thread stopped scrolling right)
Last edited by foyboy21 on Fri Oct 31, 2003 11:56 am, edited 2 times in total |
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Chibi Nappa Trick Member
Joined: 23 Jun 2003 Location: Delaware |
61. Posted: Mon Nov 03, 2003 1:54 pm Post subject: |
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My interest is definatly up. If I ever see it in an arcade I will be sure to play. If they ever make a PC home port I would be sure to pick that up as well. |
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The Game II Contributor
Joined: 06 Mar 2002 Location: Long Beach or Glendale, CA |
62. Posted: Mon Nov 03, 2003 6:06 pm Post subject: |
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Just a quick question since it's still in development.
Ever thought about cross? I've always wondered what it'd be like to play cross on DDR. Without speed mods, cross would be hella sick (and I think it's something that should have been put in DDR as an added difficulty).
Your thoughts?
--GCII _________________
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foyboy21 Roxor Staff
Joined: 21 Sep 2002 Location: Seattle |
63. Posted: Mon Nov 03, 2003 6:27 pm Post subject: |
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Um, for the unenlightned, what is CROSS? |
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The Game II Contributor
Joined: 06 Mar 2002 Location: Long Beach or Glendale, CA |
64. Posted: Mon Nov 03, 2003 10:47 pm Post subject: |
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foyboy21 wrote: | Um, for the unenlightned, what is CROSS? |
It's a mode on Dance Maniax to make the game hella harder.
Let's see whether I don't confuse myself here in explaining it...
*thinks*
*thinks more*
OK...
A regular step zone looks like this , with the arrows all going up or all going down.
With cross, the and arrows would be scrolling up, and the and arrows would be scrolling down.
SaeNoDa, maybe you know what I'm talking about.
--GCII _________________
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KeeL Roxor Staff
Joined: 24 Jan 2002 Location: Vancouver, WA |
65. Posted: Mon Nov 03, 2003 11:51 pm Post subject: |
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The Game II wrote: | foyboy21 wrote: | Um, for the unenlightned, what is CROSS? |
It's a mode on Dance Maniax to make the game hella harder.
Let's see whether I don't confuse myself here in explaining it...
*thinks*
*thinks more*
:idea:
OK...
A regular step zone looks like this :left: :up: :down: :right: , with the arrows all going up or all going down.
With cross, the :up: and :down: arrows would be scrolling up, and the :left: and :right: arrows would be scrolling down.
SaeNoDa, maybe you know what I'm talking about.
--GCII |
This "cross" mode you are talking about is currently already in the game. The modifier is known as Split mode or Alternate mode.
Split makes it do exactly what you said, and alternate make L (scroll up) D (scroll down) U (scroll up) R (scroll down)
I really like playing in these modes, it adds a new challenge! Like I said though, it's already in there! Check it out sometime! |
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The Game II Contributor
Joined: 06 Mar 2002 Location: Long Beach or Glendale, CA |
66. Posted: Tue Nov 04, 2003 12:19 am Post subject: |
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Kinda close to cross, but still sounds cool.
Does someone want to hook me up with a ride so I can try this game out?
--GCII _________________
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foyboy21 Roxor Staff
Joined: 21 Sep 2002 Location: Seattle |
67. Posted: Tue Nov 04, 2003 4:46 am Post subject: |
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What city do you live in? |
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4goodor4awesome Basic Member
Joined: 02 Feb 2003 Location: Dothan, AL |
68. Posted: Wed Nov 12, 2003 8:25 am Post subject: |
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OK someone give me a song list. I dying to know if i should travel to a BIG city to play it once it goes "big" or just stay here and play my DDREX. SO song list someone? _________________
HA..you think YOU DA BEST!!! Well..i wouldnt doubt it. I suck bawls when i play..maybe if i stopped sucking bawls while playing i would be better..i dunno.. |
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LOKI Trick Member
Joined: 24 Jan 2002 Location: Folsom, CA, USA |
69. Posted: Thu Nov 13, 2003 3:36 pm Post subject: |
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Since the software is PC based, how would you stop people from bootlegging it. _________________
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Geneity X Trick Member
Joined: 21 Nov 2002 Location: @_@ |
70. Posted: Fri Nov 14, 2003 3:30 pm Post subject: |
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I think I speak for everyone (hopefully ) when I say
There is no way to stop people from bootlegging software
No matter how powerful the security, hackers and other bootleggers will ALWAYS find a way around it. I mean look at Konami's Bemani games, ALL of them (or the ones worthwile) are bootlegged. If its an arcade game with a CD that runs it, the effect is pretty small on the company itself. there's my 2 cents
As for ITG, it does look a cheap knock off of DDR and is VERY amature looking as of now. I just hope the final product can live up to what DDR was before Konami let it die. I hope te see a sweet layout (it's pretty nice now but the arrows need work) and more songs (enough to let it live long enough). I still say good luck and I hope to see it live at LEAST long enough for a 3rd or 4th Mix or maybe itll be as popular as well all hope. (nobody wants DDR to die!)
PIU has WELL OVER 10 mixes and the secret of PIU's success is quite obvious. It's SO massivly appealing to Korea. PIU uses music from the MOST POPULAR Korean artists therefor making people think "Hey I love this song, why not dance to it?". The reason PIU is so unpopular in America (I personally love it) is because, like DDR, it has no familiar songs to America. Konami was certainly going in the right direction when beginning to add licensed songs to their home releases.
_TZ2nd_ _________________
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
71. Posted: Sat Nov 15, 2003 1:07 am Post subject: |
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I don't know exactly why, but I feel this urge to request... if single you could go to 1-100 like in DM or Pop'n that would be cool to distinguish difficulty better.
Then on double, go from 1-120 or something. Use the bigger pad and expand the difficulty by a little bit. A freeze on the leftmost arrow, then 1/16ths on the right side? Go for it. 4, maybe even 5-panel jumps? Sure!
Also, about difficulty, I don't mind harder steps as long as they still follow the music well. Example: So Deep "insane difficulty"... xX-xX-xX-xX-X-X- I wouldn't mind (capital equals jump), but stuff like triplets, solid 1/16th runs, etc. I would. ...well, if you use good judgement, 1/16th runs would be acceptable too even if they aren't syncing to instruments, as long as they're during a "busy" portion of the song. But preference should be given to making the song difficult by following the music.
There are a lot of situations where you could follow the music better than in DDR and make the song harder at the same time. Example: All the 1/16th runs in the synth line for B4U (especially the B4ZA remix).
Just try not to add steps "just to make it harder." In DDR, the only 10-footers I really like the steps to are PARANOiA Survivor and bag... and bag is really iffy a lot of the time. The rest of the 10s just have random crap and it bugs me.
(This is in response to what I have seen of FoyBoy edits. Sometimes, the steps just don't make sense, and that's not fun to me.)
INSPIRATION: Ooh! For the difficulty counter, you could make it like an easy-to-read groove radar. Give every song a "jumps" rating from 1-100, a "speed" rating, a "stamina" rating, and so on. If you had numerical representations, combined with something made to look like a Spectrum Analyzer, (with appropriate "green to red" shading), that would give it a totally new "stereo" look and would be, IMO, a better system. Plus seeing a song with all of the meters "in the red" would be really intimidating. The "huge bizarre shape" in DDRMAX->Extreme never really did that to me.
PART II: If you wanted to be really fancy but kind of step-design-heavy or processor-heavy, you could make the meters in some location onscreen displaying how difficult the surrounding portion of the song is real-time. That would be a totally cool, never-done-before addition that would give your game a certain flair of its own, and it would be freaky to see the meters spike red just before a part like the hard portion of Leading Cyber.
Problem: You'd need a "difficulty" reference in the "stepchart," about once a measure or so (or any other complexity you want) and then connect the values linearly for a smoother flow. If you had a good system for calculating ratings automatically (though that would be really hard... the ones in DWI/SM are kinda crappy), you could have it calculate the rating as if the entire song were just the measure-or-so preceding and succeeding the current point.
Also, how many difficulties do you plan to include? I think four or five would be a good number, and the highest rating should have a name like "insane." Sure, PIU did it, and so did DDR (Crazy, Maniac) but it's a good idea anyway. "Extreme" and the like work too.
MORE INSPIRATION: Another way to distinguish the game would be to go the GF/DM route and make the scroll speed of the arrows independent of the song's BPM, ala GF/DM. That would also destroy all the "You didn't really pass bag unless you played it on 1x!" arguments. _________________
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TCBCR.Toastercookie Trick Member
Joined: 14 Oct 2002 Location: Eugene, OR |
72. Posted: Sat Nov 15, 2003 10:56 am Post subject: |
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Rancidfish wrote: | 5-panel jumps? |
USE YOUR HEAD!.. ow _________________
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
73. Posted: Sat Nov 15, 2003 4:13 pm Post subject: |
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TEH TOAST (cookie mix) wrote: | Rancidfish wrote: | 5-panel jumps? |
USE YOUR HEAD!.. ow | I was thinking more like foot+knee+foot+knee+hand or foot+knee+foot+hand+hand. Using your head would just be stupid, and probably painful.
EDIT: I looked at the other thread.
1) To make the options screen more distinguished, you could set it up so left/right selects which option you're editing and start switches between them, rather than the other way around. This would make things look different than DDR, and would allow for easier "going back" in the options menu.
2) It looks like you have a groove-radar type thing already, but it's these weird triangle shapes and I don't understand them anyway. Like I recommended before, I still say you should go for a spectrum analyzer type look (cool music reference), represent each of those columns numerically on a 1-100 or so scale below them, and probably add some more columns (4 doesn't really represent the steps very well... even 5 was pretty iffy), and add a bigger "overall" column that's just an average (or weighted average) of them all. That removes the need for an overall "foot" rating entirely, while still giving players an accurate representation of overall difficulty.
3) I'm still feeling like you should go the GF/DM route and make the arrow scroll speed not dependent on the song BPM. Especially since some of your songs had pretty stupid-seeming double/half-speed tempo changes. Make 1x maybe about a... 150 BPM song in DDR, then have increments by 10% down to 50%, and increments by 20% up to 200% then 25% up to 300% and 33% up to 400%... or just some system like that. You should be able to find a speed that any player is comfortable with like that.
4) I actually find the way that they made the arrows color-cycle in DDR a very nice way to set up the arrows for reading. 1/16th = 1/4 cycle removed, etc. However, I can understand you wanting to avoid that for similarity reasons.
5) It could be cool-looking if you stole from IIDX and made the backgrounds turn to static any time you missed a step. Just a thought. _________________
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SXA Trick Member
Joined: 24 Jan 2002 Location: Biochemical Equation. |
74. Posted: Sun Nov 16, 2003 3:05 pm Post subject: |
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I'd just like to chime in and say that ANY type of music is better than the all crap J-pop song list that DDR is slowly turning into. I only like 1/4 of the Extreme songs. |
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foyboy21 Roxor Staff
Joined: 21 Sep 2002 Location: Seattle |
75. Posted: Wed Nov 19, 2003 4:20 am Post subject: |
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TEH TOAST (cookie mix),
In PiU the song Ms. S. Story already has a 5 panel jump. I use both hands, both feet and my right knee. |
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The Game II Contributor
Joined: 06 Mar 2002 Location: Long Beach or Glendale, CA |
76. Posted: Wed Nov 19, 2003 1:48 pm Post subject: |
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I forgot to mention, if I am forced to do kneedrops, double handplants, etc., I'll just keep on movin by. I hate doing such.
--GCII _________________
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Rancidfish Trick Member
Joined: 29 Jun 2002 Location: Santa Rosa, CA/Santa Cruz, CA |
77. Posted: Thu Nov 20, 2003 6:43 am Post subject: |
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The Game II wrote: | I forgot to mention, if I am forced to do kneedrops, double handplants, etc., I'll just keep on movin by. I hate doing such.
--GCII | In PIU, I've heard several people say it's possible to do most 3-panel jumps with only your feet, by stepping on the corner of two buttons. With the DDR arrow set-up, I think even 4-panel jumps would be possible with only your feet. I remember someone saying that a few songs in Solo had four-panel jumps involving L, LU, R and RU which were easily doable with just 2 feet. On the diagonals it'd take some practice, though.
That gets me to thinking, though, of a feature I've wanted in DDR and would be even more important here.
Make something like "little" that removes all 3-or-more-panel jumping, by removing random arrows from the jump until there are only 2 arrows. Then, make another setting that removes all jumps, reducing them to 1 arrow at random from the jump.
Another setting that would be nice would be "semi-little," which, rather than leaving only 1/4 notes, would leave both 1/4s and 1/8ths. _________________
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CoreyBlaze Trick Member
Joined: 11 Mar 2002 Location: Puerto Rico |
78. Posted: Sat Nov 22, 2003 11:10 pm Post subject: |
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My 2 cents:
Well, I don't know for sure yet if DDR is really over, I have yet to read something like that from 100% reliable source. I just feel there's something wrong in using that as excuse for making money, because making money is the main objective of business, right? C'mon, no one does this sort of thing just because "they love ddr and they don't want to see the concept die". Bull****.
Anyways, don't get me wrong, I still enjoy playing any sort of music game, but this a blatant rip-off of ddr, and as someone said before, even PIU plays like a different game. It's very unlikely that I'll ever get the chance to play this, if DDR machines are very rare around here, I bet that ITG "machines" will be even rarer. I hope that the final version ends up being really great, because judging by the pics I saw a while ago, there's a LOT of need for improvement if you want this to be a successful DDR replacement. Good Luck on the project anyways.
Heh, has anyone realized that when this comes out it will be REALLY easy to port these songs to dwi/sm? |
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SXA Trick Member
Joined: 24 Jan 2002 Location: Biochemical Equation. |
79. Posted: Sat Nov 22, 2003 11:28 pm Post subject: |
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I don't care if it is a ripoff of anything. Whatever is the better game is the better game, originiality be damned. That's how I view most video games. |
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