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  Topic: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
zdemigoth

Replies: 785
Views: 174071

PostForum: DDR Chit-Chat   Posted: Tue Jul 22, 2008 5:54 pm   Subject: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
Are you saying there isn't a big difference in difficulty between Raspberry Heart and Moonster? Or how about Shades of Grey and Captivate? When you try to lump thousands of charts into ten groups, t ...
  Topic: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
zdemigoth

Replies: 785
Views: 174071

PostForum: DDR Chit-Chat   Posted: Tue Jul 22, 2008 3:56 am   Subject: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
It would seem 20 feet thing is because of the differences in difficulty songs with the same foot rating. Like Cartoon Heroes and Eternus: Same foot rating, big difference in difficulty.

Obviously. ...
  Topic: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
zdemigoth

Replies: 785
Views: 174071

PostForum: DDR Chit-Chat   Posted: Mon Jul 21, 2008 5:15 pm   Subject: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
Konami is just using the new foot ratings to keep pumping out boring 6-foot expert charts and call them 13s to make it seem more difficult. I would argue going to 11 or 12 might have made sense due t ...
  Topic: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
zdemigoth

Replies: 785
Views: 174071

PostForum: DDR Chit-Chat   Posted: Thu Jun 26, 2008 8:30 pm   Subject: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
THE RACE, btw, is not another stage I wouldn't rate a 7 either! It has way too much jump-streaming in it. (And don't get me started on UPSIDE DOWN... though it would be cool to play those two again!) ...
  Topic: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
zdemigoth

Replies: 785
Views: 174071

PostForum: DDR Chit-Chat   Posted: Sun Jun 15, 2008 1:30 pm   Subject: DDR Uni3, DDRX, DDR HP2 officially announced! (56k Warning!)
I can agree with this, but I still feel like DDR can benefit from the hip-hop genre (Hip-hop is more about the rhythm than Rap is). Electronic-influenced music is always great, and they can keep their ...
  Topic: Konami wants your feedback regarding the future of DDR!
zdemigoth

Replies: 16
Views: 35154

PostForum: Headlines   Posted: Tue Mar 25, 2008 8:06 pm   Subject: Konami wants your feedback regarding the future of DDR!
My personal responses:

- I expressed interest in seeing Challenge mode step charts added to all songs.
- I am not interested in DDR for PS3, largely because I don't own a PS3. I did, however, exp ...
  Topic: A new challenger appears!
zdemigoth

Replies: 136
Views: 217243

PostForum: Headlines   Posted: Sun Mar 11, 2007 5:54 pm   Subject: A new challenger appears!
Andamiro should sue...

It's always a matter of personal preference, but the five panel thing to me has never appealed to me. Having played DDR so long, it's hard to adjust to that layout. Maybe t ...
  Topic: DDR Toys at Burger King
zdemigoth

Replies: 198
Views: 263408

PostForum: DDR Chit-Chat   Posted: Tue Dec 05, 2006 10:19 pm   Subject: DDR Toys at Burger King
Do you think any of these toys will be worth anything in 10 yearst or so?

http://cgi.ebay.com/Burger-King-Pokemon-23K-Gold-Cards-Balls-Complete-set_W0QQitemZ180059431251QQihZ008QQcategoryZ60238QQss ...
  Topic: Roxor settlement officially accepted, RedOctane also settles
zdemigoth

Replies: 288
Views: 654378

PostForum: In the Groove   Posted: Sun Oct 29, 2006 2:44 pm   Subject: Roxor settlement officially accepted, RedOctane also settles
It can still have the same LOOK and be different. All FPS games have guns and poopy, why aren't people going sue crazy in that?

Not true in the world of patent law. Two entities can operate in the ...
  Topic: Roxor lawsuit settled, Konami inherits ITG franchise
zdemigoth

Replies: 519
Views: 434280

PostForum: In the Groove   Posted: Thu Oct 19, 2006 3:41 am   Subject: Roxor lawsuit settled, Konami inherits ITG franchise
What is sad about the argument is that a lot of people aren't even considering the legalities of the case when they voice their opinion. Regardless of who you think had better charts or songs, the la ...
  Topic: Roxor lawsuit settled, Konami inherits ITG franchise
zdemigoth

Replies: 519
Views: 434280

PostForum: In the Groove   Posted: Wed Oct 18, 2006 7:03 pm   Subject: Roxor lawsuit settled, Konami inherits ITG franchise
"]I suppose no one has taken action, or has been able to prove their claims in a court of law, until now. And no matter how outdated a game is, if a company still has the patent on it, you can't mess ...
  Topic: Roxor lawsuit settled, Konami inherits ITG franchise
zdemigoth

Replies: 519
Views: 434280

PostForum: In the Groove   Posted: Wed Oct 18, 2006 6:36 pm   Subject: Roxor lawsuit settled, Konami inherits ITG franchise
Key word in those phrases is "intellectual".

It just sounds like we're all victims of legal jargon here - intellectual rights does not mean they've secured any code or songs or anything like that o ...
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Thu Oct 05, 2006 6:37 pm   Subject: Konami Addresses Sync Issue in DDR SuperNOVA
And if distant rattling is in the song, then it's part of the music, and steps can go to it. But it's all a matter of opinion as to whether someone likes that sort of thing or not.

If you can't he ...
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Tue Oct 03, 2006 6:32 pm   Subject: Konami Addresses Sync Issue in DDR SuperNOVA

And yes, songs can get more difficult than those two without getting dumber. Look at ITG.


I am looking....and I see nothing.

Seriously, the point is that there are hard charts that make sens ...
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Mon Oct 02, 2006 1:12 pm   Subject: Konami Addresses Sync Issue in DDR SuperNOVA
I'm glad Konami has a different mindset for hard charts. The reason I hate ITG is because expert is too hard and hard is too easy and boring.

I really don't know what is wrong with YOU, I think 64 ...
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Mon Sep 25, 2006 7:24 pm   Subject: Konami Addresses Sync Issue in DDR SuperNOVA
Since this now seems to be the place to discuss the AC and CS version:

Other details I am excited about being revealed OTHER than the cruddy songlist (which isn't that great):

-Confirmation of l ...
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Sat Sep 23, 2006 4:26 pm   Subject: Konami Addresses Sync Issue in DDR SuperNOVA
I know as a fact that I've been more greats than usual since the patch, but I'm pretty sure its NOT a sync issue. It's just the fact that it is now dead-on and we're not used to that.And the timing w ...
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Sat Sep 23, 2006 4:33 am   Subject: Konami Addresses Sync Issue in DDR SuperNOVA
1. There is no longer a coin count on both sides of the screen.I got bit by this the first time I tried to play, and didn't know what was going on. I assume they took it out since legacy machines won' ...
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Fri Sep 22, 2006 2:59 pm   Subject: Konami Addresses Sync Issue in DDR SuperNOVA
PS: I play on 1x.

I'm pretty sure this debate is over.

NO IT ISN'T CAUSE IT IS x1!!!
  Topic: Konami Addresses Sync Issue in DDR SuperNOVA
zdemigoth

Replies: 922
Views: 548786

PostForum: DDR Chit-Chat   Posted: Thu Sep 21, 2006 6:03 pm   Subject: Konami Addresses Sync Issue in DDR SuperNOVA
In all honesty, you REALLY have to play quite poorly to not be able to clear a 1-foot Beginner song, and I would think (or hope) that most people would have the foot-eye coordination to clear such an ...
 
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